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Once, I defeated half of Vittorio's army with Anwen in a duel against 4 alt-drakes... any questions? ^_^
Psionic
18 years ago
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TonyMontana especially, the Prism Breath is terrible, and the initiative... :) black dragons might not even get a chance to attack. and building these black dragons is almost impossible, it's very expensive... it's much more important for an Elf to build upgraded dragons than for a Warlock to build his own upgraded ones...
regarding Prism Breath: you need to know how to use it, then it will be a formidable weapon. lately, I usually choose these dragons as upgrades.
TonyMontana
18 years ago
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2Psionic Isn't it more important for the Elf to build his improved units than to use Teleport? Have you heard about the combo of black dragons + Armageddon = death to enemies? ...and the fact that they won't be able to move around is irrelevant. I agree that Crystal Dragons have plenty of Initiative, but their Prismatic Breath doesn't always work (unpredictability is bad). Also, the ability of Red Dragons is influenced by luck, and the damage is significant + counterattack. In my games, the monster level reaches either 4 or 7, so I have enough time to build everything.
Psionic
18 years ago
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I haven't heard anything about the combination of Chaos Dragon and Armageddon.
And I haven't seen warlocks actually use it.
Besides, you don't always see black dragons.
Red dragons are good, with their skill.
But you're definitely underestimating the elf dragon.
Initiative is probably the most important parameter for a unit.
The fact that the damage is a little less isn't that important.
Luck also affects Prismatic Breath, and it has a very strong influence, just like with red dragons.
You can make it so that this ability always works and even at the maximum distance, that is, at 5 cells.
The only randomness will remain in the direction of the lightning, but you can also control this process by choosing the right direction of the attack.
Полосатая
18 years ago
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It seems like you're having a debate... Crystal Dragons can attack three squares, or they can attack just one... Simply attacking two squares isn't as risky:rolleyes:. But I see the advantage of Crystal Dragons in a duel against Ossir, who uses tactics – they can eliminate archers without being targeted by Ents, whereas Emerald Dragons can't do that. Maybe, in the game, it's better to use tactics with Emerald Dragons to make it easier to kill archers. But Crystal Dragons can eliminate a large group, but so can, for example, Erls, and they will always attack in a chain, while with Crystal Dragons, everything depends on luck. Therefore, if you want absolute abilities, you need Emerald Dragons and tactics. If you're lucky, you can use these instead.
ValgallaWolf
18 years ago
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2Psionic Isn't it more important for an Elf to build their improved units than to use Teleportation? Have you heard about the combo of black dragons + Armageddon = death to enemies? ...and the fact that they won't be able to get there in time is irrelevant. I agree that Crystal Dragons have plenty of Initiative, but their Prismatic Breath doesn't always work (unpredictability is bad). Also, the ability of red dragons is influenced by luck, and the damage is significant + they retaliate. In my game, it either reaches level 4 or level 7 for the monsters, so I have time to build everything.
WHERE IS THE MENTORSHIP IN THIS POST? FIND IT, AND I'LL GIVE YOU A CHOCOLATE! IF YOU DON'T FIND IT, I'LL DROWN YOU WITH MY OWN HANDS.
Snowball
18 years ago
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The most dangerous 7th-level creature in the game is the Imp and Crystal Dragon. If you max out luck to 4 points, Prismatic Breath will consistently hit at least 3 targets, making it a very powerful ability.
In general, mentoring is either already banned or will soon be banned in official tournaments. Against a left-aligned hero with Stalkers, a rain of arrows works well, especially if enchanted. They can't hide from it in invisibility. Or you can give the Druids to your second hero, split them into 7 stacks of 1, and take them out with Hunting Arrows. In general, there are options against Warlocks.
I don't know - it just seemed to me that our Tony, who is from Montana, is either simply drunk or doesn't understand the game? (no offense)
Snejok (is it okay to call him that? It seems like someone already did. If not, just say so) and Psionic are right: one of the most dangerous units in the game is the Elven Dragons, regardless of their tier. Initiative is a serious thing. And HP is secondary... You can also call the Phoenix a very bad unit of level 7 because it only has 150 HP, right? But often, these "weak" birds attack 2-3 times with morale before the enemy's turn... The same goes for ID and ChrisD. Especially under Wing. In general, Sylvan is the most "area-of-effect" race. Dryads, Dancers, Dragons... Three units attack in an area. And with a probable triple damage. And with insane initiative. In short, they need to be crushed like trains while they are still small...
TonyMontana
18 years ago
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Moderated: OFF-TOPIC in the message
Okay, the argument is a bit weak... I expressed my opinion. I don't understand why the reaction is so strong?
2Mdance Hmm... it's not the first time I've heard insults from you... but whatever, I don't have principles.
What does the Phoenix have to do with it? Its strength is not only in initiative. It seems to resurrect, right? Or am I so stupid that I even confused that?:eek: What's unclear here? I said that Prismatic Breath is unpredictable. Even if your luck is 10, there's always a chance that it won't work...
I've never heard that Imps live shorter than Cyclops; quite the opposite, they die quickly...
oxygen_hl
18 years ago
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I felt like getting involved.
Prismatic Breath, Resurrection, attacks... What's the point of all this? Why is the Emerald Dragon better than the Black Dragon: you buy an Elf, teach it Regeneration and Haste, max out Light and Defense skills. At level ten, with 5-7 Emerald Dragons and a few Yellow Druids, it will sweep across the map like a whirlwind. Regeneration and Haste on the Emerald Dragons, and then just wait in a corner.
Simple mathematical calculations show that the dragons will have an initiative of 29.4, not counting potential morale. This will allow them to regenerate approximately three times per turn against almost any enemy (like the Black Dragon, for example).
On easy neutral maps, Yellow Druids restore mana to the hero, and the cycle is complete. There are no losses, and it's impossible to kill it because even if the enemy is stronger, it will always teleport home thanks to the first turn of the dragons.
That's the picture. For the final battle, dragons are also useful, but when clearing the map, there are almost no equals to them in terms of regeneration.
Snowball
18 years ago
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I just don't understand where ID will get 29.4 Initiative. Their maximum Initiative under acceleration is 19. And where does Ilfina get that Initiative on level 10, if it's practically impossible to build regular dragons before the 3rd week, let alone upgrade them. It's impossible to say definitively which of the upgrades is better; they are all good in their own way.
TonyMontana
18 years ago
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Finally, a sensible answer. Well done! I also don't understand... it's just impossible to build a level 7 structure in the second week, especially when they are emerald...
A question for everyone (probably a stupid one too), when a Haven hero uses the "Rain of Arrows" spell, enchanted with, for example, "Ice Bolt," and the hero has the "Spellcasting" skill... So, will he move forward on the ATB scale when using this skill along with the spell?
How does Ilfina get an Implosion Dragon (ID) at level 10 if it's practically impossible to build regular dragons before the 3rd week, let alone upgrade them?
It's very simple. First, one hero levels up and clears the map. Let it be Ossir, Vinrael – whoever. In the third week, dragons appear with a castle (this happens even on random maps at almost any difficulty level). In the fourth week, Ilfina leaves the castle with 4 dragons, quickly levels up the necessary skills (mana is available, defense is easily achieved – since it's 10%), and in the fifth week, she gets three more dragons, already being around level 10-12, or even higher – these are the conditions I described, verified by repeatedly playing online with random map generation (RMG) on large maps with or without metro. If the map is rich or the castle has some initial buildings, dragons can appear as early as the second week, so all of this will start even earlier. Snowball;164564
I still don't understand how an ID can have 29.4 initiative. They have a maximum of 19 initiative with speed acceleration.
This isn't even math; it's arithmetic. Expert haste is 40%. Weight is another 100%. Therefore, the initiative of the dragons, considering the constant weight, will be: 14 * 1.4 * 2 = 39.2 (I think I initially put the wrong number for the weight, some kind of mental confusion happened). Snowball;164564
It's impossible to say definitively which upgrade is better; they are both good in their own way.
I agree. It's like damage range. Either 1-5, or 2-2, but in this case, the numbers represent tiles and only luck affects them. It depends on what you prefer and who you are playing against. It's just a matter of preference.
Yes, I almost forgot. It's not necessary to upgrade the dragons immediately, as the initial leveling will be done on relatively weak neutral creatures of level 6 or lower, and not casters. Four green dragons are more than enough for them. And then you can return to your castle and send troops in a chain, upgrading them all at once. Of course, no one starts with Emerald Dragons right away; we're not Rockefellers, after all
oxygen_hl
18 years ago
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Here is a replay; take a look at what the Ilfina I described is capable of. This is at level 15.
In principle, if raising the dead is studied somewhere or given as a guild ability, then all of the above can be done with a group of 30-50 archers and a group of sprites. (Ossir levels up Blood Bond in a maximum of 7 levels). But only against HIGH-INITIATIVE NEUTRAL creatures, because you might fail and not have time to raise the dead. However, early game, they move calmly. In principle, the number of creatures is not limited by anything, except for the fact that I didn't have a cart at that time. Sprites are best used as a screening unit due to their initiative. All replays are from a random map. Second week. Native archer growth from the castle.