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Posts from Tactics for Rampart.

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In reply to Qwerty
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Qwerty;169527

Gunnar seemed to write well, didn't he? Doesn't he describe taking out outposts, gnomish settlements, and crypts with Rampart troops? If not, we need to look for it; I've seen it in different places.

There is something there. As I understand it, you mentioned that there are other articles on your forum on this topic. So, I've been searching for them since the very beginning, but unfortunately, I haven't found anything else besides Gunnar's topic. Therefore, if you happen to come across something similar, please send me a link.
In reply to smallest
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I don't want to argue with anyone; I just want to express my opinion on this issue.
First of all, archers are stronger in the Castle, not in the Rampart, or maybe we're playing without level 5 creatures? Fanatics and archers completely destroy elves. Therefore, there's no point in defending the elves because they will simply be shot down. Of course, one could say: Pegasi and dragons will block the fanatics and archers (but this is the worst-case scenario because the Castle moves first, so, for example, you can easily cast mass slow, protecting the archers). In this case, the nearest warriors will destroy these creatures, and then archangels can resurrect some archer unit from the Castle, and the humans will again have an advantage in ranged combat. Therefore, the Rampart will have to attack, but all the Rampart's creatures are worse than the Castle's; they have no chance of winning in melee combat. Therefore, the Castle will win. The Rampart will only win if its army is twice as large or the hero's stats are better. Regarding magic, the Rampart has a slight advantage because what good magic can it have? Maybe only Explosion, but it's still hard to get. In general, the Rampart has little chance against the Castle.
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2PaXaRb
If we are talking about a direct confrontation between improved units without magic, wall against wall (exactly this situation is described), then the Castle is definitely stronger. It probably has the strongest growth in the game, with the Tower as its only competitor. But such confrontations almost never happen, and the Elf has Kirra, fast and powerful units at the start, and a guild at the end. Many believe that in a random map like Chaos Maps, the Rampart will even be slightly stronger than the Castle, and in general, it is second only to the Necropolis. And the Tower, with its excellent growth, is already considered one of the weaker castles, although this is somewhat compensated by very good respawn points, in contrast to some powerful Dungeon, but one that spawned in an inconvenient underground location.
In reply to Fireball
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I don't think the Rampart is much stronger in magic compared to the Castle, but it definitely moves faster on the map (if the hero is Kirr, but if it's another hero, that's not a given, as there's a stable that adds a good amount to speed). However, if you move with Dendroids, all that advantage disappears.
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What’s the point of all these arguments about which is stronger, Castle or Rampart, when there’s statistics available?
Statistics from real matches, where players have experience playing online.
Do you want to choose the best castle?
Play only with it?
Either it will get boring for you, or no one will let you play with just one castle, as usually happens, or a random castle is chosen.
I don’t see the point in all these debates.
When I come to this thread, I want to learn something new, but I think it’s better to read match reports and draw your own conclusions.
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Or view the save files.
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kien;170824
There is no universally best Castle. You can win with any. It all depends on the player and the map. The balance in the game is good, and on random maps, it is maintained by the fact that today you might get a bad starting location, and tomorrow a good one. And it depends on the player how they use this starting location.

I don't quite agree. The Castle and Rampart usually have the best starting locations.
And if you're not playing on very large maps, the Rampart with Elves (which provide fairly rapid early development) can rush much faster than the others. Therefore, with equal strength of opponents, this factor can become decisive, and if one player is significantly stronger than the other, it is clear that the stronger player will win with any Castle against a weaker one.
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kien;170895

What I meant was that even a brilliant map won't help a player who doesn't know how to use it.
I think this turned into a pointless argument. Although it would be wrong to ignore messages like: One town easily defeats another town....
Where did you get the idea that I'm arguing with you? I just posted the opinion that I formed 1) after playing with players of the same low level as me, and 2) after reading articles by players of a fairly high level.
If you want, I can provide some links. :)
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kien;171359
To form a correct opinion about the capabilities of a particular faction, you need to read reports, as you said (let's switch to "you"). But even more benefit can be gained by playing against a strong player and reviewing their save files, preferably daily ones. That's how I more or less learned to play as Fortress and even achieved several victories against very strong players.
I didn't write about reports, but Kirill did; I wrote about save files :)
By the way, can you show your save files from games against strong players?
kien;171359

Now I will try to analyze the strategies for playing as Rampart in this way. I consider it a quite strong faction, capable of successfully opposing all others. And

