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Posts from anti-Necropolis faction

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So, according to you, an anti-Necromancer Faction is:
18 voters
Multiple choice
This poll is closed.
Haven
27.8% 5 votes
Sylvan
38.9% 7 votes
Dungeon
33.3% 6 votes
Fortress
16.7% 3 votes
Inferno
5.6% 1 vote
Orcs
5.6% 1 vote
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18 years ago
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Regarding the Orcs, one Berserk against Cyclops or Executioners is quite effective, and it's unlikely that Silence will prevent the Necromancer from casting at least once. :)
ValgallaWolf And still, why Demon? Dark Magic 3-5 circles doesn't work on Necromancers. Temptresses become useless. And the start for Demons is difficult. Maybe I'm missing something. Although, damn, I forgot about the gates... the Inferno will have a considerable number of units, and Unholy won't affect them...
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18 years ago
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the Inferno faction will have a considerable number of units,
And it's not just the numbers; the Necropolis will be left without mana, while the Sylvan, through spirit link, will gain at least something, leaving nothing of the army. But the Demons have a worse starting position than the Necropolis, so they might be defeated early on.
In reply to ValgallaWolf
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18 years ago
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ValgallaWolf;171887
I thought the same thing... But no. You need to silence and interrupt the summoning. Otherwise, you'll get wrecked. And you'll get elementals (if you're lucky, not fire elementals)... And the resurrection will be quite powerful... So, the best anti-Necromancer is either Haven or Demon, I think everyone will understand why. Especially why Demon.

In my opinion, Demon is far from the best option.
Firstly, mass debuffs are very unpleasant for the Demon, and he won't have much mana left after them. (Let's not assume the opponent is an idiot. He will make sure he has 100+ mana). And let's not forget about banishment.
Secondly, Darkness doesn't affect Necromancer's spells; 2/3 of the spells don't work.
Thirdly, the Necromancer develops faster at the beginning.
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18 years ago
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I decided to test whether the Orcs could handle the Necropolis faction, and I did. I crushed the Necromancer like a hot knife through butter (please, Necromancers, don't be offended:)), and that was despite him having 3 cities plus an Elven city. Of course, I also had some problems, especially with gold; I had to exchange resources for gold.
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18 years ago
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Alright guys, thanks to everyone. The game was interrupted due to technical reasons ;) somewhere near the beginning. We'll try again next time...
absd
How so? Did he not put Berserk on the Cyclopses ;) ? And with 4 cities... he would have a huge army, he just needs to convert them into undead. And he probably has the entire range of Dark spells...
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18 years ago
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It's difficult to play as the Stronghold... You need to make sure the Necromancer doesn't cast spells three times... You need to rely on a very fast attack.
In reply to _Prizrak_
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18 years ago
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_Prizrak_;172161
It’s difficult to play as Stronghold... You need to make sure the Necromancer doesn’t cast Raise Dead 3 times... You need to rely on a very fast attack.
The first time a Necromancer attacked me, he managed to cast 8 spells in the battle, 7 of which were Raise Dead, but then he probably ran out of mana, and thanks to my good army, I won that battle without much difficulty.
In reply to Небо
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18 years ago
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absd;172189
The first time a Necromancer attacked me, in battle, he managed to cast 8 times, and 7 of those were Raise Dead.

Based on this statement, I conclude that you were playing against the AI. And, judging by the spells the opponent used, it was on Warrior difficulty. And that says it all.

I advise you not to draw conclusions about the balance of power between factions based on playing against the AI. The AI is, by definition, as dumb as a doorknob; its task is not to win, but to lose gracefully (although even that it rarely manages to do).

Believe me – playing against a human, you would have faced a Berserker or Puppet Master, a Phoenix or Fire Elemental, Vampirism and/or mass debuffs. But definitely not Raise Dead 8 times in a row.
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18 years ago
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I agree. Even in the manual for ToE, it states that on Warrior difficulty, the AI has strict limitations on upgrades and the Mage Guild (no higher than level 1).
absd Try playing on Veteran difficulty; the AI doesn't have these limitations, and your starting resources are equal. Also, the AI doesn't attack after 2 months but after 3 weeks, or even sooner. That's where you'll experience the true potential of the Berserk and other Necropolis units. However, I'll emphasize that even on Veteran difficulty, the AI is still far from a real player, as it sometimes manages to lose badly even with superior forces.
Mutare Drakke Read above; I forgot, and I don't know how to fix it. Maybe you can suggest a solution? :)
18 years ago
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In battles involving a Warrior and a Recruit, the AI uses spells no higher than level 3. Not only on Veteran difficulty, but the AI is still very far from a real player, as it sometimes manages to lose badly, even when it has superior forces. This also applies to the hero.
In reply to Небо
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18 years ago
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absd;172153
I decided to check if the Orcs could handle the Necromancers, and I did. I crushed that Necromancer like a hot knife through butter (please, Necromancers, don't be offended:)), and that's despite him having 3 cities plus an Elven city. Of course, I had problems too, especially with gold; I had to exchange resources for gold.

I don't know, I don't know... It depends on who you're playing against.
In general, Orcs aren't very good against Necromancers. I was playing as the Undead, I had 2 cities (1 Elven), and my opponent, who is better than me, chose the Orcs. He also had 2 cities (both Orcish), and I easily defeated him! Although he had learned the "Silence" spell, it didn't help him. I used the "Mind Control" spell (Puppet Master, Puppet, I don't know what the correct translation is, my translation is bad :) ) and "Summon Phoenix"! Although he had a larger army. So, it all depends on how each player plays :)
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18 years ago
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If you play as Orcs against Necropolis, you need to level up Leadership, Tactics, and Speed. Also, find boots that increase speed and artifacts that increase Initiative. The idea is to eliminate the Necropolis troops faster than he can mess things up with dark magic. If you approach him directly, it's risky to use Berserk on the Necromancer, as his troops might damage your own. You definitely need to learn the Darkness/Summoning spell and the Magic Resistance skill – the Necromancer will cast spells less often because the mana cost will increase, and he will be placed at the end of the turn order.
In reply to Lady Revan
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18 years ago
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ArhLich;172359
I don't know, I don't know... It depends on who you're playing against.
Generally, Orcs aren't very good against Necropolis. I played as Necropolis, I had 2 towns (1 Elven), and my opponent, who is better than me, chose Orcs. He also had 2 towns (both Orcish), and I easily defeated him! Although he had researched "Darkness Shield," it didn't help him. I used the "Mind Control" spell (Puppet Master, I don't know the correct translation, my translation is poor :) ) and "Summon Phoenix!" Although he had a larger army. So, it all depends on how each player plays.

And could you tell me which Goblin upgrade your opponent used?
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18 years ago
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My IMHO. The most formidable opponent for the Necropolis is Haven. Wing and Ossir leave little chance in the late game. Wing eliminates a significant portion of the army in the first turn (often some units move twice before the Necropolis units even get to move) + mass haste or punishing. Ossir - two shots from archers, and the vampires are gone. Darkness isn't very scary, as there's a lot of resistance + antimagic + cleansing.
A fast game as Necropolis, especially if it's Casper, gives Haven a much better chance.
In reply to Gunslinger
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18 years ago
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In principle, I agree with shaddar. It's most difficult to play in real-time with an alliance, but you can still win! It's not difficult to play against Orcs, although with Fury, the initiative will be high! I haven't played against Dwarves, but there should be some complications there, since the damage isn't that high. Against the Elves, you need to think about it; even though the troops are few in number, the hero deals burning damage.

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