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I was thinking... if in Heroes 3 there were two upgrade paths (improvements) in different directions for each creature, like, for example, the Griffin, which doesn't have any special properties, could be upgraded to a Royal Griffin, which would then retaliate against all attacks, or to a Battle Griffin in armor, which would therefore have 1-2 more attack and defense than the Royal Griffin. On one hand, this would be awesome!!! Depending on the enemy, you could upgrade your Griffins to the necessary type, but on the other hand, how would you deal with mixing them... that is, you could have both types of upgraded Griffins in your army, "oh well..." - I thought.
Then I started thinking... and... my head is about to explode! :eek:
Because then you would have to remember the properties of ALL units! :smile35:
Roughly speaking, the un-upgraded units have no properties, but the upgraded ones have twice as many! And then you attack an enemy, and you don't know what upgrade level their creatures have (I'm talking about the moment when you're about to attack).
When you only have 1 upgrade path, you know your own strength and the enemy's strength, you can assess the risk and take it, but when there are 2 and you have to choose!!! Kill me - I can't handle it! Don't you think about it before attacking an enemy and assess the strength of both sides? I do... and I would have to remember 8 * 7 * 2 = 112 (not counting the confused and freely roaming ones). 112 - that's so many, I had to count it on a calculator))) I'll definitely explode if I have to remember all of that... :confused: And risk every time I attack an enemy?! NO! :mad:
Okay, I'm done now)))
So it's better to have less and simpler than many, stupid, and ugly!
Heroes 3 rules!!! :smile01: