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Posts from Which level 1 monster do you like the most in Heroes of Might and Magic V?

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Which level 1 monster do you like best?
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#303
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So, here's the deal:

Peasants are only good for sitting in Elain's treasury and bringing in money, and after they get a halberd, they become even more insolent and stop bringing in money, instead opting for a weak stunning attack. So, if you're going to upgrade them, go straight to archers. In my opinion, they're useless on the battlefield.

Imp, Fiend: a suitable combat unit for the first level, but they're useless in battles with neutrals... And it's hard to keep them until you encounter an enemy hero. Therefore, you have to buy them in limited quantities and use them sparingly. But against another hero, they'll show their true worth – if the hero is a knight, barbarian, or elf, then the enemy's spellcasters are doomed.

Scout, Assassin, Hunter: here, here, here – say hello to the best unit of the first level, no arguments needed. They've already been praised enough, I'll just add that Scouts don't have a penalty in melee combat – this is very useful for clearing out neutrals at the beginning!

Fairy, Dryad, Nymph: of course, they're good – they fly far, have high initiative, can quickly deal with neutrals with their ash swarm attack at the beginning, and have spell removal (I think it's cheating to give such spells to a level 1 unit), and nymphs heal thanks to druids. But... they don't live more than 2 turns – they're fragile... and even the fact that they aren't attacked doesn't save them. Fly to block archers – they'll be taken down in one turn. But in my opinion, they're second in my ranking.

Skeletons: The days when hordes of archers were the mainstay of the necromancer's army are gone, but not everyone is quick to dismiss them, and rightly so. Because you still recruit a lot of them, and they shoot quite well. As they say, at first, it's not a strength, but soon there will be VERY many of them anyway, and the new pink skeletons are even better. I can't provide evidence here – I don't play as necromancers much, but in the first mission of the necromancer campaign in the Horde of Orcs, I had a hard time with neutrals and skeletons.

Goblins... Probably the most ambiguous unit of the first level. They shoot weakly (in my opinion, with the same peas), and their stats aren't great, but their abilities are helpful, especially the new one, they can quickly cripple the start of machinists and even damage upgraded machinery for a turn. And the old golems (especially when upgraded) repair golems, which can be unpleasant.

Again, I won't say anything about barbarians, although I prefer them with traps. At least you won't be hit by a spell. In my opinion, the first level of barbarians is not very successful.

Mountain Guards, Warriors: third in my ranking... What they do... oh my god... And with Ingmar, they're terrible units. Shield wall is an excellent ability. It's hard to break through. Again, sorry for the lack of evidence. Everything said above is based on the feeling of playing AGAINST dwarves.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#304
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For me, Dryads are number one. And after that... