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Posts from Nigon is the second underground race.

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Is Nighon needed in Heroes of Might and Magic V?
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#242
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Drink, Timi... I'm not a composer to add sounds to a song)) I didn't write it... hehe

Breddok, thank you, but we won't change anything... harpies won't look like furies...
and you can find the swamp in the neighboring topic)) look for it in the same section... there's a special topic dedicated to the development of the swamp castle.

Be strong. Believe
In reply to Arandor
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#243
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1) Start the audio recording.
2) Play the music on a player.
3) At the same time, play the sound effects on another player.

Would "Dungeon" or "Underground Lords" be a good name?
#244
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The name should define the entire faction, not just the class of that race (Underground Lords). Dungeon is already taken. No one canceled Dungeon :)
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Майор Вихрь
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#245
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Maybe then: "The Exiled", "The Caves", or "The Underlords". Their name should be associated with their history. Something like: they lived underground, didn't bother anyone, dug tunnels, searched for something valuable, and then they dug up someone and things went south. He really gave them a hard time. So they crawled out from under the ground, and there was such a mess going on. And they got caught up in the general chaos. Does that work?
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#246
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uh... okay)) I don't know, but the music seems fine as it is...

maybe the Exiled would fit, but not all of them are like that... only some of the people). The other races lived underground or in other planes, dimensions, with teleports to which are located in dungeons... where this race lives). This could also be the Holy Grail (Tear of Ashi), by the way...
the other names aren't very good... we need something else...

Be strong. Believe
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#248
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Guys, you probably know better, but for some reason, names like "Cavern Horror" or "Nightmare of the Dungeon" come to mind when I think of Nygon... I'm just basing it on the unit roster :) They're quite creepy, so I thought the faction name should be something along those lines... IMHO ;) If I'm wrong, I'm not forcing my opinion on anyone, so please don't throw slippers at me too hard ;) :o
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#249
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x)
Here, I was playing Heroes of Might and Magic and took a picture of an Ettin... it's a terrible monster that tried to kill me with a spear and a club!... You should have seen it when it opened its mouth :O
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#250
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Exactly two questions for the creators of the race: 1. Will we consider the stats of the creatures? Simply because the chances of realizing the idea are approaching zero, it's pointless. And it will be no more than fortune-telling on coffee grounds... 2. If the first is rejected, then what remains? :)
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Arandor
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#251
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These 5 heroes belong to a completely different universe. Why is Nygon even there? He doesn't fit in.
In reply to Stick
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#252
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Sorry, for some reason the idea of a Nigon successor for Heroes 5 also caught my attention a couple of days ago. Anyway, I've come up with something and decided to post it here—maybe it'll be useful...

Town – Bestiary.

Hero – Archot (moves on a throne attached to the back of a giant scorpion).

After the escape of the beastmen and orcs from the Silver Cities, half of the mages decided to stop experiments on creating new creatures. But not everyone agreed... Many mages left their homeland and set out to find a place where no one would interfere with their research. They decided that the endless underground caves would be a perfect place for them.
Several centuries have passed since then, yet a unified authority has never been established. Power is divided among several Illuminati (if you prefer, Cabals or Synclits), each pursuing its own policy. For example, the "Scorpion's Sting" illuminatus dreams of world domination and gathers huge armies; the "Eye of Argus" is essentially a religious sect led by the mysterious All-Seeing Argus, who preaches that man is an imperfect being and a new, higher form of life must be created...

Arachnid – a mutant bred from a scorpion. It has good defense and a claw capable of snapping through Knight armor, but it is somewhat slow.

Gapia – as usual: foul temperament, but high speed.

Evil-eye – Levitates and attacks with beams from its eyes.

Lamia – a snake-woman capable of spitting poison over a short distance. In close combat, she lashes out with her tail.

Warlock – some sorcerers aren't opposed to fighting themselves—after all, it's a good opportunity to find out what the sun is like.

