Please share your suggestions and criticisms regarding the buildings.
We would like to hear your opinion about the building for the Eye... A second option was suggested: something like a ruined coliseum or odeon with columns, and then an eye appears in the center, held to the columns by magical chains (similar to Chaos structures)...
As promised, new spells will be created for the faction... here are some of them..
Darkness
Phobia - a unit affected by this spell will become frightened when approaching a more powerful enemy: it will stop or retreat to the farthest possible cell on the battlefield.
Frightened by creatures 4 levels higher (level 1 is afraid of level 5+)
Frightened by creatures 3 levels higher (level 1 is afraid of level 4+)
Frightened by creatures 2 levels higher (level 1 is afraid of level 2+)
Confusion - a creature affected by this spell loses its will: it ceases to use its abilities. ("Non-permanent" abilities are disabled: shield bash, devastating pike, etc. Also, the abilities of mages and sorcerers are disabled, but not the hero's).
Chaos
Static Charge - a creature affected by this spell acquires a powerful electrical charge, which increases as the unit moves (it does not change when the unit is stationary). And upon any contact with its own or an enemy unit, both units take electrical damage.
*If a unit is standing next to another creature and the spell is cast on it, the spell will not affect the other unit when it moves.
**"Contact" implies the position of two units standing next to each other...
Spark Shower - fire damage in an area of 4x4. A low-level spell.
Summoning
Eclipse - creatures of levels 5, 6, and 7 gain 15%, 20%, and 25% to all parameters.
Attraction Stone - creates a stone of size 2x2, which attracts creatures to itself from an area of 6x6 around the stone, where the stone is the center of the area. Creatures near the stone have a movement of 1-2 (depending on the level). When exiting the area of effect or when the stone is destroyed, the movement of the creatures is restored. The stone does not block ranged units.
Stone HP - 300
Stone HP - 500
Stone HP - 700
Light
Consecration - creates a zone that weakens undead, demons, and nigon creatures, as well as dark magic, and strengthens light magic, academics, humans, and sylvans.
Zone 3x3 Weakening 15% (Resistance to magic and weakening of creatures in all parameters)
Zone 4x4 Weakening 20% (Resistance to magic and weakening of creatures in all parameters)
Zone 5x5 Weakening 25% (Resistance to magic and weakening of creatures in all parameters)
Blinding Light - damage in an area of 3x3 with bright, scorching light. The creature in the epicenter is blinded. Additional damage to "evil" races.
Additional Damage 10% Blinding 20%
Additional Damage 20% Blinding 30%
Additional Damage 30% Blinding 40%
The spells are planned to be of a high level or even a separate school (Aschi's Magic... something like that)


