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Posts from Reports on online games and their confirmations (Spring 2008 season).

5.0 (2 ratings)
In reply to Дубровин Павел
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vitalic (blue, tower, nella) def Sir Aldegir (red, castle, Valeska) 2SM4D(3) 133
The start was good; Gunar arrived on the second day, and after upgrading the elves and equipping the boots, the logistics units kept running around. Gunar used tactics to break through the ranged units and hide the elves. Later, they received armor and earth magic. At the end of the second day, he arrived at the opponent's secondary town, then took their 131 town with a utopia (it had a divine helmet, a +3 sword, +3 armor, and a fire book), and then Pandora with 60 archers. After that, Gunar had 20, 13, 17, 9 (earth expert, etc.), 39 great elves, 69 archers, 1 angel, 3 dragons, 11 silver pegasi, 100 centaurs, and 6 unicorns. He stopped Valeska, who had a good army led by 5 angels.
Thank you for the game.
In reply to Mizrael
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Mizrael;159636
Mizrael(red, Stronghold, Gurnisson) def Vitalic(Tower, Neela) 2sm4d(3) 133

We started immediately, respawn was decent - five heroes on day 1 and wolves. On day 2 I revealed a secondary ramp with the lookout tower, but there's a stack of Magogs and a bunch of Beholders in the way, so I hurriedly build birds. I sacrificed the starting Orcs under Gurni and 3 birds to the Magogs, all Orcs are dead - the birds survived well if each had 10 HP. I roughly grabbed some Goblins, they chewed through about 20, but in the end I got the secondary on day 114. Scouts gather free resources, Gurni breaks an Imp dwelling with 40 Imps, losing all the Centaurs from the ramp, one bird, and a few Goblins. End result of the week: Behemoths with the castle. I upgrade the birds as fast as possible, bring the papa hero to the stable and send him to break a Medusa dwelling on the border of the spawn, I need a lot of gold. On day 124, Gurni is sped up before the Medusa dwelling and then Neela appears! She breaks the guard at the junction of spawns and is sped up by a scout... All the gold is immediately spent on the army, resources are sold and everything is bought. Gurni breaks the Medusas, then frightens Neela and attacks the scout with 8 Thunderbirds, 3 Behemoths, a hundred Goblins, and thirty Wolves. Battle result - lost 1 Behemoth, all Wolves, and 4 birds, but the opponent's losses are even heavier - 4 Nagas, a hundred Gremlins, all Gargoyles, Elves, and Magical Elementals. The scout buys back on 60 Gremlins. Without a spell book, I don't dare go to the capital, so I first take the secondary - Conflux. There's already a guild there, I immediately build level 2. Day 131 - I transport all the growth from home and Gurni marches into the snow. Final battle:
Gurnisson level 8 7-6-4-2. Expert Attack, Advanced Armor, Artillery, and Logistics, has Air magic, 40 mana. Army: 5+5 Thunderbirds, 4 Behemoths, 113 Goblins, a few Hounds. Neela level 11 4-4-5-4. Expert Scholar, Armor, Logistics, and Earth. A horde of Gremlins, 8 Mages, a few Genies, Gargoyles, and a Magical Elemental. Charged to the brim with mana, Gurni killed almost all of Neela's army with Lightning Bolt, in the end only 1 Elemental remained against the Behemoths. When after the third attack the wall was breached and the Behemoths broke into the castle, Slow was cast on them and the Elemental fled through the gate. That was the last step in its life, the Ballista on a direct shot took it down immediately. Thanks for the game.

A game of mistakes, or of the opponent's special intuition; on the second day he broke through to the Barbarians and drove off the main hero, then the opponent arrives immediately and hits Neela and the scout hero with the army. Then Neela with 60 Gremlins, 10 Mages, 15 Iron Golems attacks a Naga Bank, which turned out to be a maximum one, she barely got out with one Golem. Then the opponent arrived and Neela barely withstands the siege.
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vitalic (blue, Rampart, Kurre) def Sir Aldegir (red, Castle. Valeska) 2SM4D(3) 133
The start was good, Gunar arrived on the second day, upgraded the elves, and put on the boots. Then the logistics units ran and ran. Gunar used tactics to break through the shooters and hide the elves. Later, he got armor and earth magic. At the end of the second day, he came to the opponent's secondary town, then on 131 he took his utopia with 3 gold (there was a divine helmet, a +3 sword, +3 armor, and a fire book), then Pandora with 60 archers. Then Gunar 20 13 17 9 (expert in earth magic, etc.), 39 great elves, 69 archers, 1 angel, 3 dragons, 11 silver pegasus, 100 centaurs, 6 unicorns stopped Valeska, who had a good army led by 5 angels.
Thanks for the game.


2 native castles + 2 reserves gave a chance to win if it weren't for the rush =), and the utopia...

Thanks for the game... Oh, correction, not Tower and Nella, but Rampart and Kurre.
In reply to Дубровин Павел
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scorp (red, Stronghold, Gurnisson) def Kebazavr (blue, Castle, Valeska), 160%, 127

On the first turn, I saw boots, went for them, and it turned out to be one turn further than going through the wilderness (they were guarded by only 23 upgraded witches). On turn 114, I saw a Guardian (I have a rough idea of where my opponent is), the scout doesn't reach the secondary resource (it turned out to be his main one):smile38:, but I saw the Conservatory. On turn 115, the same scout builds birds and attacks its guard (20-49 blue mages); it turned out to be a cheap unit.
116 - the most interesting part begins: the main hero didn't attack the cheap unit because he didn't have enough goblins, and he didn't want to lose the birds, so he passed by and went to attack for money. During the last troop exchange, the scout was given 1 bird instead of FIVE, and he attacked with the scout and a ballista against 50-99 butterflies (it could have been won, but the upgraded butterflies were damaged, and to avoid losing the ballista, I had to retreat and buy this idiot) --- as a result of this day, no angel, no bird, and I'm annoyed:smile51: (and playing on nerves...). Building behemoths failed. 117 - 1-5 in the Stronghold + birds in the secondary resource, also in the Stronghold. The scout is sent along the edge of the secondary resource's cliffs, approximately in the direction of the opponent, hoping to see a guard between the resource nodes (since it's a secondary resource, there should be a passage), and I saw it on turn 121.
It's hard to play after that confusion. I killed the Conservatory only on turn 122; there wasn't enough time this turn, the hero didn't get a speed boost and stood with the angel and birds. 123 - the main hero attacks the guard between the resource nodes (100-249 zombies); I send in the scout; the capital is close, but not reachable. Immediately, the main hero retreats and gets a speed boost with the angel.
In response, my scout is killed, and he sends his scout to me, but not very far. He buys an army (leaving 12 swordsmen and 28 pikemen - this is what brought him success later) and runs. In the next round, Gurnisson enters the capital without a fight, with: 6511, level 7, expert artillery, advanced wisdom and earth magic, basic attack, 1 angel, 13 birds, 16 orcs, 31 wolves, 126 goblins, but no turns. And the opponent attacks the Conservatory's guard; luckily, it turned out to be only 1 angel (but he probably lost 1 knight) and, taking the angel, gave everything to Valeska, who was in the Stronghold of the secondary resource (Elven): 5621, level 7, expert leadership, advanced tactics and archery, basic armor, 1 angel, 4 knights, 2 unicorns (from reserve), 14 grand elves, about 25 archers, 20 centaurs, and 9 pikemen. 125. I go to attack; on the way, I gain a level and get armor. I thought the victory would be easy, but I had to retreat (I didn't even buy my way out; I didn't have enough money). The opponent has left: 1 knight, 2 unicorns, 5 elves, 8 archers, 14 centaurs, and 1 pikeman. The main hero doesn't buy his way out; he places the hero in the human castle with tower control and buys him 12 swordsmen + 1 pikeman in each slot. The enemy stands in front of the gates with an army (not the main hero), but doesn't attack. In the next turn (127), I buy the main hero and place him on guard with 12 swordsmen, 1 wolf, and 12 pikemen (3 slots in total, all with a speed boost) ------- I attack with what I have, with an arrow attack on 40. On the first turn, the attacker has 1 elf among the archers; the rest won't reach. He doesn't break down the gates:smile16:, and as a result, he retreats. And gives me the victory.
Thank you for the game.
PS: I was very surprised by the battle (my attack on the Stronghold).

my ICQ 360913099
In reply to scorp
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invisible (red, Dungeon, Shakti, Gunnar) def loi (blue, Castle, Valessa, Valessa) 214 2sm4d(3)
Started in the underground, but in the tavern there were two native heroes along with Gunnar, and the native secondary hero with an external dwelling of minotaurs and an eye :smile03: Not enough money, though, and no income buildings in sight, except for one naga bank. End of the first week - minotaurs in the native town without a citadel, Troglodyte growth in the secondary, the minotaur external dwelling was taken, summoning portals were built in both towns. Gunnar was given Earth, then an attack, so the folder was determined. Only did was search everywhere for money, because with buying out minotaurs there was a catastrophic shortage. On day 121, I took a naga bank with 15 nagas, broke through to the lava, nothing interesting there, so I returned and ran to the horde of earth elementals guarding a pandora's box, then to a treasury along the way. Before that, I took down a sword +2 attack/defense behind a horde of gogs and broke through to the Inferno secondary through a horde of lizardmen - tactics rule. Found nothing in the treasury - only captured a gold mine, took a couple of pandora's boxes for experience. On the second week, I built a town and manticores in the native town and an eye in the secondary. I don't take any more external dwellings because I'm gathering a powerful stack of minotaurs. On the lava, Valessa appears, defeats a guard of resources and gets wiped out, doesn't collect the resources. I release Tant 10th level from prison with 50 mana and a bow. He treacherously collected the resources Valessa had cleared and moved down. He was immediately chased away by a mage. But I managed to reveal a small part of the map and understood why I wasn't allowed in there. On the third week, I blundered and out of inertia took an external dwelling of devils, and on day 141 there were imps in one portal :( But it's okay, because on day 141 I already had 49 minotaurs, Mass Slow, and 100+ Troglodytes, didn't buy the rest. At the start of the fourth week, I study level 4 magic in the town, and Gunnar goes to another treasury. I want to build level 5 (have a Dimension Door scroll), but no gems. Malekith 10th level with 7 spells on 7 harpies was sent to the lava towards the opponent. He was chased away again, but he did kill one mage. I start to suspect there's a lot of good stuff there, that's why they're so stubbornly not letting me in :) Meanwhile, Gunnar with half a hundred minotaurs was tearing apart everything he saw. Attacked a horde of ancient vampires, the mouse twitched and 100+ Troglodytes remained in the thick of the vampires and were instantly torn apart :mad: A chest gave 20k experience, but I wanted magic. Oh well. Went on: collected 25 titans, chests gave 30 witches, 20 liches, 8 ancient vampires. I start to worry about my morale. The pendant of courage helped a lot - the minotaurs had neutral morale, and the rest were negative. Found the spirit of anguish - just right against Valessa's hyper-morale. On the 4th week, built dragons in the native town, installed manticores in the secondary (still didn't have enough gems for minotaurs). Broke into the town, doubled mana, broke through the GO (angels + dragon phantoms) and went on the attack. At the first fork, I went the right way following landmarks, at the second fork I started thinking, since the scouts were far behind. But there was a lot of time until the end of the week, and I revealed a breastplate +4 to spellpower. Went to take it and saw Valessa's town. I saw there were 1-4 angels and attacked without hesitation. I have advanced Ballistics and the gates fell on the first try. Val casts Mass Haste and everyone runs out of the town (18 unicorns, 4 angels, 20 crusaders), 110 archers kill a few minotaurs, 20 enchanters shoot at their own. Then Mass Slow from my side, in the second round I cast Mass Haste and 50+ minotaurs, 110 evil eyes, the remaining 15 wyverns wipe out almost all of Valessa's army. The remnants were finished off in the third round.
Thanks for the game! 2 Dungeons is awesome.
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Я ламер и играть не умею, нах!:smile33:
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Colorado (red, Rampart, Kyrre) def Max395 (Castle, Christian) 2-2-6, 2sm4d(3)

The start was normal, nothing too impressive, but decent enough: plenty of resources, except for crystals — I struggled with them the whole game — not a single Dwarf Cottage! And the free picks gave everything you could want, but not crystals :(((. I managed to scrape together some pegasi. I immediately took two crypts for 2500 each, then went along the road to pick up secondary skills, but after breaking through a pack of 21 water elementals on day 2, I saw a huge crowd of air elementals further down the passage => I had to forget about secondary skills. I stumbled upon an external dwelling of pegasi and was happy. In the end, on the first week I had cavalry in the castle, but money was tight. Near the castle there was a conservatory with a hundred griffins (I didn't want to lose my hero — I was saving money), and on the other side a shield giving +3 attack and defense, all under a horde of vampires :)) On the second week, I took the mage secondary and a conservatory for 1 angel. I built the capitol, but I didn't have enough crystals for dragons (that's putting it mildly — there were none at all!). At the start of the third week, I found an external dragon dwelling (and come on, was I stupid not to have gone 3 tiles to the edge of the map sooner???), then I opened another two conservatories with 2 angels each and two dead naga banks. In the end, by the end of the third week, I finally built dragons with a +3 growth, after trading a bunch of resources. By that time, my opponent had two secondary towns, judging by the terrain — non-native ones (swamp and rocky terrain). Thanks to the generator for 2 universities along the path from the castle — there Kyrre got Offense and Armorer, becoming a really tough lady: at level 14 she had 21-14-12-10. At the end of the 4th week, I took a Dragon Utopia behind the mage secondary — a weak one, but it left 2 angels inside :((( But on the plus side — a Necklace of +3 to all stats and Sandals of the Saint +2. Well, on the fifth week, I went for the opponent — GO — I didn't bother breaking through the horde of bone dragons and instead went to the adjacent zone. There, next to the blue barbarian secondary, I wiped out a second Dragon Utopia — this one was tougher. In the end: a Chalice (+6 all stats), an Ogre's Club +5 Atk., Ring of Speed, Book of Water, and Torso of Legion. I took the blue secondary, visited several beehives + Pandora's boxes. By the end of the 5th week, papa (in the sense of mama) — Kyrre was level 20 with 31-24-22-17. With Expert Air Magic, I kept track of the opponent. And at the start of the 6th week, I made a dash across the swamp to his secondary, leaving 26 Wyverns in my hands. Kyrre — level 20 + Haste Boots — you can imagine... :) In the end, in one turn, I flew past 2 fools, landed in the swamp secondary, and immediately took there: 15 Gorgons, 28 Greater Basilisks, 16 Wyvern Lords, 76 Lizardmen, and 107 Gnolls!!! Quite a haul for me :))) Meanwhile, papa blue got bogged down in the swamp with the main army. He attacked from the swamp secondary, the main army lagging behind, but a big advantage in skills forced the opponent to buy himself off, though he first lost a significant part of his army to my Expert Haste. After that, there was no resistance — I spent a few days mopping up what was left. Thanks to the opponent for the game, and good luck to him in improving!
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invisible (red, Dungeon, Shakti, Gunnar) def loi (blue, Castle, Valeska, Valeska) 214 2sm4d(3)
................
Thanks for the game! 2 Dungeons is awesome.
I confirm. On one grassy path, there was a horde of archers, so I went down another path. After three days of travel, I reached a horde of upgraded archers – I had to fight them, it was a weak Inferno. Then I went to a treasure in the desert and found a Utopia. I took it around day 142 – a level 2 creature, and they gave me gauntlets and wings – Valeska ran around the whole game without a sword and shield. In three Pandoras, there were 20 Corgriffs and 2 spells – I didn't really understand, it was quite funny. I took another minimal Utopia – this time, they gave me a Titan's Cuirass. I placed the Angels late, around the 4th week. At the same time, there were minor skirmishes with weaker players because of scouting; I didn't want to reveal information about the Utopia and wings I had taken. When a rival appeared, I probably misjudged their strength, so I didn't move my troops and fly to the treasures – but they were there. I met them in a Castle. The gates broke immediately, and after some hesitation, Maasphat and everyone else came out and attacked, hoping for the amulet, but... all my experience and the amulet were nothing against the Spirit of Despair, and my opponent had earth and air experience, and meat from two Dungeons. And I didn't have time to build Guild 4 for the chain production. In general, it was a logical outcome; thanks to my opponent for the game. Despite the defeat, I was more or less satisfied with the game; there were no major failures.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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In reply to COLORADO
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Dubrovin Pavel (Red, Dungeon, Shakti, Shakti) def Aldegir (Blue, Castle, Valeska, Valeska) 2sm4d(3), 2.1.1.

They took all the Restarts.

In the first week - Manticores in the Castle, without Minotaurs, and 1000.
In the second - secondary Conflux.
In the third - saved money.
In the fourth - secondary Castle.
In the middle of the week, the opponent attacks the Grand Order, but doesn't go to Shakti in the Castle, instead, he goes to Utopia.
I understand that I also need to take Utopia, so I head to my own.
Oleg reached his Utopia faster, but he bravely accepted his last battle there.

Thank you for the game!
С истиной где-то рядом...





Лето 2010.
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Dubrovin Pavel (Red, Dungeon, Shakti, Shakti) def Aldegir (Blue, Castle, Valeska, Valeska) 2sm4d(3), 2.1.1.

They took all the Restarts.

In the first week - Manticores in the Castle, without Minotaurs, and 1000.
In the second - secondary Conflux.
In the third - saved money.
In the fourth - secondary Castle.
In the middle of the week, the opponent hits the Grand Order, but doesn't go to Shakti in the Castle, instead going to Utopia.
I understand that I also need to take Utopia, so I go to my own.
Oleg reached his Utopia faster, but he bravely accepted his last battle there.


