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Posts from Discussion about Sylvan (Wood Elves).

4.2 (5 ratings)
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18 years ago
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Wow, you're amazing! How can Sorcery be higher than 70?!
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18 years ago
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yeah, maybe :)
in a long game, there were two things about Sar-Iss.
the power of the casters doubled, and the druids almost reached the limit of their magic, and they passed it on to me :)
plus, artifacts for knowledge and magic.
there were about 75 magic points, or 76...
hives with initiative around 30 - 4 per volley, and with the archer's dream, the hero, often almost one and a half times, shoots this barrage...
In reply to Psionic
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18 years ago
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Psionic;162580
yes, that's possible :)
in a long game, there were two things in Sar-Iss.
the strength of the casters doubled, and the druids almost reached the limit of their magic, and they passed it on to me.
plus, artifacts for knowledge and magic.
there were about 75 magic points, or 76...
hives with initiative around 30 - 4 per volley, and with the archer's dream, the hero, often almost one and a half times, shoots this rain...

Oh my:eek:
The Warlock is nervously smoking in the corner :) An interesting Phoenix would result from such magic :)
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18 years ago
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Uiu... I can just imagine this spectacle...
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18 years ago
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Well, I understand getting 50 spells (I've had that happen in very long games), but 75 seems hard to believe. What difficulty level were you playing on? And do you still have the save file for that game?
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18 years ago
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I remember having 27 attacks with Special Edition in a long game – the damage was very, very high. So, 70 skill points and ~30 attacks don't seem very serious.
I would really like to know other people's opinions on how to play against Dwarves if the main hero's maximum level is 20. That is, please write how to level up the main hero to level 20.
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18 years ago
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Personally, I think it's not a good idea to play as the Elven Archers against a Dwarf... but if you have to, you should try to kill him as quickly as possible...
Against a Dwarf, you definitely need a tactic (attack), and it would be good to have fire resistance (light magic...). I think that, in general, the best way to fight a Dwarf is to use summoning magic, so if you're sure the Dwarf won't go into Chaos and you have access to the corresponding spells, you can try taking a Dire Elf...
It's also good if you manage to take out the archers (you can even use dragons for this), position Ents around the perimeter in a defensive stance, cover the other side with a summoned Phoenix using enhanced spells from new Druids, and clone archers for yourself... that way, you might still have a chance.
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18 years ago
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That's interesting :)
Yesterday, I specifically played against the computer on a huge, resource-rich map as an Elf and didn't kill him until my main hero had explored the entire map.
I captured several Utopias, acquired many different upgrade items, and took several Silvan trees.
As a result, I got a hero of level 39 :)
with an upgraded summoning skill, and all summoning spells were in the spellbook.
In battle, about 100 druids passed on their doubled spell power, and it was barely enough to pass on at least as much knowledge as the hero had.
And in the end, I saw this thing :)
122 spell power for the Elf hero!
I saw a Phoenix, and not just him...
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18 years ago
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Phoenix probably single-handedly defeated the entire enemy army, right?:)
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18 years ago
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in battle, about 100 druids passed on their doubled magic, barely enough to transfer at least as much as the hero's knowledge.
and in the end, I saw this thing
122 magic points for an elf hero!
I've seen Phoenix, and not just him...
Did you somehow acquire them? Because 100 druids would only pass on 28*2=56 magic points. If the magic points from different stacks are summed up, then with
105 druids, you could get 13*7*2=182 additional magic points, as long as all 7 stacks are alive. And if it doesn't sum up (I haven't checked, I don't know), where did you find the Magic-Knowledge parameters of 66-56? No day without a boost?
18 years ago
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Psionic, why didn't you post the Phoenix's stats? :) It's interesting! Anyway, I calculated them myself, considering that the spell power is 122, and the level is 39: attack: 88 defense: 88 damage: 1220-1830 HP: 3960 There was probably also the "Lord of Magic" skill, which would give an additional +4 to magic, but compared to 122, 4 units is insignificant. Overall, it's a very powerful Phoenix! It could probably handle more than a dozen level 7 creatures... 244 elementals at once is also a lot. Raising the dead with 3900 HP, a shield with 7920 HP - no comments. Chaos would also do wonders with such stats. I wonder what damage "Divine Retribution" would inflict in a very large battle with such spell power?)) I think the count would be in the tens of thousands.
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18 years ago
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I ran around the entire map, visiting every possible upgrade location, even right under the computer's nose. Of course, I also maxed out my skills. Every time I had a choice, I chose to increase magic skills. There were quite a few libraries. I visited about ten trees of knowledge. It's a shame I didn't have enough to reach the level limit. I equipped myself with magic and knowledge artifacts, like a hedgehog with quills. As a result, I ended up with roughly the same amount of magic and knowledge. The magic transfer from druids doesn't stack; you need to group them together and transfer it only once. I had a little over a hundred of them. Regarding elementals: I had the "Fire Warriors" skill, so I could summon about 350 of them. By the way, I also had "True Luck" at the same time. The elemental barrage was simply devastating. The Phoenix had about 4000 HP and insane damage, so yes, it could easily kill an entire enemy army on its own. The hero's attack and defense stats were also around 50, so the Phoenix was simply terrifying. I haven't even mentioned another trick I could do: put "Berserk" on my own Phoenix. Its damage would become something around 9000... The "Hive" units with "Rain of Arrows" targeting 4 enemies had an initiative of, like, 40, or something like that. The damage was also off the charts... "Rain of Arrows" combined with "Wall of Swords" was something else entirely... The "Secret Crystals" on "Rain of Arrows" were just insane. And "Revenge" on "Rain of Arrows" wasn't just revenge; it was more like carpet bombing in response to someone simply looking at us the wrong way. I should also mention the "Mentor" skill in the education tree. With such a high level for the main hero, it's just an incredibly powerful skill... In general, try it out, just for fun, and see what potential our elves have in the long run
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18 years ago
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IMHO, I personally don't understand why it was necessary to explore the entire map when you could easily check it using the map editor. Of course, we confirmed that now, on this map, the spell power of an elf hero can reach 122 or even higher... but how often does the game actually reach that point? When playing against a human player, I've never encountered anything like that.
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18 years ago
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you mean education? If so, I think everyone should get it; it's essentially additional skills, and everyone needs them. An Elf, especially, should get Forest Lore; it's even necessary. But this is mainly useful on large maps where there's a chance of finding at least three sworn enemies.

Moderated: OFF-TOPIC in the message

2MANTIKOra
is this another one of your brilliant phrases? Maybe you could provide some commentary... besides, dragons are terrible, although Altgreid is probably better.
18 years ago
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I would never call them weak. They are quite agile, even if they are frail. Although, the elf's defense compensates for the lack of strength to some extent. And the prismatic breath is an unpredictable thing. With acid breath, you can reliably hit 2 cells, and therefore reach a hidden archer, but with prismatic breath, it's not a sure thing. Although, sometimes it works very well :) I think you need to choose based on the opponent.

Education for an elf is almost essential in a long game, IMHO.

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