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FOURTH OFFLINE HEROES OF MIGHT AND MAGIC I "CAMPAIGN" TOURNAMENT


TOURNAMENT RULES


1. To participate in the fourth offline Heroes of Might and Magic I "CAMPAIGN" tournament, you must register on our website www.heroesworld.ru and submit an application in this thread.

2. The tournament is conducted using the Russian version of Heroes of Might and Magic I from Buka. Saves will be generated on the Russian version 1.1.

3. The tournament will consist of 8 stages, as that is how many campaign maps were created by the developers. The goal of the game is to defeat the enemy or fulfill a specific condition within each individual scenario.
- Upon completion of each stage, a player rating will be awarded, which will accumulate with each subsequent successful completion of a stage.
- A reward will be given for each stage (in the profile and under the avatar), thereby providing an incentive for the player at every stage.
- The overall winner of this tournament (across all stages) receives a prize in the form of a trophy (in the profile and under the avatar).
- This is a rated tournament, so you should start earning your rating now, as the highest-rated player on our site at the end of the year will receive a separate prize in the form of an absolute winner's trophy, as well as an honorary certificate sent by mail.

4. Results will be evaluated primarily based on minimum time. If several players have identical completion times, the best will be determined by the sum of primary skills (attack, defense, magic, knowledge) INCLUDING EQUIPPED ARTIFACTS of the player's best hero; if a favorite is still not determined, then by the amount of mercury.

5. The list of prohibitions can be read in the thread:

Offline Tournament Rules + FAQ!, or on the website www.handbookhmm1.narod.ru

6. Send saves to the email address VDV_forever@BK.RU

The submitted save must contain the tournament number (4), the stage number, the participant's number in the application table, the stage abbreviation (for the first stage P - PROLOGUE), and the player's Nick.

Example:

4_1_1_П_VDV_forever.CGM


7. In case a player is suspected of cheating or other malicious intent while completing the map, it is necessary to save every game day, as well as before and immediately after a difficult battle.
In such an event (detection of cheating), the player will be required to send additional saves and provide a walkthrough description to the tournament organizer to determine whether the play was fair or unfair.
The result of a player who played unfairly will be nullified, and their further participation in tournaments will be impossible. This will also reflect poorly on their reputation.

8. Discussion of the tournament during its progress is FORBIDDEN!!!
(Players who violate this rule automatically disqualify themselves from playing the tournament; their results will not be counted and will be annulled).

9. The first stage of the tournament starts on October 6 and lasts until October 20 (inclusive!) 2007. Results will be announced on October 23, 2007.

The second stage of the tournament starts on October 23 and lasts until November 11 (inclusive!) 2007. Results will be announced on November 14, 2007.

The third stage of the tournament starts on November 26 and lasts until December 10 (inclusive!) 2007. Results will be announced on December 14, 2007.

The fourth stage of the tournament starts on January 12, 2008, and lasts until February 1 (inclusive!) 2008. Results will be announced on February 4, 2008.

The fifth stage of the tournament starts on March 13, 2008, and lasts until April 13 (inclusive!) 2008. Results will be announced on April 16, 2008.

The sixth stage of the tournament starts on May 26, 2008, and lasts until June 20 (inclusive!) 2008. Results will be announced on June 23, 2008.

The seventh stage of the tournament starts on July 7, 2008, and lasts until August 7 (inclusive!) 2008. Results will be announced on August 13, 2008.
Note - this stage of the tournament is also conducted as part of the annual Van Kanigem tournament (Stage 6 of the Van Kanigem tournament).


The eighth stage of the tournament starts on September 20, 2008, and lasts until October 20 (inclusive!) 2008. Results will be announced on October 23, 2008.

10. After your save is received, you will see in the application table that:

save accepted - indicated by a bold Nick.
save counted - indicated by a blue bold Nick.
save not counted - indicated by a red bold Nick.
This list can be expanded by new participants!
We invite everyone to participate in the tournament!

Saves will only be considered for players who are in this table, so submit your applications IN ADVANCE!!!

Tournament Participants:

PARTICIPANT LIST
NUMBERPLAYER NICK
1 :o
2 Kamikaze
3 RAPER
4 Alex_R
5 ewgeniy
6 GRAMM
7 Kolb@zzer
8 Sage
9 Арчибальт
10 Lisichka
11 Starhan
12 Psixxx
13 OlegRS
14 Koren Zla
15 Inquisitor
16 Nzol
17 BigAke
18 Catch
19 Romanuel
20 Ley
21 Lord Vampire
22 Ник 1
23 Andrey44_44
24 Oblion
25 SEM_56
26 WishmasteR
27 Fireball
All about starting saves

Starting saves for stages
from 26.11.07 download save:
map from which the save was generated:
standard

Sequence of actions:

1.Download the save.

2.The downloaded save must be placed on your computer in the GAMES folder of the installed Heroes of Might and Magic I.

3.Load it and start playing at any time convenient for you, while remembering to make daily saves.

4.After reaching the final action (after which victory occurs), save again.

5.A full description of the tournament map is encouraged (optional). If provided, the best ones will be published in the thread: "Hall of Fame own our best heroes"!

6.Send this save to the specified address (in the rules of this tournament).

7.Wait for the results.

P.S. I wish all tournament participants a great time playing and, most importantly, VICTORY!

P.S.S. If there are any additions or comments, please do not hesitate to speak up to minimize disagreements and shortcomings in the same process of conducting the tournament.
Respectfully, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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Good afternoon, dear fans of Heroes 1!


We present to your attention a description of the 5th stage of the “Companionship” tournament by VDV_forever.


Preface.

In my opinion, this map is one of the most interesting and difficult for professional players in terms of speedrunning, as well as for gaining maximum skills for the main hero.
In order to “achieve” a good result on this map, it is necessary not only to carefully examine the map beforehand (analysis), which is widely known in the Heroes community as scouting, but also to be able to adjust the movement and behavior of the companion on the map, and to skillfully apply your knowledge in battle, using magic and useful features of the units, since to achieve victory on this map, it is necessary to destroy a rather strong opponent hero (Sundax), who is defending in the Slayer's castle, which ultimately needs to be captured!