Utopia maxed out...
confirmed

thanks for the game
In reply to COLORADO
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Colorado (red, Rampart, Kyrre) def Max395 (Castle, Christian) 2-2-6, 2sm4d(3)

I confirm.
The game is over – as expected.
Too many initial mistakes were made, which ultimately affected the outcome of the game.
Thank you to my opponent for the game and the learning experience.
In reply to max395
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invisible (blue, Castle, Valeska, Kyrre) def Dubrovin Pavel (red, Swamp, Tazik, Tazik) 125 2sm4d(3)
Pasha took one re, I didn't take any. We started. Near the castle there's a beehive, a Griffin Conservatory for 2 angels, a bunch of crypts. In the tavern there's a Miner with 2 stacks, Kyrre came as the 4th hero :) On day 2, I took a secondary Inferno, and the crypts started falling one after another. I especially liked capturing the maximum crypt with Kyrre, who has expert archery, 18 gr. archers, 8 gogs, 4 swordsmen, and 11 pikemen. I thought I'd lose, because I didn't position myself well. But I only lost 11 pikemen and 2 gogs, and as a reward I got the Necklace of Swiftness. So my mood immediately improved :) On 121, I was afraid to go to the two-lane, because there are 5 horses, unupgraded, few archers, no pikemen left at all. I found another Griffin Conservatory, another beehive, and saw a passage to the secondary Swamp, which was guarded by 20-49 Evil Eyes, and I prayed that Pasha wouldn't come to the second lane — I thought, at least let him have something to do. Hopefully, he'd let me carry out my plan. And the plan was simple: on week 2, get angels (preliminary data suggested they'd be easy to get, at worst without a castle), take the far beehive, the Griffin Conservatory next to it, then the beehive and Griffin Conservatory near the castle, and then go for a rush. But on 124, Tazik breaks through the Evil Eye :( he takes my conservatory :mad: He only has native troops, so if he does take it, it'll be with heavy losses. I set up a rally point in my castle, and when the turn passes, Tazik has almost no troops left. I upgrade the Crusaders, buy everything, and attack. Kyrre has 5 horses, 35 archers, 30 pikemen, 10 Crusaders, 10 gogs, and 8+1 griffins, while Tazik has 1+1 angel, 13 basilisks, and a few gnolls. There's nothing to buy peace with, so Pasha surrenders.
Thanks for the game!
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Я ламер и играть не умею, нах!:smile33:
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Aldegir (Red, random Dungeon, Gunnar, Gunnar) def Maniac (Blue, random Stronghold, Terek, Terek) 2sm4d(3), 145

1st: Castle + 1-6 level troops + secondary swamp
2nd: secondary Necro
3rd: Capitol
4th: I take 3 cans — 8 Angels and rush to the Barbarians bypassing through the secondary
I capture the secondary — Conflux and see the main hero — I attack

Expert Slow + Expert Bloodlust + Expert Stone Skin

Gunnar 8-11-4-6 100 mana
8 Angels — 13 Manticores — 15 Minotaurs — 25 Medusas — 44 Evil Eyes — 25 Harpies — 60 Troglodytes

Terek — 7-4-4-7 7 mana

5 Ancient Behemoths — 17 Thunderbirds — 6 Cyclopes — 30 Ogre Magi — 44 Orc Chiefs — 65 Wolf Raiders — 75 Goblins

The battle is won...... Blue surrendered

Maybe the losing streak is finally over =)
In reply to invisible
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invisible;160698
invisible (blue, Castle, Valèska, Kirr) def Dubrovin Pavel (red, Swamp, Tazik, Tazik) 125 2sm4d(3)
Thanks for the game!

I confirm!

In the first week - Vivi in the Castle, except for Basilisks and Gorgons.

I started taking restarts because there was a native secondary resource, but not directly, but through mountains. So I only reached it by 1.2.3.

I was counting on the element of surprise, but Kirr isn't that easy to catch off guard.

That's why I lost to Sergey.

Thanks for the game!
С истиной где-то рядом...





Лето 2010.
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Vigo (red, Rampart, Kyrre) def Loi (blue, Castle, Valeska) 2sm4d(3) 146

Came across a good layout. A rich respawn, a castle on the first week with cavalry and a Castle secondary skill. Scouting revealed a Book of Earth on the edge of a treasury. 4 cons (9 angels) and then the book. On week 4, I made a beeline for the Dragon Utopia on the secondary respawn, but the enemy's main hero had already sneaked through the subway and was approaching the second Dragon Utopia, which the elves had scouted. Town Portal and an attack on the weakling with the army.

Thanks for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

In reply to Vigo
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I apologize to the moderators in advance for this message:smile41:
I'm providing my ICQ number (398-659-540) because it's not yet in the ranking table, but I really want to play:smile13:
I'll be happy to battle anyone who responds:smile25:
___________________________
And here's a suggestion for the moderators to hold a mini-tournament (4 weeks long), and I'm willing to be its sponsor:smile49:

Sincerely, OUTLAW

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