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Well, I don't think anyone will appreciate my choice... but I'll try to explain each "questionable" skill, so:
1) Logistics, how can I do without it? I've always loved and still love moving quickly. Here, I take pathfinding and fast gate opening, and of course, surprise attack (it comes in handy sometimes).
2) Luck always favors demons. I can't imagine a demon without luck; they have very low defense, and you need to quickly eliminate the enemy army... I'll definitely develop soldier's luck and wide gate opening further... and I'll tell you about the third one later (for intrigue, like :D).
3) Again, everything is predictable! Attack... without it, demons aren't demons.
Here, the options diverge into two slots... I'll tell you about the third one later:D.
In general, it's best to take battle frenzy and magic speed, but I'm not too worried about them, and everything is fine anyway.
4) Now, the fun begins! Chaos five times! Yes, exactly this stupid chaos, which has a 10% chance of appearing and which many people think is useless.
In it, I develop lord of fire and cold and... tempting flame. This is one of the most useful abilities, and cold is needed for the third slot in attack: cold steel (I don't really understand how demons have cold steel, but the main thing is that it adds 10% to the damage).
5) So that our demon lord doesn't look like a disgrace in the school of magic of Chaos, we take enchantment or erudition (if we're lucky and it appears, we take it... I would never take it if it didn't increase my strength skill by 8).
In general, I take wisdom with secret knowledge (even if it only increases the number by 2 and maybe transfers some useful spell) and explosion (or whatever it's called) of corpses - a very cool ability... especially with the lord of fire, because affected targets also receive -50% defense, which is pretty good, don't you think? (When I used it in a battle, my friends thought I was a crazy maniac)... and I almost forgot... enchantment opens the third slot in luck - lucky enchanter, so secret knowledge is very useful.
Now I'll tell you about all the pros and cons of this hero development tactic.
The pros, as always:) :
1) Chaos magic itself is not bad... of course, the demon won't become a true Chaos lord (don't say that Argil became one:D) and won't deal such colossal damage, but the demon also has good combat parameters (mainly attack... or rather, only attack:) ) and chaos will be a good addition. Besides, the basis of my tactics in battle is not the damage from spells, but from the same fire ball reducing defense (I pray that they give it to me:smile16: ).
2) The army gets a huge bonus from hellfire and cold steel... it's a pity that some people think it's useless or not very useful (someone said that it deals less than 100 damage, you know, if you pump up the magic skill normally + various artifacts, it will be terrible, and besides, when hellhounds attack in 6 cells, they hit with luck and set fire to 3-4, depending on luck, so the damage will be severe). In general, the skills are not the strongest, but they are not useless, and since our hero has a lot of mana and blows up corpses like crazy, that's a good plus:eek:.
Of the main skills, I try to pump up gates as soon as possible, soul thief, and, of course, hellfire... as for the mark of the cursed, I don't know... I think it's a useful ability, but it doesn't impress me personally.
In the end... I probably went on a bit too long:), Please don't criticize my nonsense too much:D and don't lower my already low morale:). That's all.