I don't understand where your strategies are?
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Castles and Ramparts usually have the best resource spawns.
Each resource spawn is unique, and each has buildings that appear more often (i.e., are prioritized). For example, on grassy terrain, you'll find dwarven mines, archery ranges, and stables... On swamp terrain, you'll find crypts, archery ranges, and dancing elves. On barbarian lands, you'll most often find ponds (which double magic and add an extra movement point). On necropolis terrain, you'll also find crypts.... And so on. Therefore, claiming that Ramparts and Castles have the best territory is unreasonable! For example, on swamp terrain, you can gather enough resources on the first day to take several crypts (including maxed ones, but that's another story), and your economy won't suffer. On barbarian lands, if you visit the ponds correctly, you'll move quickly, which significantly speeds up development. On grassy terrain, when playing as a Castle and with an external stable, by the second week (assuming you have tier 1 horses in the citadel), you'll already have almost a "fully equipped" army of 5 groups of horses, and with a Vale, you'll also have a lot of archers! Therefore, it all depends on the player and their ability to play! Sometimes, there are cases where you can only hire a maximum of 2-3 heroes on the first day, and the resource spawn is terrible, but you manage to get to level 1-6 in the Castle! (This has happened). In general, Ramparts are not stronger than others; they only win in terms of speed and early-game elves. For example, a swamp with a group of gorgons on the third week is, in my opinion, stronger. That's all. Thanks for your attention
играю на уровне AI !!:smile32: ;)
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2 Raper
A very interesting topic has been raised.
I don't think I'll say anything new that hasn't already been written in the templates in numbers, indicating how many objects there will be in total for each respawn point. I mean that the template has a certain number assigned to each object, and depending on this number, the protection of the objects is corresponding. Thus, we can determine approximately what might be inside a Pandora's Box by its protection. Well, I think everyone knows that...
But what about the fact that respawn points on the same template have different sizes, and the number of objects on them also varies? Are there any patterns?
Raper wrote that the swamp has crypts, leprechauns, nagabanks... the barbarians have fountains, carts, skeletons, etc.
Maybe someone can post a link where such patterns are described: "What is the maximum and minimum number of nagabanks I can have if there are 3 of them?"
It would be interesting to read.
In reply to gamer-kirill
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gamer-kirill;171570

I don't think I'll be saying anything new, as the templates already contain the numbers indicating how many objects will be present in each spawn point. I mean that each object in the template has a certain number assigned to it, and the guarding force for the objects corresponds to this number. Thus, we can estimate what might be inside a Pandora's Box by looking at its guarding force. Well, I think everyone knows that...

But where can I find information about these templates?

Added after 20 minutes
RAPER;171482
Each spawn point is unique, and each has structures that appear more often (i.e., are prioritized).
For example, on grassy terrain, there will be dwarven mines, outposts, and stables...
On swamp terrain, there will be crypts, outposts, and dancing elves.
On barbarian terrain, lakes (which double magic power and add an extra turn) appear most often.
On necropolis terrain, there are also crypts....
Well, and so on...

Is this information based on empirical observation, or does it have some theoretical basis?
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Is this information based on empirical evidence or does it have some theoretical basis?
For me, this is purely post-game information (after playing on different maps, you know what and where appears...) - but if I remember correctly, somewhere it was written about what and where drops... I don't remember exactly where and when...
играю на уровне AI !!:smile32: ;)
In reply to RAPER
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RAPER;171781
This is just post-game information for me (after playing on different maps, you know what and where appears...) - but if I remember correctly, somewhere it was written what and where drops... I don't remember exactly where and when...

It seems like nowhere((( no one wrote anything in my thread about templates(((
In reply to smallest
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I hope my post won't be deleted immediately as off-topic. Here are a couple of links that might be of interest, as they contain a lot of useful information related to the questions raised in previous posts. The only thing I couldn't find was a list of objects that only appear in specific locations. For example, you'll never see a mystical garden on rocks, etc. http://www.forum.heroes.by/viewtopic.php?t=572 http://heroes.ag.ru/h3/rmg/ http://heroes.ag.ru/h3/rmg/value/
Thus, we can determine the approximate contents of Pandora's Box based on its guard. Well, I think everyone knows that...
We can only get an approximate value of the contents of Pandora's Box based on its guard. But we can't know exactly what's inside: it could be 15k experience, 15k gold, 35 Rakshasas, etc.
Я ламер и играть не умею, нах!:smile33:

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