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Posts from Walkthrough for the "Tribes of the East" expansion.

3.3 (3 ratings)
18 years ago
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Major Whirlwind, you, like me, probably chose the wrong course at sea. I ended up on an island with a demonic prophet. He sent me very far away. As a result, in a battle with an orc, only 24 spearmen survived. But in this battle, the losses don't matter. After the battle, the knight turned into a demon with an upgrade from level 3 and a new army. In the new army, there is one demoness. More than enough to take care of the cyclops (even two) that are blocking the way for those who want to join Sareth's demonic forces. After receiving the new army, I visited the demonic prophet, who asked me to get an artifact for him. I decided to return to the starting point to visit the fort and the mercenary camp. I discovered burning ruins of a knight's castle. I also visited the mentor. He also asked me to bring him an artifact. I couldn't, because during the upgrade, I didn't upgrade Sareth's climbing skill. The artifact turned out to be at the top of a mountain near the mercenary camp. What the eye doesn't see, the heart doesn't grieve over. This artifact wasn't even in the shop. But I bought a tome of dark magic. After improving the troops in the fort, I went back to the Dungeon for the artifact for the prophet. I also visited the arena. The prophet gave a significant boost to the army. I sailed to the Necropolis castle. The castle had a decent garrison, but no hero. Therefore, I took it quite easily. The last two green heroes drowned because they accidentally (or maybe not) ran into Sareth at sea. For taking the castle, I received a powerful reinforcement and a key. After passing through the portal, I saw a hero who wanted to run away from me. I visited the Crystal of Revelation and chased after the hero. He turned out not to be alone. There were three more waiting near the entrance to the Dungeon. One tried to run away. Maybe I shouldn't have bothered with him. I defeated them all and went into the Dungeon. There was only Arantir. After I defeated him, I was given a quest to choose a path. The choice: free Kha-Belekh or refuse. I refused. A cutscene played, in which Kha-Belekh promised to take terrible revenge on his son for the betrayal when he gets out of prison. End of the mission. Outcome: Kha-Belekh and the Dark One are alive. There is an opportunity for a sequel. A little north of the island with the demonic prophet, I found an island with a knightly prophet. If I had found it right away, I would have definitely received reinforcements with which I could smear the orc all over the walls (this is my assumption). There is nowhere to buy troops. There is almost nothing to build in the cities. It doesn't take much money to upgrade troops. Therefore, you can spend money on buying artifacts without regret.
In reply to Boris K
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18 years ago
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Could you please help me?:smile33: If there are questions in the dark mission that need to be answered, and how, and if possible, list the tasks, because I downloaded the non-Russian version on AG, and I could only run it by turning it into a MOD, and I'm not very good at English:confused: Thank you in advance:smile41:
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18 years ago
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The first mission is to capture the Necropolis Castle at the top of the map within three months. The second mission is to capture two Magic Castle towns, visit the Keymaster's tent, descend into the Dungeon, and defeat the Demon hero. After that, go back up and pass through the portal to the Dungeon, which is located in the lower right corner of the map, next to the Magic Castle. You need to run through the Dungeon to the last Magic Castle, which is held by demons, and eliminate them. In this mission, take the artifact Cloak of Deadly Shadow; it's near the Necropolis Castle, guarded by water elementals. It will be useful in subsequent missions. The third mission is to eliminate everyone. Additionally, try to obtain the Necromancer's Amulet and the Staff of the Underworld. The amulet is located in a secluded area, almost directly accessible from the Necropolis Castle; there's also a military outpost there. The Staff of the Underworld is to the right, guarded by the knights of Isabel. These artifacts carry over to other missions and are very helpful. The fourth mission is to destroy the Demon Castle and the demonic portal (it's behind the Demon Castle in the Dungeon, guarded by, I think, two squads of Cave Lords. After you defeat them, the portal will collapse. Keep in mind that there are two portals behind the Demon Castle that lead to the Dungeon; the passage to the Demon portal is above. You don't need to capture the yellow Orcish Castle, although you can level up well there. Also, try to obtain the Ring of Broken Spirit in this mission, near the yellow castle, and the Helm of Chaos; I don't remember where it is. The last mission is to eliminate the blue faction and capture their four castles. Approach the blue garrison in the upper right corner of the map, which is connected by a bridge, and receive a quest from the ghost. Kill the assassins, and place your four Necropolis heroes in the center of the red columns, which are located next to the knight castles. You need to place Ornel and three heroes that can be purchased in the Necropolis Castle. After that, these heroes will die, and only Arantir will remain. After the heroes have died, you can pass through that upper garrison and capture the Holyflame town, which has been captured by demons. In short, prioritize leveling up Arantir, as Ornel dies in the last mission. Take composite artifacts whenever possible, as they carry over to other missions.
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18 years ago
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I'm currently playing the last mission of the third campaign in "Tribes of the East." I've captured the gnomes' treasure and three gold mines, and I'm playing as a gnome – I've forgotten his name. Anyway, I cleared out the underground Inferno castle. I went through the portal that opened, and there's a demon hero there, or rather, a demoness, and she keeps defeating me. Can you tell me what to do? I've replayed it three times, and the result is always the same – zero progress. I forgot to mention that I haven't been replenishing Zehir's army weekly using his ability to summon troops at the beginning of each week; I didn't want to waste those skill points.
In reply to Не герой
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18 years ago
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Not a hero;159345
The first mission is to capture the Necropolis Castle at the top of the map within three months. The second mission is to capture two Magic Castle towns, visit the Keymaster's tent, descend into the Dungeon, and defeat the Demon hero. After that, go back up and pass through the portal to the Dungeon, which is located in the lower right corner of the map, next to the Magic Castle. You need to run through the Dungeon to the last Magic Castle, which is held by demons, and eliminate them. In this mission, take the artifact Cloak of Deadly Shadow; it's near the Necropolis Castle, guarded by Water Elementals. It will be useful in subsequent missions. The third mission is to defeat everyone (and try to get the Necromancer Amulet and the Staff of the Underworld. The Amulet is in a nook that is almost directly accessible from the Necropolis Castle; there's also a military outpost there. The Staff of the Underworld is to the right, guarded by Isabel's Knights. These artifacts carry over to other missions and are very helpful). The fourth mission is to destroy the Demon Castle and the demonic portal (it's behind the Demon Castle in the Dungeon, guarded by, I think, two squads of Cave Lords. After you kill them, the portal will collapse. Keep in mind that there are two portals behind the Demon Castle that lead to the Dungeon; the passage to the Demon portal is above. You don't need to take the Yellow Orc Castle, although you can level up well there. Also, try to get the Ring of Broken Spirit in this mission, near the Yellow Castle, and the Helmet of Chaos; I don't remember where it is. The last mission is to defeat the Blue faction and take their four castles. Approach the Blue garrison in the upper right corner of the map, which is connected by a bridge, and receive a quest from a ghost. Kill the Assassins, and place your four Necropolis heroes in the center of the red columns, which are next to the Knight Castles. You need to place Ornel and three heroes that can be bought in the Necropolis Castle; after that, these heroes will die, and only Arantir will remain. After the heroes die, you can pass through that upper garrison and capture the Holyflame town, which has been captured by demons. In short, prioritize leveling up Arantir, as Ornel dies in the last mission. Take composite artifacts whenever possible, as they carry over to other missions.

