Skip to content

Posts from Reports on online games and their confirmations (Spring 2008 season).

5.0 (2 ratings)
In reply to Mizrael
User Avatar
Auto-translated
Decontaminator (Red, Castle, Valessa, Kalt) def Scorp (Blue, Necro, Galthran, Who knows) 2sm4d(3) 131
I don't remember the restarts.
On 111, archers are built, Adelaide and Isra are in the tavern, Arlak arrived on turn 4 with a Cannon. Immediately upgraded Marksmen and Isra went to clear the blockade on the roads.
Week 1 results: cavalry in the citadel, Marketplace at home, +1000 gold, Marketplace, flies, Wyverns in the secondary — Swamp, took the external Gnoll dwelling, 3 Crypts, cleared the Unicorn Bow, freed Sorug level 5. Fought with everyone, there were many blocks, at the end of the week Valya lost all her troops at the Dwarf Cottage and fled, because she had the Artifact and Cannon.
Week 2 results: +1000 gold, Angels at home, Citadel in the secondary, external Monk dwelling, took 6 Crypts, Dwarf Cottage, freed Kalt level 5, who became the Pope.
On 131, res. Scorp conceded victory to me — his game didn't work out.
Thanks for the game and the experience.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
User Avatar
Auto-translated
Pit - for the sake of LM (blue, Tower, Eyn, Moon) defeats Outlaw (red, Castle, Tyris, Dragon), 2sm4d(3), 211. The first time I played as Tower and the main hero - a mage. It was interesting. On the first day, I improve the gremlins and give them all to Moon (she arrived as the fourth hero), I enter the observatory - I see a celestial temple in front of the castle, boots of speed, cloak of defiance (I don't need it, but my opponent probably won't have it), two stacks of cyclops, the roads lead to three neutral cities and the main guard. The territory is huge, but there is a guard everywhere - it's not easy to get money. I make a plan - to find some explosives (there are many resources, it's not difficult to gather them in a guild with a library) and destroy my opponent with them. In the capital, in the first week, I initially thought about building a nag with a castle, but by the middle, I realized that giants with a fort cost almost the same, and they will probably be better. Moon, in her very first battle against a horde of imps, kills 30 of her gremlins. 50 remain. Okay, I attack the water elementals guarding the entrance to the dungeon - 41 elementals are destroyed without losses (I was lucky that there were no ice elementals), then I go down, I fight improved harpies - again, bad luck - a mistake, and only 20 gremlins remain... With these remnants, I take the city - Inferno, then I attack the gnolls and die completely... The second week begins - Moon is resurrected in the castle, takes 2 giants, 7 mages, and a nag. I build a level 2 guild of mages, attack the celestial temple for 40 fire elementals - this time everything goes smoothly. On day 125, I get boots of speed, I think about going to the third city, but I discover that there is no money for a stronghold and a castle - I have to urgently change the route and earn some money. On day 127, in the capital, there is a castle, income is 1000, in Inferno - 1000. I almost reach the third city - the Dungeon. Moon (4 2 6 5) is already an expert in wisdom, earth, fire, and advanced air magic. On day 133, I attack a stack of cyclops (I rarely visited them before, so I didn't really know what to expect) with 7 giants and 2 gargoyles - I almost die (there were 8 cyclops with a squad of royal cyclops), only 3 giants remain... With the resources earned, I build a tower of mages - and on day 136, I already have level 5. I get the spells meteor shower, city portal, and summon earth elementals. Thanks to the portal, Moon begins to collect everything valuable at a tremendous speed - she enters buildings that increase parameters, collects wyverns, valuable artifacts. I see 2 utopias, but I don't know yet how to take them. On day 141, I build a library - nothing valuable (mirror of magic and Inferno), I decide to build another guild in another city. On day 146, there is level 5 - and what I was striving for - an explosion! Moon prepares to go to the capital on the same day - she stands deep in her territory so that she can reach the enemy capital (it was well visible with the earth view). I decided that it is probably not worth going to the utopia - I already have everything I need for the attack. On day 147, Moon (5, 10, 14, (133)) attacks the main guard with 7 giants, 10 queen nagas, 18 wyverns, 15 master djinns, 6 mages, and 61 master gremlins and captures the opponent's capital. A couple of days later, Dragon (12, 17, 6, (52)) arrives with 13 angels, 11 champions, 13 crusaders, 27 royal griffins, and 61 archers. Before the battle, both heroes visit the library +2 to all parameters. In the battle, Moon wins thanks to an explosion of 1500 units of damage, the angels were not even saved by antimagic - Dragon did not have the skill of earth magic (although even if he had, I think there would have been a good chance of winning by summoning earth elementals - there was a lot of mana, and 64 of them would be summoned each round). Dragon heroically died, as I accidentally forgot to remove the shackles of war from Moon. Thank you for the game.
In reply to Штрих
Auto-translated
Babek;171309
Babek (Red, Rampart, Ivor, Mephala) def Rhox (Blue, Dungeon, Shakti, Shakti), 2sm4d(3), 127



