Posts from Walkthrough for the "Tribes of the East" expansion.
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вечный двигатель мира сего.
The first mission is to capture the Necropolis Castle at the top of the map within three months. The second mission is to capture two Magic Castle towns, visit the Keymaster's tent, descend into the Dungeon, and defeat the Demon hero. After that, go back up and pass through the portal to the Dungeon, which is located in the lower right corner of the map, next to the Magic Castle. You need to run through the Dungeon to the last Magic Castle, which is held by demons, and eliminate them. In this mission, take the artifact Cloak of Deadly Shadow; it's near the Necropolis Castle, guarded by Water Elementals. It will be useful in subsequent missions. The third mission is to defeat everyone (and try to get the Necromancer Amulet and the Staff of the Underworld. The Amulet is in a nook that is almost directly accessible from the Necropolis Castle; there's also a military outpost there. The Staff of the Underworld is to the right, guarded by Isabel's Knights. These artifacts carry over to other missions and are very helpful). The fourth mission is to destroy the Demon Castle and the demonic portal (it's behind the Demon Castle in the Dungeon, guarded by, I think, two squads of Cave Lords. After you kill them, the portal will collapse. Keep in mind that there are two portals behind the Demon Castle that lead to the Dungeon; the passage to the Demon portal is above. You don't need to take the Yellow Orc Castle, although you can level up well there. Also, try to get the Ring of Broken Spirit in this mission, near the Yellow Castle, and the Helmet of Chaos; I don't remember where it is. The last mission is to defeat the Blue faction and take their four castles. Approach the Blue garrison in the upper right corner of the map, which is connected by a bridge, and receive a quest from a ghost. Kill the Assassins, and place your four Necropolis heroes in the center of the red columns, which are next to the Knight Castles. You need to place Ornel and three heroes that can be bought in the Necropolis Castle; after that, these heroes will die, and only Arantir will remain. After the heroes die, you can pass through that upper garrison and capture the Holyflame town, which has been captured by demons. In short, prioritize leveling up Arantir, as Ornel dies in the last mission. Take composite artifacts whenever possible, as they carry over to other missions.
But in the "lower" Dungeon, you can collect a lot of gold and
chests with experience. You don't even need to take the garrison;
there's nothing interesting behind it, except for the passage to the "Yellow"
Castle... it's faster to go across the surface.
:confused: :confused: :confused:
I replayed the mission four times, but I still couldn't take the "Yellow" Castle –
I was defeated...:smile35: :smile35: :smile35:
תודה שלא עשני אשה
first mission - take the Necropolis town at the top of the map within three months
Overquoting
вик 13, The most difficult battle was against the Orc, because I defeated him without the help of the Knight Prophet.
I didn't know there was also a mage prophet there.
Don't return to the first ship you arrived on!
Build another ship near the green castle (there's a shipyard below the castle; you need to go around the right side of the castle, and you'll see it). Then, sail SOUTH (there's another shipyard shown on the turquoise island; sail to it, disembark, and follow the path west. You'll meet the turquoise hero there.
So, it seems these wrecked ships aren't a hindrance – they're completely on the other side of the island with the turquoise color. If you want, you can loot them all.
Did you summon the ship in the rectangular area of greenish color? Nothing prevents you from sailing from there to the turquoise one.
The first one is quite solvable and consists of the fact that the variable number of units in each of the four stacks given as a prize is 81 (I saw the numbers 66 and 112). Well, as they say, time heals: in a couple of weeks, there will be more – it seems solvable, although I haven’t checked if they actually appear as often as the Thunderbirds. Wooooooooot. The second problem, which really needs attention, is that Biara has the Shield of the Dwarf King :smile05:, thanks to which all the units in this succubus’s army acquire a strong immunity to the Berserk spell!!!!!!!!!!!!!!! What to do, damn it???????????? )))))))))) I’m playing on War and I’m surprised how I even got to the end, and I’m even more worried about the question “When will it finally ‘fall’?”) Help me pls )
Added 4 minutes ago
I can’t do it :( I’ve already changed several ships, but the wrecked ship still sticks out on the reefs, I just can’t get around it :(:smile05: :smile41: :smile45: :smile35: :smile35: :smile35: :smile35: :smile35:
To the right of the island castle, you just need to get your feet a little wetter, that is, wade in up to your knees) then the challenge will become possible!
Another option is to level up Zehir's magic skills, gather as many Obsidian Golems as possible, and use Armageddon. Neutral creatures and weak heroes will definitely be eliminated without losses. Would this work against Biara? I don't know – I haven't tried it. I had good results with Empathy.
Lebedev, did you buy the Titans using experience points? I had over 80 of them. The number of monsters really grows quickly. I ended up with 105 in each stack. That's a total of 500+ level 7 units. With that many archers and Biara's inability to cast spells, she would quickly move her troops out of the gates. So, a Berserker wouldn't be of much use anyway. There are other spells. Biara has many artifacts that are just as good as the Shield of the Dwarf King. But what can she do against 500+ level 7 units? She spent the entire battle attacking my units with her own hands. Zehir had Empathy and Counterspell.
Another option is to level up Zehir's magic skills, gather as many Obsidian Golems as possible, and use Armageddon. Neutrals and weak heroes will definitely be eliminated without any losses. Would this work against Biara? I don't know – I haven't tried it. I did pretty well with Empathy.
So, I decided not to bother ))))))) I loaded the save before the Orcs appeared, stopped Kujin and Gotai, brought them out into the open, and... well, we won ) (and I really wanted to play fairly:smile52: ) Just one Orcish Rage spell with 4193 damage is worth something )))))))))))))))