Skip to content

Posts from "Knights of Honor"

No ratings yet — be the first to rate!
User Avatar
20 years ago
Auto-translated
OFFLINE Tournament "Knights of Honor"




I've been looking at various online resources for offline tournaments... IMHO, many find them inaccessible due to their complex and hard-to-execute rules, deadlines, and the difficulty of organizing and control... All these rules are necessary to avoid unfairness... I want to propose creating a tournament where fairness is established not by tedious rules, seconds, and judges, but by the Honor and Valor of the players themselves! As they say, We gentlemen take each other's word for it. :) In our case, something else will serve as the "word," but without any saves, game chronologies, or arena creation. Of course, not everyone will be able to play this way—most likely only proven forum members. The most important things in such a tournament are honesty and reliability. There will be no prize, of course, so there will be no incentive to behave dishonestly. It's like a game between two friends who are neighbors:
- Look how many points I scored on this map!
- That's nothing... Look how many I have!
- Wow! Well then, I'll beat the record!

As for the reward—that's up to the administration... Make suggestions on how to arrange it! Here is mine:

A list of players is compiled (only the most honest and fair!), the organizer selects maps, posts them one by one, players complete them and send a screenshot of the results showing the map name, player nick (must match the forum nick, and an identification mark issued by the organizer can be added), and points. Places will be awarded based on points. The system could be like this—for example, 8 players play a map, the 4 best results are chosen, those 4 players play the next map, 2 are chosen, and so on. Use of cheats, programs, and non-personal walkthroughs is prohibited. All this, of course, depends on your conscientiousness! I think using game bugs can be allowed, but then we'll need to agree on the game version—choice of SoD3.2, WoG, TE. Or we could ignore the version, since final points depend on the map and player experience! The point calculation formula shall be known to all: (200-(Days+10)/(N+5)+25+25)*difficulity :
where Days is the number of days, N is the number of towns on the map, difficulity is the difficulty level (easy=0.8, normal=1, hard=1.2 (seemingly), expert=1.6, impossible=2), first +25 points—if all enemies were killed, second +25 points—if the grail was dug up
Maximum 500 points. Something like that.

Waiting for your suggestions! Be honest!

Participant list:
Varg-Nar
Firelord
Qwerty
VDV_forever
fanat
Alex_soldier
Ta Kotoraya...
AlexeyPank
Supreme
UTER

The list continues to form, submit your applications.
Regulations of the first Tournament of Honor.
1. The tournament is conducted in three stages. The duration of each stage is 40 days. After this period, saves will not be accepted for consideration. There will be no exceptions!

2. Each stage involves three task-saves. Thus, the total number of tasks is nine, one for each race. The goal is to score the highest number of points while being guided by the SPIRIT, IDEOLOGY, and Rules of the save walkthrough.

3. Competitive events are held on maps of size M and L, with dungeons (M, L) and without them (L). Thus, 3 map size options are possible: M with dungeon, L without dungeon, L with dungeon. Computer opponents play in a union ("alliance"), their number ranging from 3 to 4 depending on the map's characteristics. The final decision regarding the number of opponents, map sizes, as well as terrain features (specifically water areas, mountains, teleports) is made by the tournament Organizers.

4. At the end of each stage, the participant sends winning saves and a screenshot of the "hall of fame." The winning save is made before the final battle. Winning saves should be named as follows: task number player nick points. For example: 1 vbs 500. In the screenshot name, put scr followed by the same as in the save name. The map should be completed under the nick registered in the tournament. Address for winning saves: TKoH@bk.ru

5. A player is entitled to send as many winning saves as they managed to complete. Thus, the number of sent saves can be from 1 to 3.

6. It is MANDATORY to save the message sent with the saves until the results are tallied. This is so that in case of email failure, the player can prove they sent the saves BEFORE the deadline.

7. Within a week after the end of each stage, results for each save are tallied.

8. After the third and final stage, general results are tallied. The results of all the player's winning saves are taken into account. Results are tallied by summing the points obtained during the walkthrough of each save. The tournament winner receives the corresponding title.

9. In case two or more participants score the same number of points, the following additional indicators apply:
1) number of days;
2) main hero's experience;
3) sum of main hero's primary skills without artifacts;
4) sum of primary skills with artifacts.

10. In case one or more players score the same number of points in the general standings, the following indicators apply:
1) "countdown" - arithmetic mean between a system fixing first and last places;
2) total number of days to complete all saves.

11. In case of doubts about the honesty of the walkthrough, the player is OBLIGED to provide a detailed report. Arguments such as "every squad had morale every turn," "all computer players entered Utopia one by one and died there," etc., will not be considered. If a player cannot provide a satisfactory report on the walkthrough, their save will be annulled. In case dishonest play is proven, the player will be excluded from the tournament without the right to participate in Tournaments of Honor for one year. In case of PROVEN use of cheat codes or other known dishonest methods in a final walkthrough, the tournament organizers will submit an ADMIN request to revoke the player's access to the site ("ban").

12. Tournament Organizers reserve the right to disqualify any participant from the tournament. They are not obliged to explain the reasons for such a step or prove that the walkthrough does not match the SPIRIT of the tournament.

Rules of the save walkthrough.
1. When completing a save, one should be guided by the SPIRIT and IDEOLOGY of the tournament and be honest.
2. Save hacking, use of third-party programs ("hero diggers" etc.), as well as the use of cheat codes is strictly prohibited.
3. Prohibited:
3.1. Dishonest play;
3.2. Use of s/l method (specifically "digging out a hero," forcing weekly/monthly growth, etc.);
3.3. Use of any cheat codes regardless of the walkthrough stage, including "map exploration";
3.4. Loading an autosave, specifically "grinding" a result through constant re-plays of each Gameplay.
4. Allowed:
4.1. Replaying the game twice FROM THE VERY beginning in case of losing the map. However, it is strictly prohibited to use saves from previous walkthroughs during the repeat attempt;
4.2. Replaying the map once from the very beginning without explaining reasons. However, it is strictly prohibited to use saves from previous walkthroughs during the repeat attempt.
5. The game is played as if against a live opponent, without constant saves and reloads.
6. I emphasize again specifically: LOADING AN AUTOSAVE, SAVING THE GAME BEFORE A BATTLE, LOADING ANY SAVE OTHER THAN THE STARTING ONE IS UNACCEPTABLE!, as it contradicts the SPIRIT of the Tournament. Only loading a save from a deferred game in case of interruption is allowed. Naturally, verifying this point is impossible, but the presence of Dessa, Crag Hack, Tazar, Solmyr, Cili among heroes and constant growth weeks, as well as taking griffin conservatories without losses, may lead to exclusion from the tournament.
7. In case of violation of the Rules, the player is guaranteed exclusion from the tournament and other "joys of life."

May Honor and Dignity be with you! Glorious Victories!:)


Starting saves -> Download

Deadline for sending winning saves - October 01, 2006, 22:05.
User Avatar
20 years ago
Auto-translated
I'm all for it, just let me know if you come up with anything. I'm not very familiar with the different game versions, so could you tell me where I can find this information? P.S. In general, if you decide to hold a tournament, please include me in the list of participants, if possible.
In reply to fanat
User Avatar
20 years ago
Auto-translated
To be frank, regarding the tournament and the available rules, I have no objections, because chivalry and honor are my calling! :)

I would like to clarify which version the tournament will be held on, and if the version doesn't matter, then it should be stated that it's possible to play, and on which versions...
P.S. Currently, I have the platinum edition installed; I gave the others to my friends...:confused:
User Avatar
20 years ago
Auto-translated
I also have a Platinum rank.
I suggest playing for days, not for some unclear points with formulas.
User Avatar
20 years ago
Auto-translated
I also want to participate, but I don't like the race against the clock... I'd rather play for points.
In reply to Ta Kotoraya...
User Avatar
20 years ago
Auto-translated
Playing for speed isn't that enjoyable; it's better to play for points. That way, you can play at your own pace and have fun! :)
As for Firelord, if the number of points is the same, how will the winner be determined? Perhaps by the sum of the hero's primary skills without artifacts... ;)
User Avatar
20 years ago
Auto-translated
No need to rush! It's 100% better to play for points. **Varg-Nar** said it right – play at your own pace. And you can also complete the map. If you want to play against the clock, here's how: reach a certain level as quickly as possible. Version: I suggest SoD 3.2 (you probably won't find any other versions now), WoG (but not 3.57 or 3.56! It's best not to use versions higher than 3.52), TE. Regarding the same number of points – you could arrange something like an offline duel.
User Avatar
20 years ago
Auto-translated
Definitely, the game should be balanced around points, so as not to put those who are not strong in speed at a disadvantage. As for version 3.57, I won't say anything about it; it's not worth considering at all. And the percentage of identical scores is very small; I don't think it will happen, so there's no need to worry about it.
User Avatar
20 years ago
Auto-translated
Yes, I support dog racing. I don't like the current system; I'd rather play for points. Then I would gladly play, and the points would definitely be different for everyone. It would be very convenient to remember three heroes based on their scores.
User Avatar
20 years ago
Auto-translated
My suggestion:
1. Play on SoD, for example, in the Platinum difficulty;
2. Forbid digging up the Grail.
3. The map shouldn't be too large.
User Avatar
20 years ago
Auto-translated
I would play too :)
User Avatar
20 years ago
Auto-translated
If we summarize the results of the tournament for the second game by Monday (or at least start), I can play starting next week. I have ONLY the OFFICIAL LICENSED version of the game (platinum - SoD). I would still like to ban the Holy Grail artifact and, when choosing a map, not make it TOO large.
In reply to Qwerty
User Avatar
20 years ago
Auto-translated
Hey Qwerty, what exactly don't you like about the Grail? And regarding the version, I agree; as I mentioned before, I have the Platinum edition installed, and I'll be playing on that. As for very large maps, I can't say I'm against them; I don't mind, as long as I get to play... ;)
User Avatar
20 years ago
Auto-translated
I am against the Grail because it can be dug up at any time, which leads to a loss of interest in the game. Because once the Grail is installed in the Conflux, all magic becomes available, and the rest of the game becomes simply repetitive (you fly in, blow everyone up, resurrect, and fly on).
Therefore, I strongly recommend that digging up the Grail be FORBIDDEN.
In reply to Qwerty
User Avatar
20 years ago
Auto-translated
Qwerty
I am against the Grail because it can be dug up anywhere, which leads to a loss of interest in the game. Because when the Grail is placed in the Conflux, all magic becomes available, and the rest of the game becomes simply a repetitive process (fly in, blow everyone up, resurrect, fly on).
Therefore, I strongly recommend FORBIDDING the digging up of the Grail.

Dear Qwerty!
So that it cannot be dug up, it should not be created on the tournament map, that's all.;)
i.e., do not place obelisks!:)

Sincerely, VDV_forever

Statistics

Welcome our newest member: recijeb

Users Online 1 users 1249 guests