I must say right away that this map can be completed in 6 days, but due to lack of time, I could not achieve such a result.
I managed to achieve a result of 7 days, but I could not squeeze out the maximum in terms of primary characteristics and the amount of mercury, again due to lack of time.
The following artifacts that increase primary characteristics were not taken:
amulet of mysterious magic and protective gauntlet.
It was also not possible to generate mercury (+2) in the windmill when it appeared, and the castle did not have the “double” hero bug. Perhaps, replaying one day would allow this trick to be implemented, but I was too lazy to replay a day.

Map Analysis (Scouting).

The analysis of the map showed that:
1) The map is divided into 3 different areas, and 2 of them are swamp and snow, which means that heroes such as the Sorceress, Warlock, and Wizard, who have a penalty in this area, can only be used on the land area on their home territory (grass), and only in exceptional cases on another “non-native” area.
2) There are 8 opponent heroes on the map, and they are all Barbarians, which means that on the first day, you can only use one hero – a Barbarian.

3) On the home territory (respawn), the following artifacts are located:
Four-leaf clover (luck +1);
Amulet of misfortune (morale -2) – guarded by thieves;
Large scroll of knowledge (knowledge +3);
Nomad boots (+6 additional steps) – guarded by thieves;
Bottomless purse (+500 gold per day);

On the neutral territory:

Protective gauntlet (defense +1);
Dragon sword (Attack +3);
Amulet of mysterious magic (Magic power +4);
Ballista (Additional catapult shot).

And on the companion's territory:

Axe of power (+2 attack);
Golden horseshoe (Luck +1) – guarded by thieves;
Bottomless bag (+750 gold per day) – guarded by thieves!;
Scroll of higher knowledge (knowledge +5);
Medal of valor (morale +2);
Lucky coin (luck +1);
Medal of bravery (morale +1);
Traveler's boots (+3 additional steps);
Medal of courage (morale +1);
Thunder hammer (attack +1).

That is, in fact, there is a large variety of artifacts on the map, but the main interest is primarily in the boots, as well as artifacts that increase the main characteristics of the hero.
Note - not all artifacts on the neutral territory, as well as on the companion's territory, were checked for the presence of guards in the form of thieves.
4) The abundance of resources lying around on the respawn allows you to build 4 levels of magic from scratch in any castle.
5) There is a windmill on the respawn!
6) All companion heroes have the highest movement speed, as they have wolves in their army (from 10 to 20).
7) On the respawn, there are monsters ready to be recruited: centaurs and elves, on the neutral territory, goblins that stand in the passage separating the companion's respawn from the neutral territory.
8) There is a neutral village of Xabran on the respawn!
9) Available free troops: on the respawn, 2 houses (peasants), 2 guarded huts (archers), wagons (thieves), on the neutral territory: tents (nomads), guarded lamps (djinns), on the enemy territory: numerous huts (goblins).

Having finished scouting and testing the map in battle, the following main strategic points can be noted:

- Sundax's huge army is practically impossible to defeat with the small amount of troops that can be recruited in the first 7 days without using the following magics: berserk, meteor shower, or any shooting magic.
- In this regard, the main emphasis should be placed either on the hero's magic power (warlock), in the case of choosing the main shooting magic, or on knowledge in the case of choosing berserk (barbarian).
- For a quick speedrun, it is also necessary to have the portal magic.
- Since the map is dominated by a penalty area (snow, desert), the main hero should be a barbarian.

Conclusions:

1) The main nearest castle that meets the requirements for magic is the neutral village of Xabran, with the necessary magics: “Berserk” and “Portal”. It should be captured as soon as possible. Building all levels of magic should also be done without delay.
2) Since only one barbarian is available for recruitment on the first day, the main hero for the walkthrough is Anthony.
3) With the “Nomad Boots” artifact and having monsters with “high” and “medium” speed, the hero Anthony is able to capture the 1st enemy castle “Pine Hill” on the 4th day.
4) Objects that can slow down his movement should not hinder the hero Anthony.
5) Try to acquire as many artifacts as possible, + develop the main hero

For a more detailed study of the description of the map walkthrough, I suggest you consider the specially prepared drawings, the links to which are given in the text:

Drawing 1 – Main part of the Respawn


Drawing 2 – Western part of the Respawn


Drawing 3 – Eastern part of the Respawn


Drawing 4 – Main part of the Companion's territory


Drawing 5 – North-eastern part of the neutral territory


Drawing 6 – Great Exchange


Drawing 7 – Fourth turn of the final battle


Drawing 8 – Sixth turn of the final battle


Drawing 9 – Great victory (when I was making the description)


Drawing 10 – Great victory (when I was playing)

Abbreviations:
G – gold;
S – chest;
K – campfire;
R – mercury;
O – ore;
W – wood;
K – Castor's resting place on the 1st day;
A - Anthony's resting place on the 1st day.
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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Vitaly - hooray!! Well done!! Excellent result!!!
BigAke - good job!!!!!!!!
Catch - congratulations as well!!!

(Our team is making us proud again :) )
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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Day 1


Actions take place in the main part of the Resp (see Figure 1)

Resources at the start of the day: 30 logs, 30 ore, 10 mercury, 10 sulfur, 10 crystals, 10 gems, 10000 gold.