Confirmed, good luck in your future matches!
In reply to Rhox
User Avatar
Auto-translated
Decontaminator (blue, Conflux, random, Lacus) def Loi (red, Castle, Valeska, Ignissa) 2sm4d(3) 124
Almost all restarts were taken.
On day 111, air units were built. There was no lumber mill until the end of the game.
Results of week 1: Birds, +1000 houses, market, GM in the secondary market - Swamp. I realized that GO is effective on rough terrain, and roads are fast, so we will rush.
On day 123 or 124, a storm on the capital. The advantage in creatures and magic decided everything. It seems the opponent didn't realize about GO and roads, and when he saw my Papa, it was too late.
Thank you for the game and the experience.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
User Avatar
Auto-translated
Decontaminator (blue, Conflux, random, Lacus) def Loi (red, Castle, Valeska, Ignissa) 2sm4d(3) 124
That's what happened. I was surprised twice - first by the absence of a Guardian Order and the lack of meat units from the opponent at the beginning of the second week, and second by how everything was built up, with experience bonuses on water and higher stats. Although, I saw his castle being built 2 days before he attacked, and I bought everything I could. No doubt, the opponent played well - 4 Griffins and a company with experience bonuses left no chance.
Thank you for the instructive game, I'll be thinking about it. :)
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to Loi
User Avatar
Auto-translated
invisible (blue, swamp, Tank, Tank) def Dubrovin Pavel (red, Castle, Valyukha, Valyukha) 2sm4d(3) 147
Was born next to my native secondary :smile03: , next to Castle 2 Naga Banks, external dwelling of flies and basilisks (never took the basilisks). Next to the secondary, external dwelling of Hydras (also didn't take, since I was set on a rush). On the first week, I built in my native Vivi without cows in the Stronghold, in the secondary Vivi without anything. On the second week, I took 2 Naga Banks, 3 Dwarf Cottages, a Hive for 6 Vivi, broke through to the necro secondary. End of the second week: in my native, everything except Hydras in the Castle, in the secondary I built a Citadel and Flies. On the third week, I take 2 Griffin Conservatories (4+2), break through to the secondary, run into the unexplored Treasury, where right at the entrance I spot a Dragon Utopia. I want to take it on day 136, but I check: maxed out :eek: . Smoked for a couple of days, took an Imp Crucible, Sword +6, hauled meat from everywhere for as much gold as I had and I take it on day 143. Tazik's stats are 10-11, expert Offense/Defense, 6 Angels, 25 Wyverns, 24 Basilisks, 8 Flies, 1 Unicorn from the Refugee Camp, and 40+40 Gnolls. I came out with 21 Vivi and 5 Angels. They gave almost a chocolate drop: Helm +6 to all stats, Cuirass +4/4 ATK/DEF, Book of Earth, and Captain's Hat :). I break into the Castle, refill mana, upgrade Cows and Wyverns, and park near GO (basic Hydras). On day 146 I break through, on day 147 I storm Valya in the Castle. My stats are twice as high, mana for 4 explosions dealing 850 damage each: 15 upgraded Cows, 24 upgraded Ducks, 20+20+20 upgraded Flies, 5 Angels, and 102 upgraded Lizards. Valya has more meat: 6 Archangels, 22 Ducks, 14 upgraded Horses, 110 Pokemon, 22 Phantoms, 100 upgraded Archers, 25 Crusaders. I decided on explosion and Tazar's toughness.
Thanks for the game!
Я ламер и играть не умею, нах!:smile33:
In reply to invisible
User Avatar
Auto-translated
invisible (blue, swamp, Tank, Tank) def Dubrovin Pavel (red, castle, Valyukha, Valyukha) 2sm4d(3) 147
Decided on an explosion and the resilience of Tazarich.
Thanks for the game![/QUOTE]

I confirm.

Oh, this Explosion...:mad:

And how nice it was, after setting up my troops tactically, I wanted to slowly take down Tazar, but he turned out to be a good Mage. :)

Thanks for the game!
С истиной где-то рядом...





Лето 2010.
In reply to invisible
Auto-translated
2 - 0 !!!

Sir RetroFM (blue, Inferno, Pir, Pir) def Sir Babeck (red, Swamp, Tank, Tank) 2sm4d(3)

Both games ended on turn 127... The second time, the Gold Mine wasn't on the road... The Ifrits were really effective ))) And Pir has great logistics )))

Thanks for the game. I'll gladly give you a chance to get your revenge )))

Added after 11 minutes
Aldegir;169655
Aldegir (Blue, Swamp, Tazar, Tazar) def RetroFM (Red, Castle, Valeska, Valeska), 2sm4d(3), 1.2.7.

1st game: 1-6 in the Castle without cows + secondary Inferno + amulet +1 speed
2nd game: normal development - destroying dwarf mines and crypts, and then I find out that Retro is surrendering because he went into the Swamp and didn't want to spend a long time returning... And I saw all this and had a teleport to that Swamp and wanted to gain an advantage and kill... but it wasn't meant to be....

Thanks for the game...
It was... I took a secondary Swamp town and started to mess around there....
When I realized this... I surrendered... And it saved time, as it turned out.
Thanks for the game.
Auto-translated
Sir RetroFM (blue, Inferno, Pir, Pir) def Sir Babek (red, Swamp, Tank, Tank) 2sm4d(3)

That's true. In the first game, we took restarts for 2 hours; it was very frustrating when I didn't build a Citadel in the secondary town during the siege...

In the second game, I bought Maphal and decided to play with two heroes, and I lost. First her, and then Tazar. (I wanted to gain momentum quickly, and I did...)

Either I wasn't playing very focused, or my opponent was just stronger than me, but nevertheless, thank you for the game. )

Time will tell ;) )))
In reply to Деконтаминатор
Auto-translated
Foman (Red, Castle, Valeska) def RetroFM (Blue, Stronghold, Gunnison), 2sm4d3, 1.2.5

We started without restarts. Respawn was not bad, but I didn't build cavalry in the first week, had problems with wood. In the second week, two secondary heroes, one Tower, one Rampart, so I also had elves. Valeska's stats were 10-4-7-2, I could see three Dragon Utoptias of snakes, one conservatory with one angel, a Dragon Utopia under the castle, and 50-99 elves guarding a shield +4, didn't manage to pick it up. The opponent lost Gunnison with his army in a treasury. In the first week I gave him one autosave, didn't give the second. He surrendered. Gunnison's stats were 10-7-2-2, guarded external dwelling of behemoths, external dwelling of cyclopes.

Thanks for the game!
In reply to Foman
Auto-translated
Foman;171681
Foman (Red, Castle, Valeska) def. RetroFM (Blue, Stronghold, Gurnisson), 2sm4d3, 1.2.5

We started without restarts. The respawn wasn't bad, but he didn't build any horses in the first week and had problems with wood. In the second week, he had two secondary towns, one Tower, and one Rampart, so he was also fighting against Elves. Valeska's build was 10-4-7-2; I saw three dwellings of Serpent Riders, one conserve with one Angel, a Utopia under the Castle, and 50-99 Elves guarding a +4 Shield, but I didn't have time to take it. The opponent lost Gurnisson and his army in the treasure room. In the first week, I gave him one autosave, but I didn't give him the second one. He surrendered. Gurnisson's build was 10-7-2-2, with guarded Behemoths and Cyclops.

Thank you for the game!
I confirm... There were three heroes in the entire game... All the money went into building Behemoths in the first week... Because I saw their dwelling. On the third day, I took the conserve with one Angel... In short, some people spoiled me by giving me an autosave...
Thank you for the game.
Sincerely, Evgeny.
User Avatar
Auto-translated
a game from a clan tournament
vbn _(red) Barbarian Greek - Uran (blue) Castle Katya Gurnison 223
At first I wanted to take rest - no rays, little money, the horde of archers on the road..., but on the 3rd day I found a horse cache, Dragon Utopia and calmed down. On the first monkey in the castle and 0 money, on the second I take both horses and go out to the secondary swamp, there is one same place where money lies, but there wasn't a single swamp hero - collecting slowly. No way to bypass ГО via secondaries, so I build the capitol. Money situation improved, on the 4th week Dragon Utopia 4 - upgrade archs and go for the second. In the second book earth and air. Parameters are present... Using views I try to understand where the opponent's boss is and at 221 I buy up and jump into unexplored fat, where the opponent just arrived. I catch up with him there. Approx parameters -
Greek 28 20 14 14 7begem 27ruh 5ang and odds and ends
Gurnison 34 26 16 16 8archs 36horses and almost everything else without losses
The ban ball for the Barbarian did not increase his chances of victory
Uran won
In reply to Pit for LM
User Avatar
Auto-translated
Pit - in sake of LM (blue, Tower, Eine, Luna) def Outlaw (red, Castle, Tyris, Dragon), 2sm4d(3), 211.
Confirmed.
The opponent used all his restarts. The fate of this generation was decided by me :D
My respawn occupied half the map, accordingly only two roads (1st to the Guard Post, second to the secondary in the underworld). Literally in the first two days I bred 7 heroes, they all scattered - plenty of freebies. On 112 I scouted the edge of an angel stash - we play.... On the road to the metro in the underworld, two blocks of gr. archers were sticking out one after another :mad: . I galloped with my main hero to the upper borders of the respawn in hopes of finding a loophole to the adjacent territory. The army rushes through chains, breaking crypts and gold guards. Result of the 1st week - horses in the citadel, 8 heroes, privatized 1 stash of archers and swordsmen each, 2 stashes of pikemen, 8,000+ gold, Tyris didn't find any passages :mad: . 2 universities, 2 arenas, 2 gold banks (20-30), and 1 conservatory were also spotted. The guard of the angel stash - skeletal dragons :mad: .
At the beginning of the 2nd, in the stable, horse upgrade and the chain breaks toward the blocks on the secondary. Archer blocks are broken through, one of which guarded the prison with the Dragon (level 5 with exp- defense and leadership), the Dragon breaks into the underworld on the same turn, getting logistics in the 3rd slot - the daddy is here :smile20: . Dungeon is taken, and reconnaissance finds another 3 conservatories there :D
Result of the 2nd: home is Castle with griffins and monks, no passages to adjacent territories :mad:
On the third, gold banks are broken (20 and 30 respectively), conservatory (1) :mad: , angel stash, they are also built up in the Castle, all bought out. Building the portal in the Dungeon didn't give an angel :D. I wanted to visit the opponent (the Guard Post consisting of a horde of ordinary efreets allowed it), but I changed my mind in hopes of finding Utopia. The main army breaks into the Dungeon for the other conservatories. At the beginning of the 4th week, little angels are bought out from everywhere (already 7 pcs) and the remaining conservatories are taken (1+2+3). I already wanted to visit (13 angels + 11 champs allowed it), but decided to run through the universities first (+2 to everything). By the way, looking at the 3rd week saves after the game, I realized that the rush didn't work, because the blue main hero already had expert TP and summons of earth elementals in groups of 44 with 100 mana :mad: )
On 146 Luna, having broken the Guard Post, settles in my Castle. Only the griffin growth and pikemen from 2 weeks remained there. I scout the army - a group of giants, a pack of nags, a pack of wyverns, many genies and small stacks of gremlins and mages. Only gremlins and genies are upgraded. ??????? I had scouted the tavern stats before - the first 2 are below 10, the last 2 are near 15, which means he arrived on magic :mad: I have neither earth magic nor artifacts against magic, didn't find Utopia, I decide to attack, maybe everything won't be so bad.....
The 5th week begins, I enter the 2nd university (stats are already 14-19) and the next day FF. Anti-magic didn't work against explosion, and earth summon would have solved it later......
It's a pity to lose with such a layout :smile35: , especially against a mage.
Thanks to Peter for the game.
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur

Added after 5 hours 10 minutes
OUTLAW(red, Fortress, Tazar, Tazar) vs sir RetroFM(blue, Inferno, Pyra, Pyra), 1-4-7, 2sm4d(3)
We restarted for a long time, either Tazar had bad layouts with crowds of shooting blocks in all directions, or the opponent wasn't satisfied with his position.
Finally we play. 111 I build flies, losers scatter from the flies....
My respawn is central, 3 roads: (1st to the Guard Post, 2nd to the snowy respawn behind a block of snipers :mad: , 3rd to the Barbarian respawn behind a horde of gr. undead (a feasible task), but immediately after them on the road is the hive guard - a pack of gr. nags :mad: ). Only 2 crypts, I take the first one (pre-max), the other hid behind many gr. elves guarding some crap). 4 hives were spotted (2 in the home respawn, one in the snowy and the one mentioned above, a hive in the Barbarian respawn). I go to the borders of the adjacent territory (grass). 2 gnoll stashes, which were very useful when taking the hives later, a fly stash. Somehow managed to plug in 1-6 (without gorgons) with the citadel. Broke through to the grass, I see that the guards from the opponent's respawn are nearby, I take the risk. Draining resources, lizards, flies and 3 wyverns are bought out. I start looting the grass slowly, scouts nearby light up the territory. I see 2 gold banks, but I have nothing to take them with :smile21: . So I loot small things, expecting a breakthrough of the blues every turn. I eventually take the Rampart, build GM there, buy the book. Near the Rampart is another hive - same story - nothing to take it with. I scrape together for gorgons with the castle and on 127 I fight with Tazar in the home. On the 3rd I buy gorgons and 2-3 wyverns and galloped to shake the hives (12+6+4). The blue brotherhood is already managing the grass respawn, the Rampart is given away, Pyra is intensively making demons, advancing toward me.
I can't make it to the 5th hive in the snows in time :mad: . I settle into defense, draining resources (but you can't get much from one market :D ). I buy out all gr. lizards, almost all "shoelaces" and wait.
On 147 Pyra attacks:
Pyra level 13 (10-12-5-1) Expert: logistics, war machine, earth; advanced wisdom with defense; basic attack.
30 gr. pit lords, 12 gr. efreets, 99 demons, 8+1+1+1 dogs
/
Tazar level 12 (10-10-5-6) Expert: defense, leadership, attack, earth; basic pathfinding and wisdom.
31 wyverns, 13 bulls, 44 gr. lizards, 29+1+1+1 gr. flies
The point of the battle from my side was to remove the retaliation from the demons and air raids by wyverns. Thus the efreets and approximately 30 demons died. Subsequently, when the imp brotherhood broke through the fortifications, casting Blessing on the bulls and wyverns, I wiped out almost all pit lords (3 remained) and more than half of the remaining demons.
Pyra flees with the remnants of the troop. My losses were 1 wyvern, 3-4 bulls, half the lizards and 10+ flies - Tankosaur rules :smile08:
We decided not to continue.
Thanks for the game
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
In reply to Uran
User Avatar
Auto-translated
Uran;171730
game from a clan tournament
vbn (red) Barbarian Greek - Uran (blue) Humans Katya Gurnison 223
That happened. 2 champion units didn't leave any chances, especially in the hands of a skilled player.

There was a lot of gold.
On turn 1 - orcs and monsters in the castle;
On turn 2 - a capitol;
On turn 3 - a monster lair.

I needed to attack on turns 1, 3, and 6 (by this point, I already had 5 bought monster lairs and other units) to break through the crystal dragons - one of the 3 Grand Order units,
and execute a rush, which I don't really like to do.

What stopped me from rushing was that I didn't have 4 game minutes left to place ogres on turn 126 and cyclops on turn 127, so I had to settle for just ogres. Also, I didn't have time to defend against the dog and rogue lair on turn 127, which was guarded by 5-9 ghost dragons, again due to lack of time and, as a result, poor, hastily done turn management.

Thank you for the game.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to OUTLAW
Auto-translated
Sir OUTLAW (red, Fortress, Tazar, Tazar) def sir RetroFM (blue, Inferno, Paira, Paira), 1-4-7, 2sm4d(3)
I confirm. I knew that my demons (99) would not help against the wyverns (31) even in an open field... Didn't see the drown... I saw no point in prolonging the game since there were problems with the pots... meaning they weren't there ))) and consequently there were no devils of the 7th level... I attacked... kind of like the final battle )))

sir RetroFM (blue, Rampart, Kyrre, Kyrre) def Sir OUTLAW (red, Dungeon, Shakhti, Shakhti) 126 2sm4d(3) I captured the castle on the second day and built it up... Thankfully, there was plenty of wood and ore... just plenty ))) So it's correct to write that Kyrre played for the castle ))) Kyrre broke through with teleport and killed Shakhti on the opening... :smile44: And if Shakhti hadn't come, I would have built angels on the second day and taken the angel dualing. In short, everything was fine.

Best regards, Evgeny.

Statistics

Welcome our newest member: Emil