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Posts from [HoMM3 on-line Tournaments] Arena "Will and Reason" Auto-translated

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#1
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I present to your attention a tournament with a new concept

Arena Online Tournament for 3-ka "Will and Reason".

The tournament is held on version 4.0 (or 3.2, if you do not have the Platinum Collection).
Tournament concept: 2 players meet in an arena (the arena is attached to the post), a game save is generated specifically for each pair of players and sent by the organizers (Adelaide and vbn), and then two battles take place (players equip their heroes at their own discretion), as a result of which a winner and a loser are determined. If after two arenas the score is 1-1, then a third game is held—which will be generated by the players themselves using the attached map—FULL RANDOM (random races and heroes; the battle must take place on neutral ground, gold must be set as a bonus). The tournament will be conducted according to the Olympic system (single elimination). Then the winner moves to the next round, and experience is added to the hero that they received directly in battles during previous stages (i.e., base 20000 + experience gained from all previous stages). And so on until a winner is determined. Each player will be assigned a place in the final table; if the place is not clear initially, additional games will be held.
The number of participants is limited: 32 people.
The tournament will take place in 5 stages (first stage, second stage, quarterfinals, semifinals, finals).
The application should include an ICQ number for contacting opponents.

1. Race Draw:
• each player in a pair crosses out 3 races for the other (one race is crossed out alternately, starting with the red player; it is possible to cross out the same races for each other), which they forbid from being used against them;
• in the 1st game, participants choose any race from the remaining 6 and any hero from the list of allowed heroes, notify the organizers of their choice (they do not need to notify the opponent) and play the game with them;

View the list of allowed heroes. >>

• in the 2nd game, the race you played in the first game is added to the forbidden races (by choosing it, you again may not notify the opponent of your choice);
• if participants chose the same hero for one game, this hero remains with the blue player, and the red player chooses another hero without notifying the blue player;
• the draw must be conducted in advance and you must tell the organizers who you will play in both battles, as well as specify the deadline by which the save must be made, at least 24 hours. This is necessary for the timely generation and sending of saves to you.

View an example of the race draw. >>

2. Gameplay:
the red player receives a save from the organizers; then, alternating turns, players move across the map and level up the hero, buy artifacts (creating and using combined artifacts is forbidden>), technology, magic spells, and an army (tip: buy the army at the last moment). Turn time is unlimited, but the map's expiration date is 2 weeks (though a week may be enough), then the red player chooses an allowed battlefield and stands on it>, notifies the blue player, passes the turn, and the blue player attacks them>.

View allowed terrain types where battles can be conducted. >>

Then the battle proceeds in normal mode. In the second game, red becomes blue, and blue accordingly becomes red. After the battles end, the winner must remember the amount of experience received for the battle. If a third battle is necessary, the one who was red in the first game remains red.

In cases where both heroes die as a result of the battle or a stalemate occurs (for example, if one player has 100 dwarves left during the battle and the other has 1 fly, and the 100 dwarves simply cannot catch the fly), both participants are credited with a draw. If this happened in the 1st or 2nd round of the game, then the 3rd game is not played.

3. Next, you write a report on victory/defeat, which must state: who played against whom (nicknames), who won, and the amount of experience received in battles by the winner. If a tournament participant wins technically, they are awarded 20.000 experience points. It is mandatory to make saves before the final battle and after it, and keep them until you are sure your game has been counted.

4. Players must play fair and respect each other. Using cheat codes is forbidden. Opening saves before the end of the match is not allowed. Opening the map in the editor during the game is, of course, permitted. A match is considered finished when one player has completely destroyed the second, which must be confirmed via ICQ. Only after this is it permitted to open saves.

5. The tournament organizers reserve the right to make any changes and additions to the rules during the tournament.

6. Based on the results of the tournament, all participants are assigned a place in the table; therefore, there will be additional games (to determine placement in the table).

7. This tournament is official; rating will be credited for it (the person responsible for the rating is Mr. Raper), and a medal under the avatar will be awarded to the winner.

8. Reports of played arenas should be left here with a note that the game took place as part of the "Will and Reason" tournament.

In this thread, you should leave applications for participation (according to the template), as well as ask questions about the tournament rules.

I remind you of copyrights: this map is the result of many days of work by Mr. vbn; copying it for use in other tournaments is permitted only after permission from vbn.

Tournament results can be viewed at the link.

Attention!!! The arena file was replaced on 20.03.08, 13:10 (thanks to Mr. Dirty_Player; the bug consisted of the unplanned availability of the Book of Earth).
Attention!!! An arena file arena_hw2.zip has been posted with exclusively cosmetic changes (fort added, unnecessary pointers removed, etc.), 25.03.08, 01:30.

Attention!!! An arena file arena_hw3.zip has been posted for second-round games (and games to determine 13th to 24th place) with the following changes:
• suppression sphere is unavailable;
• cloak of renunciation is unavailable;
• blade of Armageddon is unavailable;
• cost of magic spheres increased to 15000;
• cursed land replaced by sand; all Full Random games are played on sand;
• no viewing spells that could be used to determine which artifacts the opponent acquired.
09.04.08, 20:30.[/B]
#66
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2 vbn. Wow, you figured out the winning tactic really quickly. Respect. Let everyone else rack their brains.
In reply to Nagan-4
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#67
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• In the 1st game, participants choose any race from the remaining 6 and any hero (except heroes from campaigns).

Of course, everyone understands that we are talking about heroes like Jelu, etc., but if someone takes Crag Hack or Gem, I have the right to demand that they win, and no one can prove that I am wrong... well, no one.
And what is so dangerous about Roland or Boragus, for example?