1. For faster movement, the hero Dimitri buys 1 pikeman, while leaving the rest of the army, consisting of 44 peasants and 5 archers, in his home Castle "Sorpigal".
He picks up nearby resources, enriching the kingdom by +800 (G10), +500 (G11), +1000 (S7), +900 (G9) gold. He goes to sleep.
2. In the home Castle Sorpigal, the Knight hero Tiro is hired with the maximum possible army: 50 peasants and 5 archers!
The entire army, except for 1 peasant, is left in the castle garrison. He takes +700 (G6), +1000 (G7) gold and takes one step down, clearing the way for the next hero!
3. In Castle Sorpigal, the Warlock Rasmont is hired with a starting army of 4 gorgons + 7 centaurs. After merging his forces with the castle garrison and buying 7 (out of 8 available for hire!!!) archers (4 gorgons, 7 centaurs, 93 peasants, 17 archers), Rasmont attacks the goblins, defeating them without much effort or loss!
4. Tiro gives 1 peasant to Rasmont, receives 1 gorgon in return, and spends his remaining moves moving toward the wood (W4), but does not reach it and falls asleep at the "Symbol of Misfortune" artifact.
5. Rasmont runs toward the village of "Middlegain". He falls asleep exactly 9 steps away from it!
6. Meanwhile, the village of "Middlegain" turns into a beautiful Knight Castle!
7. In Castle "Middlegain", the Warlock hero Arius is hired with an army of 3 gorgons + 6 centaurs. The entire army except for 1 gorgon remains in the castle garrison, and the hero replenishes the kingdom with nearby gold: +600 (G2), +1000 (G3), +900 (G4), +900 (G5). He holds his remaining moves...
8. In Castle "Middlegain", the Warlock hero Castor is hired with an army of 3 gorgons + 7 centaurs. The entire army except for 1 gorgon remains in the castle garrison, and the hero replenishes the kingdom with nearby gold +500 (G1) and mercury +5 (R1). He heads toward chest S2! It should be noted here that a very important point: the hero DOES NOT spend his last step, but falls asleep.
9. In Castle "Middlegain", the main Barbarian hero Antony is hired with an army of 3 orcs + 21 goblins. The entire army remains in the castle garrison, and for movement speed, we give him 1 gorgon, with which he runs as fast as possible toward the enemy castles!
Two important points should be noted here!
- The hero does not take anything and visits nothing;
- The hero moves not by the optimal route indicated by the mouse, but via keyboard, i.e., he stands EXACTLY over Castor (see Figure 1)!
10. Arius enters Castle "Middlegain", where he spends the night!

Resources at the end of the day: 10 logs, 10 ore, 15 mercury, 10 sulfur, 10 crystals, 10 gems, 50 gold.

Note: During the turn transition, the computer hero Atlas dies while attempting to seize the guarded artifact "Bottomless Bag (+750 gold per day)"!
Since the rules clearly state that
quote: "You cannot... Buy other players' heroes who died in battle (not to be confused with those who fled) if they possess artifacts and/or a level higher than first!", this hero can be bought back if necessary.


Day 2


Actions take place in the main part of the Resp (see Figure 1) and on neutral territory.

Resources at the start of the day: 10 logs, 10 ore, 15 mercury, 10 sulfur, 10 crystals, 10 gems, 2050 gold.


1) Dimitri continues to gather resources, enriching the treasury:
+600 gold (G8), campfire (K4) brings +600 gold and +6 sulfur, +13 ore (O4), chest (S8) +1000 gold, +13 ore (O3), +15 ore (O2). He takes a break.
Note: the optimal route when taking O2 is selected via keyboard.
2) Tiro supports Dimitri's craft and enriches his kingdom with wood—the essential material for building castles—as well as mercury, an equally valuable resource for the tertiary victory criterion!
+13 logs (W4), +15 logs (W3), +4 mercury (R2). He spends the night 2 steps away from the guarded "Symbol of Misfortune" artifact.
3) Rasmont, as previously planned, reaches Arius, who is standing in the castle, and transfers all his troops except for 1 gorgon; with this, his moves end and he spends the night, having completed his main task.
4) Arius, with an army of 20 centaurs, 6 gorgons, 17 archers, 94 peasants, and 21 goblins, joins 40 centaurs and enriches the kingdom with the resources they were guarding.
Campfire (K2) brings +400 gold and +4 crystals, chest (S5) +1000 gold.
He does not yet spend his remaining moves, which are just enough to reach Castle "Middlegate".
5) In Castle "Middlegate", another Warlock hero named Falagar is hired with a starting army of 3 gorgons and 10 centaurs.
6) Arius transfers his entire army to the newly hired Falagar, keeping only one gorgon for further fast movement across the map.
7) Falagar, with an army of 70 centaurs, 8 gorgons, 17 archers, 94 peasants, and 21 goblins, attacks the elves!

//Calculations showed that 20 elves would join a hero whose army strength equals 20*567*1.77 = 20072 units (according to information from Heroes 1 reference guide, section 12. Diplomacy and its application (+ HP table)).

The army of hero Falagar, considering the purchase of all monsters in the castle and additional exchanges between heroes, would only provide this strength:
70 centaurs = 70*94=6580;
10 gorgons (one gorgon could be taken from Arius and Rasmont) = 10*379=3790
25 archers (8 bought in the castle)=25*256=6400
104 peasants (12 bought in the castle, minus 2 exchanged for gorgons from Arius and Rasmont)=104*18=1872
total: 18642.
Certainly, by buying any hero (Knight or Warlock), one could increase army strength and join the elves, but unfortunately, the primary task of building up the main castle, which required spending 5000 gold, did not allow for another additional hero. This is evident from the amount of gold at the end of day 2 (see below).
Consequently, this wonderful idea had to be abandoned and the stubborn ones killed.//


Battle with Elves

own troop deployment: centaurs, gorgons, archers, goblins, peasants;
enemy troop deployment: 5 stacks of 4 elves.


1) Use gorgons to stand between the three top stacks of elves (do not touch anyone);
2) The 1st stack of elves hits gorgons in melee; in response, gorgons kill 1 elf;
3) Centaurs shoot at the 4th stack of elves and destroy the stack;
4) The 2nd stack hits gorgons;
5) Goblins stand still;
6) The 3rd stack hits gorgons;
7) The 5th stack shoots centaurs, taking out 5 units in 2 shots (while writing the description, only 4 centaurs were taken);
8) Archers shoot at the 2nd stack, taking out 3 elves;
9) Peasants stand still;
10) Gorgons finish off the second stack of elves;
11) The first stack of elves attacks gorgons again and kills one; in return, gorgons kill one elf;
12) Centaurs destroy the 5th stack;
13) The third stack attacks gorgons unsuccessfully;
14) Goblins stand still;
15) Archers kill 3 elves from the 3rd stack;
16) Peasants stand still;
17) Gorgons finish off the third stack;
18) The last two elves from the first stack attack gorgons and, failing to get the desired result, perish from the dazzling response of the fearless gorgons!

Losses: 5 centaurs (could be 4), 1 gorgon.

Taking chest (S4) enriches the kingdom by +1500 gold, and he enters a clash with thieves for the most promising artifact on this map: "Nomad's Boots".

Battle with Thieves


own troop deployment: centaurs, gorgons, archers, peasants, goblins;
enemy troop deployment: 5 stacks of 10 thieves.


