Posts from Tactics against Necromancers.
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
Berserk magic against Necropolis?
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
So, does that mean you can apply Berserk to Necropolis units? For example, in a battle, if you have two Archdevils, 10 Vampires, and 10 Death Knights, you apply Berserk to the Death Knights and then use the Archdevils to fly around the battlefield. Vampires move slower than Devils, and Death Knights move faster than Vampires. By the end of the battle, there will be about 4 of each left. And then, with a bit of skill, there's no cheating involved!!!
Against Necropolis, you definitely need good morale, and luck wouldn't hurt. Speed, and again, speed! Plus, good offensive spells are essential, especially on expert difficulty. Don't forget about slowing. You can and should use Berserk. As for who to use it on, that depends on the situation. I think Blind is useful. Of course, Conflux and Tower are strong against undead. But if the Necromancer has the King's Robe and Cursed Armor (which is quite easy to get on large maps), then it's a tough fight...
Humans have an advantage when playing against Necromancers: diplomacy + leadership. I've experienced it firsthand. When 500 griffins join the humans, it's a terrifying thing. And they weren't the only ones.
It's difficult to fight against Undead... But they also have weaknesses; almost half of the beneficial spells don't affect them... Then there's special magic against them, only one archer, and the Dragon is completely useless, so only Vampires and Liches save the undead. But I fight them with the Tower, there are many archers and they are strong, and I use Golems in battle: 1-armor, 2-magic resistance, 3-vampires can't bite them, and of course, magic. Otherwise, they aren't that strong if you fight them skillfully and tactically...
If Necromancers had Black Knights again, things would be different...:rolleyes:
But the iron units are too slow. And against Necromancers, speed plays a very big role. Therefore, it's best to take fast units so that you can end the battle in your first turn. Or inflict decisive damage.
And Dungeon is also effective. Dark Hunters, flying Manticores, Minotaurs with good morale, immune Harpies, and two squads of archers. Plus, doubled mana and the ability to buy back creatures from external dwellings. A very powerful town against Necropolis. But they have little health (except for Dark Hunters) - vampires can seriously damage them. Therefore, the first thing to do is hit the vampires.
Well, if you judge by morale and luck, then Stronghold is also very strong against Necropolis due to its attack power, and the bears that can be sent against vampires and skeletons, and Ogres are very strong on their own!
In my opinion, Castle is also good against Necropolis! When there are many halberdiers and crossbowmen, as well as crusaders and champions, then you can give the undead a beating! Archangels with resurrection also help!
Against Necropolis, Stronghold and Tower are also good! With the Tower, I used archers, nagas, and golems to slaughter the undead, and with Stronghold, I took them with numbers and strength!
And in general, the computer just pumps up Necropolis!:mad:
Can it be aged? It has immunity to magic...
I usually played against Necropolis with two heroes, the first got undead troops, its main task was to destroy the vampires, then the second hero attacked with striking power.
Losing vampires, even in a winning battle, demoralizes any Necromancer.
With this tactic, you would give me a 100% victory. Voluntary division of the army :) Unheard of generosity.
And in my opinion, two things are very effective.
1. Destroying the main forces: skeletons, vampires (with magic, archers that attack without provocation).
2. This is what the player does. While the Necromancer is gathering meat.
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.
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1) Corral the archers in a corner and defend. A Castle and a Rampart would probably be suitable here. It's necessary to have the Tactics skill, and ideally, the Necromancer shouldn't have teleportation.
2) Kill the skeletons in the first turn. Only Crag Hack can help with his mega-damage. I tried it myself – it worked once. You also need a lot of Haste and the Tactics skill. And the final battle shouldn't be sooner than a month.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Although this resource is not only for online players but also for those who play against the computer to earn points!!!
It would be great if one of the strong players shared how to take Utopia on the 2nd week, what skills, units, setup, layout, etc., to use, with Necropolis or another faction.
You need to dig deeper and not be lazy. There is information about your question on this forum.
I can repeat it with Necropolis on the second week.
Galtan with 500 warrior skeletons. Advanced Haste on skeletons or Shield of Skin. The rest of the stacks are decoys. We put them in the 1st stack. With Haste, they will be faster than the right-hand dragons, and Shield of Skin will strengthen them. The dragons will not attack the skeletons if there is a living decoy. If they don't start playing for a victory. For example, maxed Utopia, and you have a weak hero.
It is also possible to have Undead Regeneration, which simplifies the task.
*Автосейвы не беру и не даю.
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