Chimera – a terrible monster that attacks similarly to a Cerberus.

Typhon – the most powerful creature created by Warlocks. For now. It breathes a stream of fire and explodes upon death.
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#253
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1) Kobolds - PIT (1000 gold) - QUARRY (1500 gold and 5 wood) 2) Harpies - HARPY ROCKS (1500 gold and 5 stone) - SHRIEKING CLIFF (2000 gold, 5 stone, and 2 mercury) + BLOODIED SPIRE (1000 gold, 1 mercury, 1 crystal) (+4 growth) 3) Beholders - HALL OF GAZE (5 wood and 5 stone, 3000 gold) - ALL-SEEING EYE (5 ore, 3 crystal, 3 gems, 2000 gold) 4) Ettins - STALAGMITE VALLEY (15 stone, 4000 gold) - STONE FOREST (5 sulfur, 3 crystal, 3500 gold) 5) Illithids - ALTAR OF THOUGHT (5 gems, 10 wood, and 5000 gold) - SANCTUARY OF THE MIND (5 gems, 10 mercury, 5500 gold) ... + Mage Guild, level 5 (+2 growth) 6) Ifrits - GLOOM GORGE (10 mercury, 6000 gold) - ABYSS (5 sulfur, 5 crystal, 7000 gold) 7) Ogres - CAVERNS OF TERROR (20 stone, 15 crystal, 11000 gold) - DEVIL'S MAW (5 crystal, 10 sulfur, 12000 gold) Description of the buildings' appearance: Pits and Quarries. Quarries (I think everyone knows what they are) and pits (like the ones used for laying underground pipes), and next to them is a Kobold camp... mostly tents, but there are also a few small huts (those who played Heroes 1 and remember the caves of Orcs, Goblins, etc.). Rocks and Cliff. Ordinary underground rocks, of which there are many underground, but only they have Harpy nests (they look like hollows in trees, but these are bigger and in the rocks)... when the upgrade is built, the upper part of the rock splits in two (i.e., two ends... for the witches and warriors), and the place where the rock splits becomes wider, and the harpies can gather there (like a clearing)... after the spire is built, there are three ends (the spire in the middle). Hall and Eye. Well... halls, that is, halls... something like the Town Hall of Armsmaster from Heroes 3, but there are no gates (i.e., open entrance), the roof is different (not a cone) and also open in some places.... in general, the building itself is more open (why would beholders live in houses?))... they also look a bit like Greek temples with columns.... when the Eye is built, a large eye appears above the hall (either on the roof or on a tower)... I don't know what kind of eye it is... nothing comes to mind (not like in Warcraft! But a living, enlarged eye of a beholder is also not needed)... Valley and Forest. Located behind the castle, in a remote part (behind the castle... like the Minotaur Stronghold in Heroes 3, only the valley is on the left (for us) and further on)... in general, there are many stalagmites, resembling dense forests, over which hangs a fog... when upgraded, stalactites appear that merge with the stalagmites and form vertical pillars, fog appears (maybe it will be a certain color or just ordinary)... and also, in this place, the dungeon will be lower (the ceiling is lower), so that... well, it will be better that way... trust my imagination!!! Altar and Sanctuary. A building similar to a sanctuary (temples, etc. or a Ziggurat), with a large staircase in the center... you climb it, and at the top there is an altar (where sacrifices, etc. take place)... that is, the staircase almost does not belong to the building itself) when you climb it, then the building begins... a room in the center of which is an altar... around the walls, rooms, etc. Of course, the center with the altar is open... the rest of the rooms are closed (roof and everything)... when the Sanctuary is built, some railings or pillars (lanterns) appear on the sides of the staircase with glowing blue spheres on top... maybe you can also make them all over the Sanctuary... or a tower (obelisk) in the center at the top of which there is a light... or light up the altar... I don't know what's better... Gorge and Abyss. It's simpler here... large cracks (gaps) in the ground from which hot steam rises, after the upgrade, rare flashes of reddish-purple flame appear.... (if you tilt the camera, you can look into the crack and see dark (purple) fire there. Cave and Maw. Caves similar to the hippopotamus lair from Heroes 3, only they are located in the dungeon... if the race were for Heroes 3, they would be instead of the Chaos Caverns or the Minotaur Labyrinth... when upgraded, the cave becomes like a maw, and a glow appears inside (maybe red). Although the maw can also be given to the Ifrits, i.e., make a crack in the form of a maw... but I don't know... never mind. P.S. Here, we have described the buildings of the units... we are waiting for comments, suggestions, etc. on the names, descriptions, costs... P.P.S. Moderators of the section, rename the topic!!! The race is called "Dark Alliance", not Nigon

