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#394
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You could also make a turtle. The symbol would then be a turtle carrying the earth on its back. And the Grail could be something similar.
Мы спасемся? Я не знаю. Верьте...
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Клан Homo homini - основатель клана
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#395
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AlexeyPank
We can also make it a turtle. The symbol would then be a turtle carrying the earth on its back. And the Grail could be something similar.
Excellent! Let's keep it that way. Now we just need to come up with a name.
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#396
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May there be children of the Great Turtle Gara (or the Gara people).
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#397
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AlexeyPank
May there be children of the Great Turtle Gara (or the Gara people).
)))Accepted. Now all that remains is to post everything we came up with on the last page and ask the forum to vote.
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#398
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We also need to come up with activities for peacetime. For example:
1. Small and agile Tritons occupy all available space with swimming competitions. They swim among reefs and algae in cheerful groups.
2. Turtles are highly respected by the underwater inhabitants, as they are the younger children of Gara. Their egg clutches on sandy shoals are carefully guarded. And the turtles reciprocate, replenishing the ranks of the army.
3. Spiders do not like to descend into the depths. As a rule, they live in air pockets or tunnels connecting to the surface. Woe to the traveler who falls into their webs.
4. Crocodiles also do not like the depths. They try to settle not far from the exits to the surface and act as guards. Taming a crocodile is a test for young Garaeans.
5. Neptunes are free inhabitants of the underwater kingdom. They are the elite and the guard. The children of the best families compete for the right to lead Neptune squads.
6. Krakens are the horrors of the depths. They try to descend as deep as possible, hiding in sunken ships. Only the most agile and strong Garaeans can control them.
7. The Things - who knows who they are and what kind of life they lead? Perhaps they are the oldest inhabitants of this world. It is unknown why they decided to submit to Kron. Maybe it was something they needed themselves?
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#399
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Yes... we need to work on the lore and mythology. Think about it during your vacation, okay?))

Added 2 minutes later
AlexeyPank
We also need to come up with activities for peacetime. For example:
1. Small and agile tritons occupy all the free space with swimming competitions. They swim among the reefs and algae in cheerful groups.
2. Turtles are highly respected by the underwater inhabitants, as they are the younger children of Garag. Their egg clutches on sandy shoals are carefully guarded. And the turtles reciprocate, replenishing the ranks of the army.
3. Spiders don't like to descend into the depths. As a rule, they live in air pockets or tunnels connecting to the surface. Woe to the traveler who falls into their webs.
4. Crocodiles also don't like the depths. They try to settle near exits to the surface and act as guards. Taming a crocodile is a test for young Garagians.
5. Neptunes are free inhabitants of the underwater kingdom. They are the elite and the guard. The children of the best families compete for the right to lead Neptune squads.
6. Krakens are the horrors of the depths. They try to descend as low as possible, hiding in sunken ships. Only the most agile and strong Garagians can control them.
7. The Unspeakable - who knows who they are and what kind of life they lead? Perhaps they are the oldest inhabitants of this world. It is unknown why they decided to submit to Kron. Maybe it was something they needed themselves?
I have the impression that you came up with this a month ago!!))) How do you manage to do all this so quickly and coherently??:D
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#400
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There are drafts for the story and mythology. Now we need to suggest that everyone discuss them. If necessary, I'll finish it after my vacation.

Added 1 minute ago
Andrey


Added 2 minutes ago
I have the impression that you came up with this a month ago!!))) How do you manage to do all this so quickly and coherently??:D
That's my job. I'm a historian, so I create history.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#401
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AlexeyPank
I have some ideas for the story and mythology. Now we need to discuss them with everyone. If necessary, I'll finish it after my vacation.

Added 1 minute ago

That's my job. I'm a historian, so I create history.
)))Now it's clear. I was racking my brain: how? why? it can't be!! How does he manage it?!!
The answer, it turns out, is simple))):D
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#402
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227th year. After an expedition that never returned from the dungeons, the upper world is declared forbidden. Fortresses are built at all exits to the surface. Some of the rebels manage to escape to the upper world.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#403
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Tengro
Year 227. After an expedition that never returned from the dungeons, the upper world is declared forbidden. Fortresses are placed at all exits to the surface. Some of the rebels manage to escape to the upper world.
Agreed. How far into the future should we plan? Around year 350?
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#404
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231st year. For the first time, crocodiles are used as guardians of the exits. Spiders receive the title of defenders of the kingdom. 233rd year. Hydras try to return to the water, but they are declared traitors and not allowed. Hydras become the most loyal servants of the dark elves.

Added after 53 seconds
Andrey
Accepted)). How far into the future should we come up with events? Up to around the 350th year?
I think it will be quite enough up to this year. After that, a new story may begin if Nival accepts us ;)
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#405
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Hmm...
Why invent an earthly spell?
There's already Earth Shock!




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#406
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Tengro
Hmm...
Why invent an earthly spell when there's already Earth Shock?
You might be right. But, still, I would like to have this spell as well.
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#407
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234th year. The elves invent a new spell for underwater movement. The beginning of the Second Invasion.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#408
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Tengro
Year 234. Elves invent a new spell for underwater movement. The beginning of the Second Invasion.
I will create a topic now.