Seraphs are, in my opinion, unstable... Which other unit has such a wide range of damage as they do? And both Divine Punishment and Deflect can be used against them, but Resurrection is permanent)))
Posts from Angels and paladins – how to use them? There are also discussions about them here.
And as for angels and paladins, it’s better to have them.
Who should be sent into attack before them, because it’s a pity to put them in a position where they might take a counter-attack.
Personally, I upgrade swordsmen into monks – that’s a powerful combination.
And as for angels and paladins, it’s better to have them.
Who should you send into attack before them, otherwise it’s a pity to put them in a position to take a counter-attack.
And regarding seraphs – I don’t really like it when everything depends on luck, and since they are angels, let them resurrect. They could have left them with vampirism from Lords of the North...
So back off your rules,
Back off your jive!
Cause I'm sick of not living,
To stay alive,
Leave me alone!
I'm not asking a lot -
I just don't want to be controlled,
That's all I want.
All I want!(с)The Offspring
Добро и зло,
Есть сила и власть,
И много всего
Но знай ты одно,
Что все это чушь,
И лишь без любви
Не проживешь ты и дня..
Secondly, does anyone actually use the alternate griffons? If not, I'll say that they're not weak at all...
As for paladins and archons... I think the new mounts are better – very often you have to attack from two squares away, plus they deal more damage... you send them straight into battle, and the archons heal, that's all.
I'm saying it again, IMHO, the seraphim is not meant to support paladins. Sometimes it can hit harder than paladins, and besides, Divine Retribution is a powerful spell, even if it requires sacrifices from your own army.
If seraphim had retained vampirism, it would have been overpowered.
So back off your rules,
Back off your jive!
Cause I'm sick of not living,
To stay alive,
Leave me alone!
I'm not asking a lot -
I just don't want to be controlled,
That's all I want.
All I want!(с)The Offspring
Personally, I upgrade swordsmen into monks – that’s powerful.
And as for angels and paladins, it’s better that way.
Who should be sent into attack against them, because it’s a pity to put them in a position where they’ll take a counterattack.
Swordsmen into monks?...A waste of money. For Inquisitors to deal any significant damage, you need at least 30 of them. It’s better to upgrade them into paladins.
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
Как играть онлайн в Герои 5??Ответ здесь
1) Yes, I often use the ability of the Knight Isabel... when playing against Elves, it can deal damage even to the Archers (it can even deal half of the damage from its attack, which can wipe out the entire unit)... Paladins deal 20-30 damage, and High Elves deal 25-35 damage. Considering that they receive a bonus for moving, these 5 points will turn into much greater damage.
2) When 10 Seraphs with Divine Vengeance wipe out 87 Succubi, that's just ridiculous...
3) I agree about the style... but even if it's weakened, Vampirism at level 7 is an imbalance. Is there a difference between 3 Seraphs being resurrected or 30 Vampires?
Добро и зло,
Есть сила и власть,
И много всего
Но знай ты одно,
Что все это чушь,
И лишь без любви
Не проживешь ты и дня..
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
Как играть онлайн в Герои 5??Ответ здесь
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
Как играть онлайн в Герои 5??Ответ здесь
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
Hmm... Lay on Hands is a very good ability. But if the enemy only has Slow or Disarming Ray, and not Subdue with Berserk, is it logical to spend a turn of the Paladins to dispel Slow? Ice Calm is a great ability, if only it wasn't vulnerable to Subdue.
I just don't understand one thing... how do you position the units so that they can't be attacked from two squares away? Well, who will cover the archers? They're durable enough as it is...
Добро и зло,
Есть сила и власть,
И много всего
Но знай ты одно,
Что все это чушь,
И лишь без любви
Не проживешь ты и дня..
A Paladin is generally designed to fight against a dark mage. He is immune to Berserk and can dispel spells. But what's the point of these abilities against, say, a Chaos Knight?
Well, I think it's so he can remove negative effects from Chaos, such as a 50% defense reduction or a 0.3-turn freeze. That's why.
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...
Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!
КИНО
Well, I think it's to remove negative effects from Chaos, such as reducing defense by 50% or freezing for 0.3 turns. That's why.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal