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vbn (red, Rampart, Kirr, Kirr) def Blackpoint (blue, Castle, Tiris, Tiris) 2SM4d(3) 144
1-1-1: Kirr, level 3, base skills: Earth + Tactics, 4 heroes.
1-1-5: Kirr, level 5, hidden stash of Dryads.
1-1-7: 6 levels in the Stronghold, Tiris, level 3, cavalry without a Stronghold, +1000, Undead Shield.
1-1-2: Conservatory for 1 Angel, lost a Unicorn.
1-2-5: Hidden stash of Unicorns (lost another Unicorn), attack on 20-49 Liches.
Attempt to capture the 2nd hidden stash of Dryads + Hive guarded by elite Liches. Kirr placed 5 Unicorns 1-1-1-1-1 + 1 Angel + Dryads, and with advanced Tactics, didn't reach the Liches, but the cavalry got mixed up. As a result - a complete defeat, only 4 Dryads remained.
1-2-6: 2nd hidden stash of Dryads. Visiting the Hive, 5 x 9 Flies. Complete defeat, retreat to the Castle, 19 Flies remained, nothing to fight with.
1-2-7: Kirr runs to the Hive again, no Castle, +1000, the opponent has cavalry in the Castle.
1-3-1: The Hive was finally captured (6 Vipers) with 2 Unicorns and 3 Dryads from the hidden stashes.
1-3-2: Kirr gains experience in Earth, replenishes mana in the Castle.
1-3-4: Armor +5 to Strength, Municipality, developing a secondary resource, the economy is improving.
1-3-5: Everything is fine with gold. Kirr has 6 Vipers + 6 Unicorns + 14 elite Elves. The Dragon Shield was taken from the Nagas +3 attack + 3 defense. Kirr dives into the 2nd portal and ends up 2 squares away from the blue capital.
1-3-6: The blue capital fell, the main hero was far away, and only 20+ Pikemen, 8 Swordsmen, ~5 Monks remained in the Castle.
1-3-7: Minimal Naga bank and return to the blue capital, Castle in the capital.
1-4-1: Secondary resource - Conflux, Naga bank for 4 Nagas, buying the blue's growth.
1-4-2: Kirr dives into the 2nd portal - swamp. He's moving. Horde of elite Minotaurs. Divine Armor.
1-4-3: Tiris is moving towards the capital, Kirr rides a Centaur in it.
1-4-4: Kirr is 5 squares away from Tiris, Tiris is even further from the Castle.
Kirr level 14, 31916 experience, 10-13-5-6, skills: Marksman + Logistics + Earth + Tactics + Water, 11 Unicorns + 6 Vipers + 4 Champions + 78 Captains + 42 Halberdiers + 6 Fanatics + 24 Archers.
Tiris level 10, 15854 experience, 11-12-2-2, skills: Leadership + Air, advanced Tactics + Wisdom, base Logistics, 7 Champions + 5 Swordsmen + 36 Archers.
Tiris runs away from Kirr towards the capital, opens a can with 4 Angels - too tough; surrender.
Thank you for the game.