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#254
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The next stage is stats... :D
Please share your suggestions and criticisms regarding the buildings.
We would like to hear your opinion about the building for the Eye... A second option was suggested: something like a ruined coliseum or odeon with columns, and then an eye appears in the center, held to the columns by magical chains (similar to Chaos structures)...
As promised, new spells will be created for the faction... here are some of them..
Darkness
Phobia - a unit affected by this spell will become frightened when approaching a more powerful enemy: it will stop or retreat to the farthest possible cell on the battlefield.
Frightened by creatures 4 levels higher (level 1 is afraid of level 5+)
Frightened by creatures 3 levels higher (level 1 is afraid of level 4+)
Frightened by creatures 2 levels higher (level 1 is afraid of level 2+)

Confusion - a creature affected by this spell loses its will: it ceases to use its abilities. ("Non-permanent" abilities are disabled: shield bash, devastating pike, etc. Also, the abilities of mages and sorcerers are disabled, but not the hero's).

Chaos
Static Charge - a creature affected by this spell acquires a powerful electrical charge, which increases as the unit moves (it does not change when the unit is stationary). And upon any contact with its own or an enemy unit, both units take electrical damage.
*If a unit is standing next to another creature and the spell is cast on it, the spell will not affect the other unit when it moves.
**"Contact" implies the position of two units standing next to each other...

Spark Shower - fire damage in an area of 4x4. A low-level spell.

Summoning
Eclipse - creatures of levels 5, 6, and 7 gain 15%, 20%, and 25% to all parameters.

Attraction Stone - creates a stone of size 2x2, which attracts creatures to itself from an area of 6x6 around the stone, where the stone is the center of the area. Creatures near the stone have a movement of 1-2 (depending on the level). When exiting the area of effect or when the stone is destroyed, the movement of the creatures is restored. The stone does not block ranged units.
Stone HP - 300
Stone HP - 500
Stone HP - 700

Light
Consecration - creates a zone that weakens undead, demons, and nigon creatures, as well as dark magic, and strengthens light magic, academics, humans, and sylvans.
Zone 3x3 Weakening 15% (Resistance to magic and weakening of creatures in all parameters)
Zone 4x4 Weakening 20% (Resistance to magic and weakening of creatures in all parameters)
Zone 5x5 Weakening 25% (Resistance to magic and weakening of creatures in all parameters)

Blinding Light - damage in an area of 3x3 with bright, scorching light. The creature in the epicenter is blinded. Additional damage to "evil" races.
Additional Damage 10% Blinding 20%
Additional Damage 20% Blinding 30%
Additional Damage 30% Blinding 40%

The spells are planned to be of a high level or even a separate school (Aschi's Magic... something like that)
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#255
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Hey, wouldn't it be better to make Incubus an upgrade for Ifrit? Like, give them a purple color and wings, because everyone is used to seeing them as fiery creatures...
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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#256
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Ifrits were planned to be exactly in this design – “purple and with wings”... After all, people are used to seeing them as a red genie with a turban on their head... See the first post; there are screenshots from Discord, and Ar explained everything there)).
And in general, as far as I know, an incubus is a male succubus...
Ваши интересы и учеба\работа