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ZYbr;159104
Is this the final version of the Campaign in the link, or will it still be undergoing further refinement?
I think it's the final version. Unless we later tweak the dialogues (for grammar) and add introductory artwork.

I've already played through three Campaigns: Arandor, Death of Pops, and Pandora. Overall, it's quite interesting and diverse, but the only downside is that the hero levels vary significantly. Arandor has the lowest level, even though I think I collected almost everything on the map. Death of Pops has a hero that's incredibly powerful, with a level almost 10 points higher.
Pandora can also be developed quite well...
Let me explain the reason: the further you go in the scenarios, the more REALISTICALLY difficult they become. Therefore, the levels may vary slightly. Personally, the difference in my case was no more than 3 levels on the final map. The average hero level is 15!
It's a shame that you have to level up through Warfare... it's the easiest option. There's a lack of diversity in this regard. There aren't really any armies, or rather, there's not much point in spending money on them...
Since I wrote most of the scenarios, I used my own style. I diversified them with quests as much as I could.
Although I leveled up Pandora through Order, it's more difficult, but more interesting. And she doesn't become a "manc."
We'll wait for the final opinion.
Под холодную Луной порублю попсу косой (с) Decimacia
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15, average level?????!!!!!!
Maybe I chose an easy difficulty, although this probably won't affect the leveling, but all my units are level 20, and some are significantly higher....
I chose the difficulty recommended in the Arandor scenario, which is the first one.

So, I also completed the scenarios for Zeta and Dark Knight (I don't think I forgot anyone).
Dark Knight has a very easy scenario. The sword and bow that give extra attack – in my opinion, it's an overkill. He only needs to level up his Warfare skill, and he can defeat everyone in one or two turns, even without an army.
Zeta's scenario is a bit more challenging, although I only had temporary difficulties with clearing out the thunderbirds (I was clearing the map very slowly, and they just kept accumulating there:D). But there are still a lot of dwellings with poisonous creatures and dark knights...:)
And the "labyrinth" on that map only left me with negative emotions,
running back and forth gets boring quickly; I spent half a month there, if not more.
P.S. The idea with hidden trees and chests (it seems to be in Zeta's scenario, and in some other scenario) is very good:)

In general, I will continue to comment as I progress.
I'm currently playing as Optimal:)
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ZYbr;159677
Level 15 for the average unit?????!!!!!!
Maybe I chose an easy difficulty, although this probably won't affect the leveling process, but all my units are level 20, and some are significantly higher....
I chose the difficulty recommended in the Arandor scenario, the first one.
I played through it all at once, without really collecting good bonuses.
ZYbr;159677
So, I also played through the scenarios for Zetan and Dark Knight (I don't think I forgot anyone)
The Dark Knight's scenario is very easy. The sword and bow that give extra attack are, in my opinion, an overkill. He only needs to level up his combat skills, and he can defeat everyone in one or two turns, even without an army.
That's strange, I struggled with the barbarians for a long time, especially underground.
ZYbr;159677
The Zetan scenario is a bit more challenging, although I only had temporary difficulties with defeating the thunderbirds (I cleared the map very slowly, and they accumulated there:D). But still, there are a lot of dwellings with poisonous creatures and dark knights...:)
It's difficult at the beginning without them.
ZYbr;159677
And the "labyrinth" on that map only left me with negative emotions,
running back and forth gets boring quickly; I spent half a month there, if not more.
ZYbr;159677
Yes, I specifically placed some gems there to make it easier to travel along that path.
ZYbr;159677By the way, the idea with the hidden trees and chests (in Zetan's scenario, and in another scenario) is very good:)
There are not only chests there, but also something else hidden (at the very beginning).
ZYbr;159677
In general, I will continue to comment as I progress.
I'm currently stuck on Optimal:)
This is probably the most difficult scenario
Под холодную Луной порублю попсу косой (с) Decimacia
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I finally finished the campaign about Optima. Whew, the beginning is very difficult. I spent a whole month just developing the hero. But after capturing the northeastern castle, everything becomes easy. The hero becomes strong and capable of independently defeating many neutral creatures. In short, everything is easy from that point on. I have three questions about the scenario: 1) Why is the level limited to 20? If there are no other visible limitations... 2) When I was freeing the Crusaders in the north, west of the shooting range, I was told that this was the first step and that I now need to capture castles, although I had already taken two "castles"... obviously, it's a script, but the question is, how can I defeat 40 Spectres and almost 40 Imps with a handful of archers, a weak hero, and 2 Crusaders? Is this even possible? 3) I was not allowed to enter the city of Angels through the quest gates, although I had an Angel in my army, taken from the pyramid, even two Angels (the quest says that there must be Angels in the army). What did I do wrong? (P.S. I took the Angels first, and only then came to the gates.) It's a pity that the final hero is VERY weak. Without an army and with parameters that are the same as mine, or even less, considering that I had 2 Angels, 8 Champions, and 30 Crusaders. But the difficult beginning is a big "+"
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I'll fix it... And I'll also fix the script with the angel. By the way, I apologize, I initially wanted to pit the final hero against Optimal in a one-on-one battle, but I rushed with the map, so I didn't fully balance it. Level 20 is intended for the "Death Pops" hero, to level all the heroes in the final campaign. Regarding the second point: I tested it on a medium difficulty, focusing on upgrading combat skills, plus recruiting archers from the beginning of the map provided a direct path north to the crusaders; you just got stuck somewhere, and the monsters started to multiply. I'll reduce their starting number; it will be fine. About the angels: the condition says "equal," I'll change it to "greater than or equal to," by the way, where did you get the second angel? In general, I'll fix everything now and try to upload it as soon as possible.
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ZYbr;161109
I finally completed the Optimal campaign. Whew, the beginning was very difficult. I spent a whole month just developing the hero.
I was talking about this difficulty, and I even tweaked the map, making the beginning easier; before that, it was a real pain.

ZYbr;161109
And after capturing the northeastern Castle, everything becomes easy. The hero becomes strong and capable of independently defeating many neutral creatures. In short, everything is easy from then on.
I have three questions about the scenario:
1) Why is the level limited to 20? If there are no other visible limitations...
Sorry - it's an oversight, I didn't notice when I was editing the submitted scenario.
ZYbr;161109
2) When I was freeing the Crusaders in the north, west of the shooting range, I was told that this was the first step and that I now need to capture Castles, even though I had already taken two "Castles"... obviously, it's a script, but the question is, how can I break through 40 ghosts and almost 40 imps (there were about that many imps) with a handful of archers, a weak hero, and 2 Crusaders? Is that even possible?
There were even more of them before.
ZYbr;161109
3) I wasn't allowed to enter the city of angels through the quest gates, even though I had an angel in my army, taken from the pyramid, even two angels (the quest says that there must be angels in the army. What did I do wrong?
P.S. I took the angels first, and then went to the gates.
Yes, that's how it should be - with angels at the gates, they disappear.
ZYbr;161109
It's a pity that the final hero is VERY weak. Without an army and with parameters that are the same as my Optimal hero, or even less, considering that I also had 2 angels, 8 champions, and 30 Crusaders.
But for the difficult beginning, a big "+")
The final hero is probably a joke. I edited this scenario, but I didn't write it.

P.S. - in the last scenario, you will have to play as a horde of 7 Terminators.

SandroXXL I understand that you want to edit your scenario in the Campaign?
Под холодную Луной порублю попсу косой (с) Decimacia
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by the way, where did you get the second angel?
Two angels join at the pyramid + several crusaders and archers.
I was testing it on medium difficulty, focusing on upgrading combat skills, plus recruiting a group of archers from the beginning of the map. There was a direct path north to the crusaders; you just got delayed somewhere, and the monsters started spawning.
Honestly, I didn't understand. Was it a completely direct path, not going through the graveyard?
If so, that's great :) It will be interesting and challenging. But if it goes through the passage to the west of the archer dwelling, there are already many ghosts there.
I went straight, cleared the graveyard, then defeated the gargoyle, passed by the devils, defeated the imps, reached the castle, went to get the archers there)) and there was a happy surprise in the form of a barbarian army)) then I described it further.
Sorry - it was an oversight; I didn't notice when I was editing the submitted scenario.
So, does that mean everyone will be limited? Or no one? In my opinion, the latter is better because on the maps, you can level up almost everyone to level 30, and then it's better to make the enemies stronger. :)
There were even more of them before that.
In my case, it didn't matter: D I found a loophole on the map from some attempt I don't remember anymore))) see above. :)
PS - in the last scenario, you will have to play as a horde of 7 terminators.
:D :D :D +1
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So, I didn't quite understand something... I read in some guide that if the number of monsters is 1, there won't be any increase, so why did a second angel appear?
I don't know, I just focused on warfare skills, and everything was fine for me at the beginning of the scenario. After the burned village, I went past the cemetery, then straight up to the crossbowmen, where I fought zombies and went west to the crusaders, and it all worked out for me. Maybe it has to do with the difficulty level you set at the beginning...
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ZYbr;161261

um, so, will everyone be limited? Or no one?)) In my opinion, the second option is better, because on maps you can level up almost everyone to level 30, and then it's better to make the enemies stronger. :)
To be honest, I paid more attention to the starting positions, I remember something about the last level. Okay, let's keep the balance at 20. This is the MAX.
ZYbr - how far are you in the campaign?
Под холодную Луной порублю попсу косой (с) Decimacia
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Death to pop music; 161549
To be honest, I paid more attention to the starting conditions, I remember something about the last level. Okay, let's keep the balance at 20. This is MAX.
ZYbr - how far are you in the campaign?

On Sandro! By the way, there are a lot of Necromancers in the campaign; are dead heroes better than living ones?:D

P.S. It's better not to set a level limit.
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ZYbr;161693
On Sandro)))) By the way, there are a lot of Necromancers in the campaign; are dead heroes better than living ones?:D
This is the forum users' choice - my hero is alive, despite his name.
ZYbr;161693
It's better not to set a level limit.
Debatable. Then you can level up to a mega-powerful hero, and completing the final map won't be as interesting. Let's keep the limit.
Под холодную Луной порублю попсу косой (с) Decimacia
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See a little above,
It would be better to remove the level restriction but make the final campaign more difficult. First, this would encourage players to level up their heroes instead of rushing through the map, and second, it would be much more interesting if they encountered stronger opponents, so even against the AI, the cost of a mistake could be very high.

Added 5 hours 38 minutes later
What is the victory condition in the scenario about Sandro? It says to kill Nesher, I dealt with him - nothing happened, I defeated the red creatures - still nothing, I killed the green ifrits (I didn't touch them at the beginning) and still nothing. What's the problem?
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I don't know what's wrong on your end; for me, the condition is met, and everything works... To win, you need to kill Nasher; the script for Nasher's defeat triggers the victory for the Purple player, i.e., Sandro... Or maybe something happened; maybe Nasher ran off to some battle and then couldn't be defeated?
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SandroXXL;162134
I don't know what's wrong with you, but for me, the condition is met, and everything works... To win, you need to kill Nasher; the script for Nasher's defeat triggers the victory for the Purple player, i.e., Sandro... Or maybe something happened; maybe Nasher ran away in some battle and then it didn't work?
It seems to have worked for me too. Zubr, move on to the next scenario using code commands. I think Sandro won't object if you fix his scenario.
Под холодную Луной порублю попсу косой (с) Decimacia
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I also tried to switch to another scenario using a code, but I got an error and the switch didn't happen...

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