1) Stand still with gorgons;
2) Thieves move; the 5th stack stays in place;
3) Centaurs kill the first stack;
4) Goblins kill the third stack;
5) Archers kill the second stack;
6) Peasants move forward one cell;
7) The 4th stack of thieves kills 21 peasants;
8) Gorgons kill 5 thieves from the 5th stack; they respond, then attack—unsuccessfully.
9) Centaurs kill the 4th stack;
10) Archers finish off the 5th stack.

Losses: 21 peasants.

Having obtained the priceless artifact, Falagar takes his final steps toward Castor, but falls short by exactly 1 cell; this is basically enough, although this move would have greatly benefited Castor! But in principle, it doesn't matter.

8) Castor, being in the center of the "Bermuda rectangular triangle", first takes all troops from Falagar, leaving him by tradition only 1 gorgon, and also takes the "Nomad's Boots" artifact. After the exchange, he transfers 6 gorgons, all centaurs (65) and goblins (21), as well as the "Nomad's Boots" to the main character—hero Antony!

Having completed one of the primary tasks, the key hero, who is now Falagar [sic], proceeds to perform the next equally important one—the operation to capture the main village "Xabran" (see Figure 1).
Enriching the kingdom by +2000 gold (S2) along the way, Castor attacks the guarded village "Xabran" (Note that chest S2 must be taken at a right angle, as shown in Figure 1, otherwise you will be short 1 step to reach the village)!

Battle for Village "Xabran"


own troop deployment: archers, peasants, gorgons;
enemy troop deployment: 33 goblins, 5 orcs.

1) Gorgon passes;
2) Goblins move;
3) Archers kill 4 orcs;
4) Peasants pass;
5) Orc shoots at archers;
6) Gorgon passes;
7) Goblins move, but fall 1 cell short of the archers;
8) Archers kill 21 goblins;
9) Orc shoots at archers;
10) Peasants finish off the goblins;
11) Gorgon passes;
12) Orc shoots at archers;
13) Archers finish off the orc.

Losses: No losses.

9) Antony, knowing his main task—to capture the enemy castle "Pine Hill" on day 4—runs without much worry toward the goblins blocking the path to said castle, trusting the optimal route suggested by the mouse. He sleeps slightly above a bush, 1 cell to the northeast.

10) The glorious village "Xabran" turns into a beautiful castle!

Resources at the end of the day: 18 logs, 31 ore, 19 mercury, 16 sulfur, 14 crystals, 10 gems, 1650 gold.

Note: During the turn transition, it is important that computer heroes Craig Hag and Jojosh do not stray too far and remain near Castle Pine Hill. It is also desirable that chests near the castle remain untouched (see Figure 1). All this is necessary to earn as much experience as possible for the main hero Antony and to enrich the kingdom with additional gold if needed.


Added after 3 minutes
Day 3


Resources at the start of the day: 18 logs, 31 ore, 19 mercury, 16 sulfur, 14 crystals, 10 gems, 4650 gold.

1) Dimitri continues to gather resources, enriching the treasury (collecting exclusively via keyboard arrows!):
+7 sulfur, +1000 gold from chest (S6). He leaves the remaining 2 steps for later.
2) In the starting castle "Sorpigal", Barbarian Atlas (who died in the battle for the Bottomless Bag) is hired with a starting army of 17 goblins. The goal for this hero is simple—gathering resources in the northeastern part of the neutral territory (see Figure 5).
3) Hero Tiro has a new task: clear the easternmost part of the resp of monsters and enrich his kingdom with N-amount of resources + artifact + free troops (see Figure 3)! At a right angle, Tiro exchanges troops with Atlas; 17 goblins transfer to serve Tiro, and 1 gorgon goes to Atlas accordingly.
He then moves toward the narrow passage to the eastern part of the resp, but does not reach it and falls asleep by the trees one step from the passage.
4) Falagar is also given a resource gathering task, but in the western part of the resp (see western part of resp). Therefore, bypassing wagons and chest S1, he moves toward chest S4 (see Figure 2). He falls asleep 6 steps in a straight line from it.
5) Rasmont heads for chest S1 (see Figure 1), which Falagar skipped. Falling 4 steps short of it, he falls asleep behind the wagons.
6) Arius heads for resources in the desert toward the nomads guarding an ore mine (see Figure 1). He falls asleep 5 steps from the ore, which opens access to other resources (K3, O1).
The first small mistake of the map makers: along the ore mine, one can calmly collect all adjacent resources while bypassing the nomad guards!
7) Gatherer-traveler Atlas also sets out for the northeastern part of the neutral territory for gems and gold, naturally (see Figure 5). He falls asleep on the border with the desert.
8) Since the passage is now open, Dimitri uses his 2 moves effectively and makes them toward his home castle ("Sorpinal" [sic]). He falls asleep 6 steps from it.
9) Leaving all troops in Castle "Xabran", Castor with one gorgon runs toward wood W2. He falls asleep one step from it.
10) The main acting hero Antony rapidly runs to his goal, easily clears the first pack of goblins (26 units) in the passage (+78 experience), joins a friendly second party of 33 goblins, and with his final step attacks the last greens, whom he also clears without losses.

Battle with Goblins


own troop deployment: centaurs, goblins, gorgons;
enemy troop deployment: 5 stacks of 24 goblins.


1) Gorgons pass;
2) First stack moves;
3) Centaurs kill the first stack of goblins;
4) Second stack moves;
5) Our goblins stand still;
6) 3rd, 4th, and 5th stacks move;
7) Gorgons pass;
8) Centaurs kill the second stack of goblins;
9) The 4th stack of goblins goes around;
10) Our goblins kill the 3rd stack;
11) 5th stack moves;
12) Gorgons fly to centaurs;
13) 4th stack moves;
14) Centaurs kill the 4th stack of goblins;
15) Our goblins kill the 5th stack.

Losses: No losses.
Antony gains 360 experience!

11) In the glorious city "Xabran", the 1st floor of magic is constructed!

Resources at the end of the day: 13 logs, 26 ore, 19 mercury, 23 sulfur, 14 crystals, 10 gems, 1150 gold.

Note: During the turn transition, it was important for mercury (2 units) to appear in the windmill. To my great regret, when mercury dropped, a bug with hero hiring also occurred (see Heroes of Might and Magic 1 reference guide, Section 14. Bugs and forbidden techniques in the game), so I had to settle for 2 gems. There was no time to replay a couple of days.

Day 4


Resources at the start of the day: 13 logs, 26 ore, 19 mercury, 23 sulfur, 14 crystals, 10 gems, 4150 gold.

1) Dimitri, running into home castle "Sorpigal" and buying 2 pikemen and 6 swordsmen there, transfers the army to hero Tiro. In return, he takes only 1 goblin.
2) Tiro, with an army of 3 pikemen, 6 swordsmen, and 16 goblins, attacks the gorgons guarding resources in the eastern part of the resp (see Figure 3).
Losses after battle: 1 swordsman, 1 pikeman, 6 goblins (I didn't try too hard since the battle was completely non-essential).
Ignoring the abundance of resources, Tiro attacks the dwarves.
Remaining army after battle: 3 swordsmen (the battle was apparently conducted without a single replay, as it is also not essential).
For the most part, one could have done without the resources in the guarded territory of the eastern resp. I thought I would get mercury...
The final steps are enough to take campfire +5 ore, +500 gold and spend the night one step from the ore.
3) Rasmont replenishes the treasury with valuables found in chest (S1) +1500 gold and windmill +2 gems. Since the chest was not taken at a right angle, no additional step could be saved, so Rasmont spends the night in the mill.
4) Arius takes the planned ore (+15) and spends the night by the ore mine, planning his future movement toward the campfire and ore that are supposedly guarded by nomads.
5) Castor enriches the kingdom with additional resources found in the western part of the resp (see Figure 2).
+12 wood (W2), +2000 gold (S1). He heads back to Castle "Xabran". He takes a break 2 steps from wood (W3).
6) Falagar, following the example of his comrades, also replenishes the state budget by taking Chest (S4) for 1500 gold. He takes a break 2 steps from chest S2 (see Figure 2).
7) Atlas spends all his moves moving to the northeastern part of the neutral territory. He falls asleep 2 steps from gems (see Figure 5).
8) Antony attacks the first enemy castle "Pine Hill":
Battle for Castle "Pine Hill"

own troop deployment: gorgons, centaurs, goblins;
enemy troop deployment: 4 ogres, 5 wolves, 8 orcs, 10 goblins.
Important point: the catapult must completely destroy the wall with wolves from the first, or in extreme case, second move!


1) Gorgons kill 10 goblins;
2) The shooter destroys 14 centaurs [sic];
3) Wolves pass;
4) Our goblins move forward;
5) Centaurs kill 5 orcs;
6) Orcs hit gorgons; they respond and kill 2 orcs;
7) Gorgon kills the last orc.
8) The shooter destroys 13 centaurs [sic];
9) Wolves bite goblins, taking out 9; they respond and kill 4. The remaining wolf gets morale and attacks again, killing two groups of 2 goblins.
10) Goblins finish off the wolf.
11) Centaurs kill 1 ogre.
12) Gorgons attack ogres and kill 1; they respond but cannot kill the gorgons.
13) Goblins kill 1 ogre.
14) Centaurs finish off the ogres.

Losses: 27 centaurs, 14 goblins (when writing description);
27 centaurs, 11 goblins and 1 gorgon (when playing through).
Antony gains 870 experience (attack+1)!

To my happiness, in the captured castle, the computer managed to build trolls!!! And since the castle was captured on day 1 of the week, it can be assumed that the computer built the bridge exactly on day 7, as one can hire a full 9 trolls there!
After the successful capture of the Castle, Antony has exactly 1 step left to enter the castle, but he does not enter!
The reason for not entering the castle and preserving the maximum amount of troops during the assault serves the following goals:
- Formation and concentration of a troop reserve that must be multiplied for the main assault.
- Transferring this army within one game day from the castle by an additional hero, to allow computer heroes to attack their own castle without hindrance, guarded by Antony with a very weak but fast army consisting of 8 fearless gorgons.
9) For successful implementation of this concept, we fire Dimitri, and in Castle "Pine Hill" we hire the Warlock hero Visper, with a starting army of 2 gorgons and 9 centaurs!
Visper, taking all centaurs and goblins from Antony and giving him 2 gorgons in return, rushes away from the castle as fast as possible, luring the computer to attack Antony.
10) Antony, with 8 gorgons, enters the castle where he spends the night awaiting a swift offensive from the computer. One step is just enough to spend the night in "Pine Hill".
11) In the glorious city "Xabran", the 2nd floor of magic is constructed!

Resources at the end of the day: 20 logs, 41 ore, 15 mercury, 19 sulfur, 10 crystals, 8 gems, 6750 gold.

Note: During the turn transition, the computer, realizing it has lost a promising castle with built trolls (9 units!), as expected, attacks Antony with its nearest heroes.
First to attack is Craig Hag with 17 wolves:
Antony's tactic: Gorgons stand still (or, if the wall is broken, fly away from wolves) until only 1 wolf remains for the opponent due to shots from the castle tower. With one wolf, the fearless 8 gorgons deal with it very simply, and the enemy hero dies, while Antony takes trophies in the form of:
A Scroll of Higher Knowledge (knowledge +5), a Bottomless Bag (+750 gold per day), and also receives 840 experience (defense +1).
Second to attack is Jojosh with 10 wolves. The battle tactic is similar. After victory, Antony increases his experience by another +700.
*One shot per turn from the tower takes out 4-6 wolves, i.e., 85-138 HP units*.
The remaining 4 enemy heroes (Yog, Ergon, Tsabu, Kelzen), dropping everything, run toward the castle in hopes of winning it back!
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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Yay!!! I won, it was a close call, but I still won!
N'Zoth was awesome, 6 days! Anyway, I'm happy!!!

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Day 5


Resources at the start of the day: 20 logs, 41 ore, 15 mercury, 19 sulfur, 10 crystals, 8 gems, 9000 gold.

