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Which great ability do you like best for this class?
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18 years ago
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Here's the previous list as of version 2.1. Here's the list for version 3.0 (this takes into account not only the usefulness of the Special Ability, but also the usefulness of the means by which it can be obtained):
  1. Warlocks (the Special Ability is good, and the skills for obtaining it are excellent)
  2. Orcs (the Special Ability is excellent, although the upgrade uses a catapult, and I prefer a tent with a ballista)
  3. Demons (everything is very good, but it's unclear why a demon needs a Pain Lord)
  4. Elves (good Special Ability, with good upgrades leading to it)
  5. Dwarves (magnificent Special Ability, however, the upgrades leading to it are awkward)
  6. Necromancers (decent Special Ability, with good upgrades)
  7. Humans (weak Special Ability, but good upgrades)
  8. Mages (average Special Ability, below-average upgrades)
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18 years ago
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My view on the usefulness of super abilities: 1. Elves. 2. Dark Elves. 3. Necropolis. 4. Inferno. 5. Stronghold. 6. Fortress. 7. Academy. 8. Haven.
In reply to Amko
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18 years ago
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I really like the elven skills, both for the dark elves and the regular elves. :smile12: Necromancers... how to put it... I don't really play as them, and even against a good leader, Wail of the Banshee only levels the playing field, but I played with low morale, and that's very, very inconvenient...
Arcane Mastery - does it unlock all spells? If so, then I don't like it:smile27: by the time you get it, you already know everything:smile48: But if one hero has this skill, then all the others, if they have the "Scholar" ability... In general, then it's your choice. Otherwise, it won't be needed, unless you need a specific spell for fear.
By the way, what does the special ability for Knights do?
In reply to Полосатая
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18 years ago
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This ability is popular among the Elves and Dwarves! The strongest special abilities! IMHO.
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18 years ago
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I like the special ability of the Elves the most; this is considering that I always take Luck as a skill. :)
I also like the ability of the Dwarves - it's a relatively similar situation to the Elves. :)
It's not bad for the Mages - if every spell can be learned by anyone, then at a higher level... not everyone can. :)
The Warlocks are also good in their own way - they will hit harder. :)
The Necromancers are also doing well - I like good morale, and with bad morale of the enemy, the situation is the same as with good morale on my side. :)
It's okay for the Demons - you shouldn't wait by the sea... no, by the battlefield for the weather... no, for reinforcements. :)
They did a good job with the Barbarians - 500 points... that's like at least level 2 of Wrath. :)
The super ability of the Humans is designed for a narrow strike against a single enemy stack... but the strike will be significant. :)
Kitty
By the way, what does the special ability of the Knights do?
The special ability of the Humans increases the damage of "Vigil" by 3 times. :)
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18 years ago
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The Elves have excellent luck, and the Necropolis faction also has good luck.
In reply to Nevil
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18 years ago
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I like the Elven Special Ability the most; it works flawlessly in all situations. I always try to get Luck in Heroes of Might and Magic V; it's a good skill!
The Dwarven Special Ability is second best, but it's not as good. With the Elven one, you defeat everyone faster, and you take less damage. So, it's a skill with a double effect.
The Human Special Ability is the worst; the effect is clearly too weak!
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18 years ago
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off-topic

It's interesting how the topic was on page 4, and as soon as one person wrote something, everyone became active. I sincerely apologize... I'm just feeling proud)).
18 years ago
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In Heroes of Might and Magic III, the path to Combat Alchemy (CA) has been significantly improved. However, I prefer to get "Readiness." With large armies, 3 hand-to-hand attacks instead of one don't make much difference. Plus, you have to spend time setting up the watch during battle. I rarely set it up.

For Necropolis, CA is twice as useful if the enemy has "Empathy" skill.

For Mages, CA allows you to not level up magic at all. Instead of 1-2 schools of magic, you can take something else. However, it will be bad for a mage with un-leveled magic if they are attacked before they get CA.
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18 years ago
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Everyone is criticizing the Crusader's Aura of Haven... I have a question – has anyone actually tried using it in battle, or are most people just judging it based on the skill description in the manual? Maybe if you test it thoroughly and thoughtfully, looking for possible applications, you might find something useful. After all, the path to obtaining the Crusader's Aura in 3.0 is very easy, and it's tempting...
18 years ago
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IMHO, people are strong enough even without СА.
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18 years ago
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I was just thinking about the same thing. By level 28, a Knight will be killing 4.5 dragons instead of 1.5. Does "Vigilance" affect counterattacks? If so, that's quite powerful...
And mages are often underestimated. Their super ability gives them all the magic skills at the expert level, after which you can safely forget all the magic skills and pump up something else instead - defense, for example, so that the troops take less damage while the hero destroys enemies with magic.
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18 years ago
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I'm completely for the Dwarves (although leveling up with them is difficult, but still...).
Then, the Elves, and in third place, Inferno... the rest are on the same level, except for the Knight, who is a bit weaker, in my opinion.
In reply to Игрок
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18 years ago
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Player;155324
Everyone is criticizing the Order faction's special ability... I have a question - has anyone actually tried using it in battle, or are most people just judging it based on the skill description in the manual? Maybe if you test it thoroughly, carefully search for possible applications, you might find something useful? After all, the path to the special ability in 3.0 is very easy, and it's so tempting...

:) it's a pity, but by right-clicking, you can calmly see who the Watch is on (and it's also shown in the log). Based on my experience, such high-level troops don't attack it or leave it for last (it's best to block it with some strong melee unit so it doesn't interfere too much).

in my opinion, they should make the special ability - General Watch (and even with a 1.5x or 2x bonus if someone thinks it's not enough :))

Added 1 minute ago
by the way, about 4.5 dragons :D

calculate how many dragons 200 master archers with True Accuracy will take down
In reply to Starhan
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18 years ago
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calculate how many dragons 200 archers with true luck will take down
10 black dragons:D
Impressive!
But overall supervision is too strong, even better than the skill of the elves. And it's already good, especially considering that on the battlefield, a knight will cast blessing a couple of times and then has nothing else to do. Let it stay as it was (especially a 2x overall supervision:eek:....)

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