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I'd like to hear about original strategies you've used during gameplay, both on the map and in battles. Ideally, provide examples of "tricks" specifically for Heroes 3, not 3.5. Share any clever tactics, from simple ones like "using one Harpy to destroy a Golem Legion with Wait, taking advantage of uneven terrain," to more complex strategies, such as "controlling your home castle even when you're a week's journey away." For example: your main hero and their entire army set off into the unknown in search of artifacts. Suddenly, an enemy hero appears... right near your castle! To avoid being caught off guard, set up a chain of 6-7 heroes, each one day's travel apart, leading from the castle to your main hero. When danger is detected, the main hero transfers ALL troops to the nearest hero in the chain in just ONE day. That hero then passes them on, and so on, until the troops reach the castle. Meanwhile, the main hero disappears near a neutral creature, pays a small fee to teleport to a castle where the entire army is already waiting. It's a kind of clever teleport. If there's still a turn left, you can even manage to attack the "guest" on the same day. I'd like to hear about similar situations
SandroXXL
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I suggest you take a look at the "Race for the Leader" tournament; there, local experts completed the first mission of the "New Beginning" campaign in just 3 days.
I suggest you check out the "Race for the Leader" tournament; local experts completed the first mission of the "New Beginning" campaign in just 3 days.
Is this the Jelu campaign, if I'm not mistaken? No, it's simply impossible to reach the necessary castle in three days. If you set a goal, you can do it in a week or two, but it's pointless; it's better to level up for the next missions.
Is this Jelu's campaign, if I'm not mistaken? No, it's simply impossible to reach the necessary Castle in three days. If you set a goal, you can do it in a week or two, but it's pointless; it's better to level up for the next missions.
Well, firstly, it's not that pointless, since you're not playing against the AI, but against a human player ;) Secondly, the map has been slightly edited, improved, and made more challenging, but nevertheless, it's quite possible to complete it in 3 game days.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
pavleague
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Resonator;129300
I have some suggestions on how to share original strategies during the game, both on the map and in battles. It would be great to provide examples of "tricks" specifically for version 3 of the game, not 3.5. Share any clever tactics: from the simple "killing a Legion golem with one harpy using Wait and exploiting the terrain" to the most ingenious strategies, like "controlling your home castle even when you are a week's journey away." For example: your main hero and his entire army set off into the unknown in search of artifacts, and suddenly, out of nowhere, an enemy hero appears... near your castle. To avoid being caught off guard, you need to place a line of 6-7 heroes from the castle to your main hero, with a distance of one day's travel between them. When danger is detected, the main hero transfers ALL troops to the nearest hero in one day (!), who in turn passes them on down the line to the castle, while the main hero flees to the nearest neutral, buys himself out for a pittance in the castle where his army is already waiting. It's a kind of clever teleport. If there's a turn left, you can even manage to attack the guest that day. These are the kinds of moments I'd like to hear about.
Regarding the chain strategy, yes, it sometimes helps.
For example, in the first mission of SoD with Gem, when you capture the third castle, the Necromancers start attacking from two sides. :-)
I'm not sure about the originality, but I once defeated 6000 water elementals with a squad of 10 weak units. Slowing them down, blinding them one by one, using earth elementals, and finally, if necessary, resurrecting the killed units (or something like that).
I often use the following tactic.
The hero is well-leveled but alone (a good mage with a city portal).
I start crushing everyone, make a move, and at night, some creature emerges from an unexplored area and attacks my undefended castle, and it's clear that it barely has enough movement points to reach it. There's no way to defend the castle, and the hero has already moved and can't teleport to the castle.
Then I do the following: I buy 1-2-3 heroes (depending on the situation) and place them approximately on the path of the enemy, but slightly to the side, so that when it runs towards my castle, it will be tempted to attack them and waste its movement points. This usually works, and the enemy doesn't have enough movement points to reach the castle.
The next day, my hero teleports to the castle and takes revenge for his fallen comrades. :-)
Also, when a strong mage attacks a castle (not a Necromancer castle) and has only a slight advantage in strength, he can win without losses by blinding the last enemy unit and then restoring his own creatures (I think everyone knows this). My record: an army of approximately 2 months' worth of recruits - after the battle, less than 10% of the troops remained - the final losses were zero thanks to the restoration. You just need to remember that in this case, you either need to not have a ballista, or have the Artillery skill. Otherwise, the ballista will kill the last enemy unit - it wakes up from the blindness, attacks your unit, gets a response, and that's it - nothing is restored :-(, I've been burned by this a couple of times. :-)
For example, when attacking a large number of dendroids with an archdevil, there is a chance of winning (if the dendroids are in one stack, you will definitely win, but you will have to fight for several years :-)).
I don't think this is anything new, but maybe someone hasn't used it.
I, for example, have been playing for a long time and quite successfully, but it turns out that I'm quite one-sided.
For example, I only learned on the forum that when an expert in fire magic blinds an opponent, the opponent does not wake up when attacking :eek:. I never level up fire magic, but this + Berserk might make me reconsider :smile26:
Added 5 minutes ago Ley;149687
Well, firstly, it's not stupid, because you're not playing against the computer, but against a person ;) Secondly, the map has been slightly edited, improved, and made more difficult, but nevertheless, it is quite possible to complete it in 3 game days ;)
Ah, if it's been edited, then maybe.
I'm just remembering that you need to visit 2 tents, travel past the Necromancer castle, which is at least 3 days away, and then through the dungeon to the dungeon
Ley
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2 pavleague:
Indeed, without a tent :) and without a Dungeon :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
SandroXXL
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Actually, you're talking about different things. A new beginning refers to the campaign for Gem, and an M-map.;)
Actually, you're talking about different things. A new beginning refers to the campaign for Gem, and an M-map.;)
Oh, yes, of course, for Jelu it's "Elixir of Life" :o
So, it's even more unclear how to complete a map with 8 castles in 3 days? Unless the victory condition is to find some artifact.
The Death Knight
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I used a slightly different chain. The hero is 2 turns away from the town, and the enemy is 1 turn away, and he's serious about it (you can tell when you see the enemy hero heading straight for your castle, ignoring all the tempting mines and everything else). So, place these heroes along the entire path to the Castle, preferably on the necessary paths, and then the enemy will start hunting them and waste a turn. And while that's happening, you take the army out of the town (or transfer it to the hero using the principle of the first chain) and give the enemy hero a good beating.
Рок сотрёт в пыль своих врагов и сокрушит поток времени.
Некроманты рулили, рулят и будут рулить всегда.
Dirty Player - игнор.
WiSe-WiT
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I remember one old game, played back in Erathia, where I was storming a Stronghold castle. The game was already quite long, maybe a few months in, and the Stronghold army was superior, with a powerful hero leading them. The siege of the castle was underway, and even before the first turn, the catapult fired. Luckily, it didn't destroy anything, and on my first turn, I cast Blindness on the Cyclops. As soon as the turn of the Titans came, I targeted the catapult and destroyed it. After that, the battle was easily won with simple ranged attacks. I don't remember if there was a supply wagon or not, but even without it, the enemy was weakened enough that they didn't pose a significant threat. Luckily, I had a Warrior, otherwise, they could have used Earthquake and destroyed everything.
TWELF 12
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I don't understand, please explain how a single harpy can defeat a legion of golems. I read about it somewhere, but I still don't get the trick... :(
СМЕРТЬ ПОПСЕ!:smile10:
Ta Kotoraya...
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What is the main feature? Harpies (improved!!) have high speed and retaliatory strike. Therefore, you only need to inflict retaliatory strikes on golems, while using them to fly away from the slow-moving golems on the map.
This tactic works not only with harpies, but also with any monsters with retaliatory strike and good speed against slow-moving units. (For example, fairies against zombies, etc.)
P.S. As a variation of this tactic, use walking monsters against fast monsters to "flee" and distract attention, along with a siege unit with ammunition (or a ballista).
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Smoke_mk
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There's a trick with the Tower. If you don't teach the Earth Magic expert skill, when casting Antimagic on any monster, the Djinn will cast a spell of level 3 or higher.
There's a trick with the Tower. If you don't teach the Earth Magic expert skill, when casting Antimagic on any monster, the Djinn will cast a spell of level 3 or higher.
So, if you cast Antimagic on, for example, mages, and then have the Djinn cast a spell on a Naga, will the Djinn cast a spell of level 3 or higher on them? Or, if the Djinn casts on the same mages, will it be level 3 or higher?
If it's the second option, that's understandable. If it's the first, it's an interesting trick, but how accurately has this been verified?
Феанор
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Of course, it should be for mages. That's how it should be. But it's not very relevant, because a mage without earth magic is nonsense.
Слово "РАСА" пишется с одной буквой С. В слове ВОИН нет буквы Й. Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.