1) Tyro clears the upper part of the eastern section of the respawn (see Figure 3).
Gold +900, artifact – “four-leaf clover”, chest +2000 gold; ignoring the campfire and ore, he moves toward the archers with the simple goal of fleeing if attacked.
2) Rasmont runs for campfire K1 (see Figure 1), but doesn't reach it and falls asleep 1 step away from it.
3) Aria's moves are only enough to pick up a campfire +500 gold + 5 gems (K3) and + 14 ore (O1) in the desert with numerous penalties (see Figure 1); however, this was her primary task anyway.
4) Since Castor has nothing much to do today, he collects unnecessary resources: +15 wood (W3), + 10 wood (W4) (see Figure 2), and takes a rest one step from the castle “Xabran” (even though moves are still available)!
5) Falagar clears the western part of the respawn (see Figure 2):
Chest (S2) +2000 gold, ore +14, campfire (K1) +400 gold and +4 mercury.
6) Atlas collects numerous resources in the northeastern part of the neutral territory (see Figure 5):
+5 gems, +3 crystals, campfire +500 gold and 5 mercury! Sleeps 4 steps away from gold G3.
7) Antony, with fresh strength and leaving 7 gorgons in the castle, increases his experience by +1500 (attack +1) by taking the nearest chest S1 in the main part of the Comp's territory (Figure 4) and attacks the comp hero Yog, from whom he BUYS HIS WAY OUT in the very first round!
8) Acting within the rules, we buy Antony out (with 1 gorgon) on the same day in the castle “Xabran”, where the much-needed magic is being intensively built every day, but we do not move him, as we know he can only be moved the next day!
9) Hero Whisper stands rooted to the spot, taking absolutely no action, lest he scare off the comp.
10) In the glorious castle “Xabran”, we erect level 3 magic!

Resources at the end of the day: 40 logs, 64 ore, 18 mercury, 13 sulfur, 7 crystals, 12 gems, 11200 gold.

Note: During the turn transition, the comp heroes run toward the captured castle “Pine Hill”, still naively assuming it can be retaken.
But none of them reach it and all spend the night one day away from it!


Day 6


Resources at the start of the day: 40 logs, 64 ore, 18 mercury, 13 sulfur, 7 crystals, 12 gems, 15950 gold.

1) We do a "maz dai" to Falagar, who has nothing left to do on this land; we kill him on the nomads!
2) Antony takes 1 step down, clearing access to the castle for other heroes!
3) Rasmont takes campfire K1 (+400 gold, +4 crystals) and enters Castle “Xabran”!
4) In the glorious castle Xabran, we erect level 4 magic!
5) Having learned the “Portal” magic, Rasmont makes 1 jump to the artifact “great scroll of knowledge”, which he takes without hindrance, bypassing fights with the ogres guarding it; he makes a second jump back to the castle, handing the valuable artifact to Antony. He does not spend his last step yet!
6) Castor enters Castle “Xabran”, learns the “Portal” magic and flies to the western part of the respawn for resources (see Figure 2), having first taken 4 steps in a straight line from the castle:
first flight: campfire (K4) brings +500 gold and 5 crystals,
second flight: artifact “Bottomless Purse” (+500 gold per day), crystal mine.
7) Atlas, suffering from gold fever, feverishly collects gold in the northeastern part of the neutral territory (see Figure 5):
G3 +600 gold, G2 +800 gold. Falls asleep 3 steps from G1.
8) In the glorious castle “Xabran”, we hire Sorceress Astra with an initial army of 3 dwarves and 14 fairies!
Leaving the dwarves in the castle garrison, Astra flies to the western side of the Respawn using “Portal” magic. She spends 1 flight and falls asleep 6 steps from the wolves.
9) Antony enters Castle “Xabran”, learns all the magic and sets off on a long flight for the “Dragon Sword” to the neutral territory in its northeastern part (see Figure 5). Using 3 flights to the menhir and 2 after, Antony ends up right at the coveted artifact, which he takes (for 2000 gold), increasing his attack by 3 units! Having a few steps left, he purposefully freezes (waiting for his hour X)…
10) It is now time to do "maz dai" to hero Aria, also on the nomads.
11) In Castle “Pine Hill”, Knight Lord Kilburn is hired with an initial army of 5 archers and 49 peasants! He takes 1 step down.
12) Hour X has come, and Antony attacks the djinns, fleeing in the first round!
13) In Castle “Pine Hill”, we buy out Antony (with an initial force of 5 orcs and 22 goblins) on the same day, but do not move him, i.e., acting strictly within the rules!
Note – when a hero flees, the initial army is generated randomly each time; therefore, it took a few load/saves to get Antony 5 orcs (goblins don't count)!
We transfer 7 gorgons from the castle garrison to Antony.
14) Lord Kilburn takes all of Antony's force except for the gorgons and runs to exchange with Whisper.
15) Whisper leaves only 22 greens (goblins) to Lord Kilburn, and himself moves slightly down the passage to lure all comp heroes toward Antony, but stops within reach of 1 game day from the Lord!
16) Rasmont enters the glorious castle “Xabran” with his last step, where he studies magic and spends the night!
17) Tyro, as previously intended, attacks the archers and immediately flees.

Resources at the end of the day: 35 logs, 59 ore, 8 mercury, 3 sulfur, 6 crystals, 2 gems, 7750 gold.

Note: During the turn transition, as planned, the comp heroes logically attack Antony and die one by one. The battle tactic is identical to the one used by this same composition 2 days ago, i.e., during the transition from day 4 to 5.
First attacks Kelzen with 10 wolves and 5 goblins:
After victory, Antony receives trophies in the form of:
Traveler's Boots, as well as 715 experience (attack +1);
Second attacks Tsabu with 10 wolves and 40 goblins:
After victory, Antony receives trophies in the form of:
Medal of Valor, as well as 820 experience;
Third attacks Yog with 10 wolves and 20 goblins:
After victory, Antony receives trophies in the form of:
Axe of Power, as well as 760 experience (attack +1);
Last attacks Ergon with 10 wolves and 43 goblins:
After victory, Antony receives trophies in the form of:
Medal of Courage, Thunder Mace, as well as 829 experience.


Day 7


Resources at the start of the day: 35 logs, 59 ore, 8 mercury, 3 sulfur, 7 crystals, 2 gems, 13000 gold.

The very illogical actions of heroes Astra and Rasmont prevented adding another 1500 gold to the treasury, a pity…
Carelessness led to the fact that the 2 hired Barbarian heroes turned out to be completely unnecessary with their army left in the garrison of Castle “Pine Hill”, meaning they were simply bought for nothing (Optional points are highlighted in italics below).