But in the "lower" Dungeon, you can collect a lot of gold and
chests with experience. You don't even need to take the garrison;
there's nothing interesting behind it, except for the passage to the "Yellow"
Castle... it's faster to go across the surface.

:confused: :confused: :confused:
I replayed the mission four times, but I still couldn't take the "Yellow" Castle –
I was defeated...:smile35: :smile35: :smile35:
In reply to Не герой
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18 years ago
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Not a hero;159345
first mission - take the Necropolis town at the top of the map within three months
Overquoting
:smile14: You probably didn't read the two previous forum posts (but thanks anyway). I finished Tribes of the East a long time ago, and we were talking about the map DARK MISSION from the GOLD collection, where the dark hero, born from Isabel, confronts Arantir for possession of the dark heart??? (translation difficulties), guarded by Necromancers???, capable of freeing the demon lord. Thanks to BORIS K's advice, I've already completed it, although it's a pity that I had an English version and had to convert it into a MOD to run it - the music and speech in the cutscenes didn't always play. The only thing I didn't understand was BORIS K's comment about obtaining an artifact in the mountains using the climbing ability (is that a joke??), the necessary artifact appeared in the dungeon after the demon prophet's quest:smile06:
18 years ago
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vik 13, I managed to acquire the art for the demonic prophet without any issues. However, another piece of art appears if you visit the building near the mission's starting point after transforming into a demon. I wasn't able to obtain that one. But even without it, there are enough soldiers. The most challenging battle was against the orc, as I defeated him without the assistance of the knight prophet.
In reply to Boris K
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18 years ago
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Boris K;162390
вик 13, The most difficult battle was against the Orc, because I defeated him without the help of the Knight Prophet.
The Knight Prophet provides 12 riders, while the Mage Prophet on the same island, for the artifact guarded by dragons on a small island, gives, I don't remember exactly, 9 or 12 Titans and Mages, which can also be upgraded on this island. If anyone is interested, here are some interesting links to additional maps and campaigns for Lords of the Horde: http://www.heroes.ag.ru/heroes5/maps/ :smile12: http://forums.ag.ru/?board=heroes5&action=display&s=0&num=1158835267&start=775 and the very best one is http://all4heroes.net/node/267 :smile19: Maps, and most importantly, campaigns by OGO are simply great; by entering familiar buildings, you can receive unusual bonuses and adventures. Also, I recommend the CAMPAIGN "Legacy of Darkness: Chapter One" by Honter, preferably in the latest version, it is a very interesting adventure for the Dwarves (in the plot, they are like Vikings):smile19:
18 years ago
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I didn't know there was also a magic prophet there.
In reply to Boris K
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18 years ago
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Boris K;162429
I didn't know there was also a mage prophet there.
Right after disembarking from the ship, a high-level dwelling for Mages is guarded by centaurs. After receiving the quest, dragons appear on a small island nearby, guarding the Trident of the Titans, which is what you need to obtain. And the Knight, further on the same island, gives a quest to capture the Sword of Balance, which is guarded by vampires – they appear nearby after the quest is given:smile14:
In reply to Cathleen
18 years ago
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Cathleen;120773
Don't return to the first ship you arrived on!
Build another ship near the green castle (there's a shipyard below the castle; you need to go around the right side of the castle, and you'll see it). Then, sail SOUTH (there's another shipyard shown on the turquoise island; sail to it, disembark, and follow the path west. You'll meet the turquoise hero there.
I can't seem to do it :( I've changed ships several times, but the wrecked ship still sticks out on the reef; I just can't get around it :(:smile05: :smile41: :smile45: :smile35: :smile35: :smile35: :smile35: :smile35:
18 years ago
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melhala
So, it seems these wrecked ships aren't a hindrance – they're completely on the other side of the island with the turquoise color. If you want, you can loot them all.