Otherwise, it turns out like the famous phrase: we say Lenin, we mean the party, etc.
There is no need to imply anything. No need!

Dear organizers, I have a huge request: please write a list of prohibited heroes so that there are no misunderstandings!
In general, I suggest allowing all heroes! All of them! Who is in favor?
In reply to Dirty_Player
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#68
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Dirty_Player;168228
Of course, everyone understands that we are talking about heroes like Jelu and so on, but if someone takes Craig Hack or Gem, then I have the right to demand a victory for them, and no one can prove that I am wrong... well, just no one.
We will fix this.

Based on requests from participants, as well as other considerations, it was decided to remove the viewing spells, which allowed players in the first round to determine what artifacts their opponent had acquired.

I apologize, but I had to upload the map again. Please re-Download the map here: here or in the first post of the thread.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to Dirty_Player
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#69
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Dirty_Player;168228
but if someone takes Kreg Hack or Gem, then I have the right to demand that they win, and no one can prove that I am wrong... well, just no one.
And what is so dangerous about Roland or Boragus?
In general, I suggest allowing all heroes! All of them! Who's in favor?
with the current changes, there isn't much difference between the heroes; you can take down Kreg and Tazan, they haven't been popular on arenas for a long time :D
as for the other campaign heroes, Gelu – it doesn't make sense against a human player; he isn't as strong in this tournament as he is against AI in campaigns, and it's also expensive; it's better to cast two spells instead, not to mention spending resources on a mage. Even in campaigns, I couldn't transform everyone due to money problems, so I don't think people will benefit from allowing them.
to make other heroes stronger, you need to play TE:D seeing Nagas and Death Knights with 150 health points :smile54: (or even more, 150 is very easy), it’s hard to resist playing Tamika and Fafnir;)

Added after 12 minutes
vbn;168245
I apologize, but I had to upload the map again. Please ask those who have already downloaded the map to do so again here
it's okay:) thank you! On the contrary, it's nice when organizers strive to improve their tournaments by listening to the opinions of most players, rather than stubborn fools with an inflated ego sending everyone away with their ideas, so I don't mind spending 1 second and downloading the map again:smile20:
In reply to AndreyALN
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#70
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invisible;167229
invisible (blue, Barbarian, Crag Hack) def Kamikaze (red, Tower, Nila).
The opponent was puzzled that he wanted to blind the bears in the first round, but it was written that it wouldn't work :smile32:. Bug or not, who knows, but it wouldn't have helped anyway.
Kamikaze;167261
Confirmed...blindness probably wouldn't have saved him, but still. After the game, I loaded the last autosave and attacked Nela with Crag, and the blindness worked for a round or two!

I looked at the save and found the following.
Blindness only starts to affect Crag Hack's army when he removes the "Sign of Courage" artifact (adds 1 to morale).

Maybe this is an unknown bug, or maybe it's a feature not mentioned in the manuals (programmers have a sense of humor and are sometimes capable of such things), but the situation is clear.

Added: by changing the heroes' races, I tested "Sign of Courage" on a completely different map.
Blindness still doesn't work.

Until the circumstances are clarified, to avoid controversial situations, I recommend not buying this artifact at all. Fortunately, there is a replacement for it.

Added: and why didn't I read FizMig right away? It turns out that everything has been known for a long time. I quote:
"Sign of Courage". Increases Morale by 1. (In addition to increasing morale, it gives all your troops immunity to mind control spells, both positive and negative - this is most likely a bug in the game, because the help file doesn't say anything about it).
Therefore, in the current arena round, we prohibit the use of the "Sign of Courage" artifact in battles.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
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#71
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vbn;168789
Due to this, in the current arena round, we prohibit the use of the "Sign of Courage" artifact in battles.
Oh well, they banned the trick :D
Actually, it's a well-known fact; it's even mentioned in the artifact's properties in WoG.
In reply to Dirty_Player
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#72
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Ugh, they banned that trick.
Actually, it's a well-known fact, and it's even mentioned in the artifact's description in Warlords of the Gate.
You could have shared your knowledge instead of making the host rack his brain over this. He already has enough work to do. And it wasn't a trick; it was a bug, and the rules seem to prohibit using bugs!
Я ламер и играть не умею, нах!:smile33:
#74
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2 Dudge. I can't seem to get in touch with him. I'm ruling out Conflux, Fortress, and Stronghold. Send me a message on ICQ and let me know which castles you're ruling out.
In reply to Nagan-4
#75
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2 Dudj. Waiting for a response. Either on the forum or in the game.
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#77
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For the quarter-finalists, this round is extended until the end of this week, including April 20, 2007.
In reply to Аделаида
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#78
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Pair Nagan-4 vs vbn. 2 games played, score 1-1.
Pair Alex_R vs Dudge. 0 games played, score 0-0.

Today, the esteemed Adelaide will compile the list of semi-finalists,
as well as the list of pairs competing for 7th-12th place.

We can't wait any longer, so in the aforementioned pairs, the contenders for a spot in the semi-finals due to technical wins are vbn and Alex_R.
The last chance to play is given until 24:00 on April 24, 2008.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#79
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Semifinals!!!!!!!

1. Alex_R vs Dirty_Player
2. vbn vs Raper
3. Деконминатор vs Rhox

The semifinals will take place from April 25, 2008, to May 3, 2008, inclusive.
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#80
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Hooray!!!! The tournament is over, congratulations to the winner Rhox!!!
As a sign of victory in the "Will and Mind" tournament, he will receive the "Golden Winner's Cup" award to be displayed under his avatar.
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