1) Astra clears the remaining resources in the west of the respawn (see Figure 2), but unfortunately not all, although moves were more than enough. For some reason, she leaves some of them for Rasmont, even though he could have easily reached chest S4.
Gold +800 (G1), +6 mercury, captures a gem mine?!
2) Instead of flying for chest S4, Rasmont flies after Astra, collecting the remaining resources guarded by wolves:
Campfire K2 (+600 gold, +6 crystals), chest S1 (+1000 gold).
3) Castor clears the territory:
+500 gold (G2), campfire (K4) +400 gold, +4 crystals.
3) Atlas collects the last portion of gold (G1), enriching the kingdom by 600 ounces.
4) Antony takes 1 step to the right, exiting the castle.
5) In Castle “Pine Hill”, our good old friend Tyro is hired with an initial army of 5 archers +32 peasants; he buys 9 trolls and all (12) orcs in the castle! He also exits the castle one cell down.
6) Whisper transfers all his force to Lord Kilburn, except for the peasants, and then resigns!
7) In Castle “Pine Hill”, Yog is hired with an initial army of 5 orcs, 17 goblins (within the rules, comp heroes can be hired if they have no artifacts and their level is above first). Leaving all force except for 1 goblin in the castle garrison, Yog takes a nearby chest (S2) and replenishes the kingdom by another 1000 gold; his last steps are spent capturing an absolutely useless ore mine.
8) Hero Atlas resigns.
9) In Castle “Pine Hill”, Crag Hag is hired with an initial army of 4 orcs, 24 goblins (within the rules, comp heroes can be hired if they have no artifacts and their level is above first). Leaving all force except for 1 goblin in the castle garrison,
Crag Hag has nothing left to do but take another useless ore mine.
10) Astra resigns.
11) In Castle “Pine Hill”, Warlock Sandro is hired with an initial army of 3 gorgons, 8 centaurs.
12) The hour of the Great Exchange has come (see Figure 6).
- Lord Kilburn transfers all force, namely 5 archers, 5 orcs, 47 centaurs, 64 goblins, Tyro.
- Sandro takes all goblins from Tyro, gives him 8 centaurs, 3 gorgons.
(A very annoying moment!!! For some reason, Sandro completely forgets about the 9 orcs in the castle garrison!!!);
- Tyro transfers all force + artifact “four-leaf clover” to Antony.
13) Antony with a force of 10 gorgons, 10 archers, 9 trolls, 17 orcs (it could have been as many as 26! Consequently, the need and sense in points 7) and 9) completely vanished), moving toward Castle “Slayer”, visits a gazebo (+1000 experience) and kills without losses 50 thieves guarding the artifact “lucky coin”.
14) Antony spends the remaining 2 flights advancing toward his main goal – Castle “Slayer”!
The remaining moves are more than enough to reach the specified castle.

Battle for "Castle Slayer"


Antony's artifacts: “Nomad's Boots”, “scroll of higher knowledge”, “bottomless purse”, “dragon sword”, “traveler's boots”, “medal of valor”, “great scroll of knowledge”, “axe of power”, “medal of courage”, “thunder mace”, “clover”, “coin”.
Stats: attack 12, defense 3, spell power 1, knowledge 9.

Deployment of own troops: 55 centaurs, 17 orcs (P.S. gave the comp a head start), 9 trolls, 10 archers, 10 gorgons.
Enemy troop deployment: 32 orcs, 17 wolves, 10 cyclops!, 12 trolls, 15 ogres.

Turn 1

1) Gorgons pass;
2) Arrow kills 2 trolls;
3) Comp casts defense on cyclops;
4) Antony casts Berserk on Trolls (Important that trolls attack cyclops on the first or second turn)!
5) Centaurs attack orcs, kill 9 of them;
6) Cyclops move one cell down defending trolls;
7) Our Trolls hit the orcs, killing 11 of them;
8) Enemy trolls hit cyclops, who respond by killing 9 of them;
9) Our orcs shoot at enemy trolls, take out 1;
10) Enemy orcs shoot at trolls but do no significant damage;
11) Archers shoot at orcs, 3 killed (9 left).
Turn 2

12) Gorgons pass;
13) Arrow kills 2 trolls;
14) Comp casts haste on cyclops;
15) Wolves and hastened cyclops pass;
16) Cast Berserk on ogres;
17) Centaurs kill the last enemy trolls;
18) Trolls with luck shoot at cyclops, killing one;
19) Enemy orcs shoot at trolls, without result;
20) Our orcs hit cyclops, without result;
21) Archers hit cyclops, - 1 cyclops.
Turn 3

22) Arrow kills 2 trolls;
23) Comp strikes our trolls with lightning;
24) Gorgons pass;
25) Cyclops pass;
26) Antony casts Berserk on Ogres;
27) Centaurs kill enemy orcs;
28) Trolls attack cyclops;
29) Under the effect of magic, ogres attack their own cyclops, killing 1. They respond by killing 6 ogres;
30) Our orcs also attack cyclops, without result;
31) Archers attack, -1 cyclops.
Turn 4 (see Figure 7)

32) Arrow kills 2 trolls;
33) Wolves pass;
34) Cast Berserk on cyclops;
35) Gorgons pass;
36) Cyclops attack their own wolves, kill 7; they respond, but without result;
37) Centaurs attack cyclops, -1 cyclops;
38) Ogres move one cell up;
39) Ogres get morale and block the second passage;
40) 17 orcs shoot at ogres, -2 ogres;
41) Archers also attack ogres, -1 ogre (6 left).
Turn 5

42) Arrow kills 27 centaurs;
43) Wolves pass;
44) Cast Berserk on cyclops;
45) Gorgons pass;
46) Cyclops attack wolves, -6 of them (4 left); they respond, without result;
47) Centaurs kill 1 ogre;
48) Ogres step forward;
49) Orcs shoot at ogres, -2 ogres;
50) Archers hit ogres, -1 ogre.
Turn 6 (see Figure 8)

51) Arrow kills 10 orcs;
52) Wolves pass;
53) Cast Berserk on cyclops;
54) Gorgons with luck kill the last 2 ogres;
55) Cyclops in turn kill the last wolves;
56) Centaurs kill 1 cyclops (1 left);
57) Orcs shoot at cyclops, without result;
58) Archers kill the last cyclops.

Figures 9 and 10 show the great victories at the end of the battle, as described during writing and as played respectively.

Losses: 27 centaurs, 10 orcs, 9 trolls (when writing description), 29 centaurs, 9 trolls (when playing for walkthrough).
Antony gains 3460 experience (attack+2) and wins the scenario!

Note – this battle can be won even without luck and morale triggers with this composition, but with heavy losses, and vice versa!

Victory occurs on day 7.
Primary hero stats including equipped artifacts after final battle: attack +14, defense +3, spell power +1, knowledge +9 (total 27).
Mercury: 14.


Note - Maximum possible achievements on the map from starting save:
6 days, sum of stats: 31-32, Mercury 16.


P.S. Well, I shouldn't have abandoned the strategy of building up the starting castle and developing a Warlock (or Sorceress) as the main hero; that's what I paid for:(

P.S.S. The description took 3 times longer than the walkthrough itself:eek:

Z.Y. Barbarians still rule:smile03:

Respectfully, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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VDV_forever;169570

Medal of Valor (morale +2);
is something like this even possible?
VDV_forever;169570
:
without using the following spells: berserk, meteor shower, or any projectile spell.
"Paralysis" can also be used to defeat them.
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Congratulations to Kamikaze on the victory! Well done!
And myself on 3rd place :-) We're slowly improving:smile14:
Hooray!!!
E Pluribus Unum Officer


http://elkstyle.ucoz.ru
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Yeah, right!!!
Good job, VDV_forever! It's one thing to quickly play through a map, but I definitely don't have the patience to write a description for it.
"This isn't about picking pockets for small change" (quote) :)
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congratulations to EVERYONE!!! And honestly, if my playthrough had won a prize, I would have been more upset... because I just quickly replayed the strategy of digging up a mega-artifact in a couple of days... and we were also drinking that day...

Added 5 minutes later
by the way, it would be nice to record such epic battles on screen. I've heard there's a program called Fraps, or maybe something else. This could be posted as a tutorial on how to fight such battles, and so on... I'm looking forward to the winner's save file, although I'm a little embarrassed - it turns out that I only played the map once.
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description of my final battle

Day 6 (2-1-3). Final Battle

Barok attacks Slayer's Castle.

Barok (3-0-7-10)
75 Centaurs
33 Bandits
21 Gargoyles
2 Djinns
17 Elves

Sundax (5-5-1-1)
32 Orcs (440 HP)
17 Wolves (340 HP)
10 Cyclops (800 HP)
13 Trolls (520 HP)
15 Ogres (600 HP)

Round 1.
Cast "Starfall" (175 damage) on the top three stacks (-17 Orcs, -8 Wolves, -2 Cyclops)
Bandits skip their turn
Tower attacks Elves (143; -9)
Casts "Protection" on Cyclops
Wolves skip their turn
Gargoyles skip their turn
Djinns attack Wolves (-5)
Cyclops protect Trolls in the front
Centaurs attack Orcs (-5)
Trolls kill about 50 Centaurs
Elves attack Orcs (-2)
Orcs attack Djinns and die in return
Ogres skip their turn

Round 2.
Cast "Starfall" (175 damage) on the bottom three stacks (-4 Ogres, -4 Trolls, -2 Cyclops)
Bandits skip their turn
Tower attacks Elves, killing them all
Casts "Haste" on Djinns (25; -1)
Wolves attack Djinns, minus 3 Wolves in return
Gargoyles skip their turn
Djinns finish off Wolves
Cyclops skip their turn
Centaurs attack Ogres (about 10 damage)
Trolls finish off Centaurs
Ogres skip their turn

Round 3. At the beginning of the third round, the armies are...
Barok (3-0-7-10)
0 Centaurs
33 Bandits
21 Gargoyles
1 Djinn
0 Elves

Sundax (5-5-1-1)
0 Orcs (0 HP)
0 Wolves (0 HP)
6 Cyclops (480 HP)
9 Trolls (360 HP)
11 Ogres (440 HP)

Note: it is clear that Starfall, cast three times (175*3=525), kills everyone, so you just need to hold out for three rounds

Cast "Starfall" (175 damage) on the bottom three stacks (-4 Ogres, -4 Trolls, -2 Cyclops)
Bandits skip their turn
Gargoyles skip their turn
Djinns skip their turn
Tower attacks Gargoyle (-6)
Casts "Haste" on Cyclops
Cyclops skip their turn
Trolls attack Gargoyles, morale strikes Gargoyles again (-5)
Ogres skip their turn

Round 4.
Cast "Starfall" (175 damage) on the bottom three stacks (-4 Ogres, -4 Trolls, -2 Cyclops)
Bandits skip their turn
Gargoyles skip their turn
Djinns skip their turn
Tower destroys Djinns
Casts "Slow" on Gargoyles
Cyclops skip their turn
Trolls attack Gargoyles
Ogres attack Gargoyles

Round 5.
Cast "Starfall" (175 damage) on the bottom three stacks

Barok 23 (3-0-9-11), remaining army: 10 Gargoyles and 33 Bandits

And a collection of saves from the past tournament:
Attachments 1
1 file attached • Total size: 682.4 KB

Индивидуальный и клановый рейтинги Heroes World
Handmade
In reply to Romanuel
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AAAAAAA! HURRAH!!!DRINKING CONTEST!!!............DAMN, I ONLY REALIZED AFTER WATCHING THE WINNER'S SAVE THAT ALL I HAD TO DO WAS TAKE A MONSTER..........IT'S HARD TO EVEN COMMENT ON THIS........and 5th place? What were the others doing? Were they also hanging out with Bacchus?
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The final results of the "Company" tournament, the 5th stage, have been tallied. Congratulations to Kamikaze on a well-deserved victory! Thank you to all participants for taking part in the tournament. P.S. Kamikaze, we remember and are waiting for a detailed description. Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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............................into battle!!!....let's move on to the next stage!!!
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Good day, dear fans of Heroes of Might and Magic I!

We invite you to participate in the 6th stage of the Company Tournament!
May luck be with you, and may high morale help you in battle!


P.S. Please note the shortened timeframe for this stage of the tournament. This is due to my business trip to the city of Sergiev Posad.

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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Dear VDV_forever, I would like to participate in the 6th stage of your tournament, if possible, please register me as well.

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