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There's this hero, Krag... So, if you're playing as him, you need to forget about using summons, otherwise his ability will disappear. Still, we need to clarify, what map are we playing on?
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
TonyMontana
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well, in this case, I mean all the small maps...or should there be a separate version for each?
Есть свет и тьма, Добро и зло, Есть сила и власть, И много всего Но знай ты одно, Что все это чушь, И лишь без любви Не проживешь ты и дня..
There's this hero, Krag... So, if you play as him, you need to forget about using summons, otherwise his ability will disappear.
I don't understand – why will his ability disappear? Please explain...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой, Горящие реки сходили с ума, пытаясь остаться водой, Земля пропустила коварный удар, раскрывшись на шаге вперёд, Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
Майор Вихрь
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It seems that the idea is that if you use summons, you don't use the hero's direct attack... In general, no one has canceled the support of fast-moving centaur shamans :) And the first attack too. Although I prefer to always or almost always use the hero's regular attack, plus support the hero with empathy. Here's a question that arose for me. Support gives a chance for double damage, and Devil's Strike does too. When a hero attacks and support triggers, how is the chance of double damage calculated? Does Devil's Strike work at all, and can the damage be 4x?
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
That's exactly what I meant when I asked the question – we provide support and calmly use the spells when needed. Although with Krag, a direct attack is often better. By the way, if the tactic is based on constantly reinforcing the key stack with the Word of the Leader, then Krag is not the best choice, as he deals more damage with his regular attacks. It's better to use Empathy instead. As far as I know, Devilish Strike with Support works like this – the chance of a critical hit is summed up. And with Support, a critical hit often starts to trigger. A fourfold damage doesn't occur.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой, Горящие реки сходили с ума, пытаясь остаться водой, Земля пропустила коварный удар, раскрывшись на шаге вперёд, Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
I don't understand – why will his ability disappear? Please explain...
Because Krag has +5% damage for each hero level during a direct attack. Direct attack is very strong; with a high-level hero, it's better than spells. I think that's what Ghost meant. But I don't quite agree; spells are sometimes more useful. Especially the War Cry (the one TonyMontana was talking about). It's my favorite. I use spells until my mana runs out (basically, spells:), but only in long and difficult battles and if these spells are already level 3. And Krag is a cool hero in general. A good one, that is. He has helped me out many times... But I usually take Haghesh because the kents are a special trump card for the orcs, which can push everyone back, but it's also very difficult for him. That's why I take combat units; they have better defense, and I take Haghesh to strengthen them even more. You can gain a lot of experience with orcish fighters and a hero specializing in them. I cut them down at level 5, easily! There were only 60 of them... And the hero was level 15...
Майор Вихрь
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How can that not exist? What about Goshak? Hmm...
What is the advantage of Krag's direct attack? It's just an attack. There are no limitations; a direct attack cannot be reflected, unlike the Horde's Fury. Immunities and damage reduction also won't affect it. Plus, if you manage to collect the set of Orcish artifacts, a hero with a direct attack will attack frequently. I don't consider Horde's Fury to be a very powerful ability; I much prefer Battle Cry, and if you combine it with Cunning...
Goshak is, of course, a good choice for the late game, but no matter how many times I've played, Executioners were among the first to be eliminated from my army. Perhaps the extra 12 defense will help them last longer, but they can be easily defeated with magic, especially by Darkness, and when they start attacking you under Berserk/Domination, it will be extremely unpleasant. Although, Berserk on Executioners is not desirable, as they accumulate Fury twice as fast, i.e., they will gain 400 Fury for 1 attack, and 800 for 2. It will be very problematic to defeat them then :)
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
Because Krag has +5% damage for each hero level during a direct attack. Direct attacks are very strong, and at high hero levels, they are better than spells. I think that's what Phantom meant. But I don't quite agree; spells are sometimes more useful, especially War Cry (the one TonyMontana was talking about).
Come on, it was already explained together with Major – use Support and cast spells on yourself to increase your health. Krag's special ability won't disappear. And with Support, he will also deal more damage than with a simple direct attack. At least read the previous posts.
In general, my favorite Orc hero is Argath. First, she's the most attractive female Orc:o, and second, she has a powerful special ability that allows her to quickly take the Path of War and Pillage and get ahead of other heroes in development by a few levels, allowing her to capture more valuable locations in the same amount of time. Her disadvantage is the lack of assistance in battle for her troops. Accordingly, it's harder to start with her than with Krag, and definitely not as great as with Haggeesh. But if I start with Haggeesh and see Argath in the Tavern, I switch my main hero to her without hesitation. With the Centaurs taken from Haggeesh, the Scout rushes across the map like a high-speed locomotive.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой, Горящие реки сходили с ума, пытаясь остаться водой, Земля пропустила коварный удар, раскрывшись на шаге вперёд, Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
_Prizrak_
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In my opinion, you should use support spells and simply attack with your hero... And I don't build battle cries on the mini-map above level 1. (GG-Kragg) It would be good to develop him up to the "Devil's Strike" skill, but it's a pity that tactics and machines will be left without "Grand Order."
Added 1 hour 13 minutes ago
Goshak is, of course, a good choice for the late game, but no matter how many times I've played, the executioners were among the first to die in my army.
Yes, but before that, they usually manage to do a lot of damage...
Especially "Wrath of the Horde."
For good damage from "Wrath of the Horde," you need a large number of units, which only happens in the late game... This battle cry is useless in the early stages. But the 2nd battle cry of level 3 is very good both in the late game and in a rush. But, I don't think anyone is going to build level 3 battle cries by week 5-6...
Added 10 minutes ago
Here's something else I'd like to discuss: what do you think about the "Battle Cries" and "Education" abilities?
1. Personally, no matter how many times I've played, I've only encountered battle cries once, but I didn't take them because I doubted their usefulness...
2. Regarding education, one person told me that it's unnecessary for the Horde, which I doubt...
-This branch has "Wrath of Fury": a very useful perk, because we start the battle at level 1 of "Wrath."
-Almost all characteristics go into attack and defense, so the hero turns out to be a real killing machine...
What do you think about these two skills, especially I'm interested in opinions about Battle Cries.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
Майор Вихрь
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Education for an Orc, in my opinion, is a must-have. If, of course, it's offered. I never refuse it, although it was offered very rarely... But I still remember a hero who, by level 18, had the following stats: 26, 16, 2, 3. The hero ended the game at that level. And Fire Wrath is also a good thing. And a mentor for the Orc can be useful in the late game, in my opinion. This way, you can train heroes to the "protect us all" level and gather a horde of goblins.
Call to Arms is only useful in the late game, when you have Call to Arms of all levels. If you decide to level it up, then it's essential to take - War Cry (doubles the bonus to Wrath from Call to Arms), and it's also good to take Mighty Blow (+5 levels to the calculation of the Call to Arms effect). If you don't take War Cry, you can take Distraction. It's also a good perk. But in general, in my opinion, some luck or defense will be more useful than the Call to Arms skill. However, education is relevant for any race, but not everyone has the real opportunity to level it up, including Orcs.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
Why not? Even "Shouts" can be useful if the hero is going to use them constantly.
I already talked about the "frenzied assault" tactic. There, "Word of the Leader," as well as "Leaders," are used. And the hero will shout often – with the "Shouts" skill, he only spends 70% of his turn. And "Empathy" also pushes his own army along the turn order. And everyone has a decent initiative – the "Leaders" try. And even the "Daughters" have 14 on level 1 and further accelerate everyone...
Here's a replay so you can get a general idea of what I'm talking about...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой, Горящие реки сходили с ума, пытаясь остаться водой, Земля пропустила коварный удар, раскрывшись на шаге вперёд, Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
_Prizrak_
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The game started here with Orcs against Elves... Yes... The map generator provided a great surprise))) There are no neutral creatures around the castle, except for a stack of red shamans, red centaurs, and water elementals... The level barely increases:(... I don't know what to do... Only a small group of dragons was standing below, and next to them was a stack of deaths (they gave 8000 experience (approximately)) and that's it!!! The elf is 5 levels ahead of me, and I can't upgrade anything as I planned...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
Майор Вихрь
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I understand, Ghost, you're very upset :) But the problem only indirectly relates to the Orcs; blame the basic GSC templates for everything. And when the enemy is 5 levels ahead, the chances of winning are indeed small...
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
I don't use GSC at all; in my opinion, it's nonsense, not maps.
Once, I crushed an opponent whose units were 9 levels higher than mine. It was Orcs against Necropolis. My army was slightly larger than his, and the difficulty was set to medium. I just didn't save the replay (((
I don't use GSC at all; in my opinion, it's nonsense, not maps. Once, I defeated an opponent who was 9 levels higher than me. It was Orcs against the Necropolis. I had slightly more troops than him. But the difficulty was medium. I just didn't save the replay(((
P.S. No, I think it wasn't 9 levels, but 8.
I read your post for the first time and was very surprised. After rereading, I noticed the key word "computer." Did he at least have magic? And spells? Or was it a computer-controlled warrior or recruit who doesn't cast 4-5 spells? With a well-developed Necropolis and an 8-level advantage, the Necromancer should confidently defeat the Orc, even if the Orc has fewer troops. Although, perhaps the artifacts decided everything, such as the Ring of Speed, the Boots of the Wanderer (the ones that give +1 to speed), etc.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.