Did you summon the ship in the rectangular area of greenish color? Nothing prevents you from sailing from there to the turquoise one.
In reply to Ленчик
18 years ago
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There’s one small problem with this (damn it :smile17:) city: four surrounding underground castles have been cleared, and the super prize at the entrance to the city (that very “claw”) was given, meaning 4 stacks of the coolest units from all the races in the expansion. There are actually 2 problems, at least as far as I can tell.)
The first one is quite solvable and consists of the fact that the variable number of units in each of the four stacks given as a prize is 81 (I saw the numbers 66 and 112). Well, as they say, time heals: in a couple of weeks, there will be more – it seems solvable, although I haven’t checked if they actually appear as often as the Thunderbirds. Wooooooooot. The second problem, which really needs attention, is that Biara has the Shield of the Dwarf King :smile05:, thanks to which all the units in this succubus’s army acquire a strong immunity to the Berserk spell!!!!!!!!!!!!!!! What to do, damn it???????????? )))))))))) I’m playing on War and I’m surprised how I even got to the end, and I’m even more worried about the question “When will it finally ‘fall’?”) Help me pls )

Added 4 minutes ago
melhala;170271
I can’t do it :( I’ve already changed several ships, but the wrecked ship still sticks out on the reefs, I just can’t get around it :(:smile05: :smile41: :smile45: :smile35: :smile35: :smile35: :smile35: :smile35:

To the right of the island castle, you just need to get your feet a little wetter, that is, wade in up to your knees) then the challenge will become possible!
18 years ago
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Lebedev, did you buy Titans using experience points? I had over 80 of them. The number of monsters really grows quickly. I ended up with 105 in each stack. That's a total of 500+ level 7 units. With that many archers and Biara's inability to cast spells, she would quickly move her troops outside the gates. Therefore, a Berserker wouldn't be of much use anyway. There are other spells as well. Biara has many artifacts that are just as good as the Shield of the King of Gnomes. But what can she do against 500+ level 7 units? She spent the entire battle attacking my units with her bare hands. Zehir had Empathy and Counterspell.

Another option is to level up Zehir's magic skills, gather as many Obsidian Golems as possible, and use Armageddon. Neutral creatures and weak heroes will definitely be eliminated without losses. Would this work against Biara? I don't know – I haven't tried it. I had good results with Empathy.
In reply to Boris K
18 years ago
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Boris K;171658
Lebedev, did you buy the Titans using experience points? I had over 80 of them. The number of monsters really grows quickly. I ended up with 105 in each stack. That's a total of 500+ level 7 units. With that many archers and Biara's inability to cast spells, she would quickly move her troops out of the gates. So, a Berserker wouldn't be of much use anyway. There are other spells. Biara has many artifacts that are just as good as the Shield of the Dwarf King. But what can she do against 500+ level 7 units? She spent the entire battle attacking my units with her own hands. Zehir had Empathy and Counterspell.

Another option is to level up Zehir's magic skills, gather as many Obsidian Golems as possible, and use Armageddon. Neutrals and weak heroes will definitely be eliminated without any losses. Would this work against Biara? I don't know – I haven't tried it. I did pretty well with Empathy.


So, I decided not to bother ))))))) I loaded the save before the Orcs appeared, stopped Kujin and Gotai, brought them out into the open, and... well, we won ) (and I really wanted to play fairly:smile52: ) Just one Orcish Rage spell with 4193 damage is worth something )))))))))))))))

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