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What skills does an Inferno Hero need?
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18 years ago
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Light is needed for mass Haste and Blessing, and not much else... plus, Haste is taken not from the guild, but from the Speed Magic perk.

Added 1 minute ago
+ 2Ghost Have you tried Inferno under mass Blessing? With their spread, it's very effective... the problem is that Light rarely drops.
In reply to _Prizrak_
18 years ago
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_Prizrak_;157829
I don't see any point in developing Light magic at all: firstly, there are no Light spells in the guild, and secondly, isn't the general attack speed boost enough for you? In my opinion, Darkness is the best for Demons!!! Mass haste, then something else (forgetfulness, slow), and it's just great))...
It has already been mentioned here that Divine magic is perfect for Demons, and that's true. And if it happens that the guild gives you Divine magic, a Light spell drops, and you also have a couple of other spells from that school, then you can consider being a Light Demon. Or do it in the campaign for Agrael, where there are plenty of Elven towns, and therefore, plenty of spells.

Darkness is good for a Demon, no doubt, but it can drop quite late. Sometimes I don't develop magic at all for a Demon, I just rely on a surprise attack and mass haste from the attack, and I try to get a ballista, almost not using gating. As a result, at fairly low levels, I get a quite powerful and fast attack. (by the way, instead of surprise attack, you can also take sharp mind, especially if we are developing Darkness; make mass confusion/slow/haste/weakness the first custom spell – it's very effective)
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18 years ago
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the problem is that Light rarely drops.
That's what I'm saying, why waste time hoping for a 2% chance of Light... it's easier to reliably get Darkness and solve all the problems...
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind;157835
Either do it in the campaign for Agrael, where there are plenty of elven cities, and therefore, plenty of spells.
I disagree here. In his campaign, you have few units, but the enemy has many (at least, that's how it was for me), so I find darkness more appealing there.
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18 years ago
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Well, I don't think anyone will appreciate my choice... but I'll try to explain each "questionable" skill, so:
1) Logistics, how can I do without it? I've always loved and still love moving quickly. Here, I take pathfinding and fast gate opening, and of course, surprise attack (it comes in handy sometimes).
2) Luck always favors demons. I can't imagine a demon without luck; they have very low defense, and you need to quickly eliminate the enemy army... I'll definitely develop soldier's luck and wide gate opening further... and I'll tell you about the third one later (for intrigue, like :D).
3) Again, everything is predictable! Attack... without it, demons aren't demons.
Here, the options diverge into two slots... I'll tell you about the third one later:D.
In general, it's best to take battle frenzy and magic speed, but I'm not too worried about them, and everything is fine anyway.
4) Now, the fun begins! Chaos five times! Yes, exactly this stupid chaos, which has a 10% chance of appearing and which many people think is useless.
In it, I develop lord of fire and cold and... tempting flame. This is one of the most useful abilities, and cold is needed for the third slot in attack: cold steel (I don't really understand how demons have cold steel, but the main thing is that it adds 10% to the damage).
5) So that our demon lord doesn't look like a disgrace in the school of magic of Chaos, we take enchantment or erudition (if we're lucky and it appears, we take it... I would never take it if it didn't increase my strength skill by 8).
In general, I take wisdom with secret knowledge (even if it only increases the number by 2 and maybe transfers some useful spell) and explosion (or whatever it's called) of corpses - a very cool ability... especially with the lord of fire, because affected targets also receive -50% defense, which is pretty good, don't you think? (When I used it in a battle, my friends thought I was a crazy maniac)... and I almost forgot... enchantment opens the third slot in luck - lucky enchanter, so secret knowledge is very useful.
Now I'll tell you about all the pros and cons of this hero development tactic.
The pros, as always:) :
1) Chaos magic itself is not bad... of course, the demon won't become a true Chaos lord (don't say that Argil became one:D) and won't deal such colossal damage, but the demon also has good combat parameters (mainly attack... or rather, only attack:) ) and chaos will be a good addition. Besides, the basis of my tactics in battle is not the damage from spells, but from the same fire ball reducing defense (I pray that they give it to me:smile16: ).
2) The army gets a huge bonus from hellfire and cold steel... it's a pity that some people think it's useless or not very useful (someone said that it deals less than 100 damage, you know, if you pump up the magic skill normally + various artifacts, it will be terrible, and besides, when hellhounds attack in 6 cells, they hit with luck and set fire to 3-4, depending on luck, so the damage will be severe). In general, the skills are not the strongest, but they are not useless, and since our hero has a lot of mana and blows up corpses like crazy, that's a good plus:eek:.
Of the main skills, I try to pump up gates as soon as possible, soul thief, and, of course, hellfire... as for the mark of the cursed, I don't know... I think it's a useful ability, but it doesn't impress me personally.
In the end... I probably went on a bit too long:), Please don't criticize my nonsense too much:D and don't lower my already low morale:). That's all.
18 years ago
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2 TonyMontana
Well, it sounds quite convincing overall. You're making a good point. This approach could be used to level up for a long game, as it requires a lot of levels to put all of this together. But no matter what you say, dark magic can be more useful at this stage of the game. Some kind of debuff can easily compensate for the lack of defense of a demon. The Fire Lord will be especially useful against tough opponents (humans and dwarves). Even though 3 dwarven creatures have immunity to fire, the Fire Lord still affects them, as far as I know. And reducing the stats of Yargle and/or dragons is very, very cool... Humans, on the other hand, don't have such well-protected creatures, but their hero adds a lot.

P.S. In general, I think it's quite logical to increase the demon's defense, as the chance is not small. Learning the Stone Skin perk there... And if you're lucky enough to also learn Darkness and Weakness from there, then demons will also become tough.
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18 years ago
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forget about Stone Skin :)
defense in itself and fighting to the last with the opening of the gates – that’s the strength :)
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18 years ago
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well, if you're going to pump up defense, I think you should learn reflection, fiery retribution, and choose any remaining skill (I usually take resilience).
IMHO, I just like Hellfire:D and with its effect on counterattack and the huge number of troops due to opening the gates, you can do a lot of good things..
But defense doesn't fit into my hero's development:D
In general, the optimal skill development for a demon looks like this:
1) Logistics and surprise attack
2) Luck: wide gates of hell and magic resistance
3) Dark magic: everything is useful:D
4) Attack: devilish strike + magic of speed
5) Defense: stone resilience + evasion or reflection
In general, I like the development described above:D
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18 years ago
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magic resistance
This is only against a mage, not against everyone;)
Attack
What about tactics? I would choose it instead of Devil's Strike.
5) Defense
You won't have time to level it up anyway, so I would keep the first 4.
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18 years ago
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Of course, reflecting damage against a mage is obvious...
As for tactics, I don't know... I honestly don't know. Devil's Strike + Curse Mark in a duel has saved me many times from golems and vampire griffons. The main thing in attack is to upgrade magic speed.
If I set the defense to 5, it doesn't mean it's the last one in the upgrade... it might not even appear at all, although the percentage is quite high, or it might be there from the very beginning (Marbas).
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18 years ago
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defense 5) - this doesn't mean it's the last one to be upgraded.
Do you want to swap defense for a perk from the first four? Interesting, which one?
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18 years ago
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Change it to whatever you want...
What's the problem here? Let's say you got Wizardry, Chaos, Defense, and something else on a level. You take Defense... In general, it's better to acquire these 5 skills as quickly as possible based on your level and then start developing them. Mostly, it all depends on what level you get them, not when you decide to "take" them.
In reply to TonyMontana
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18 years ago
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TonyMontana;165451
It’s generally better to acquire these 5 skills as quickly as possible and then start leveling them up. Mostly, it all depends on what level they become available, rather than when you decide to “take” them.
Yeah, that way you’ll constantly be offered useless skills, and it will be difficult to develop your character the way you want...
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18 years ago
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I also think it's necessary to know the final build in advance, both before and during the game, and to aim for it (rather than improvising as you go). If I want to develop only 4 abilities, then there's no need to take the 5th one, even if it becomes available. And I should max out those 4...
But in your opinion, Tony, should I develop whatever ability appears first?
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18 years ago
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What if I suddenly feel like choosing Luck as a skill to develop (just because I want to)? Am I supposed to wait until it appears? By the way, the chance of a defense skill appearing is equal to the demon's Luck stat. I've listed the necessary skills for a demon to play optimally. All five of these skills can be developed to a decent level. If you're playing on a small map, you physically won't be able to develop all five skills, regardless of whether you want to or not.

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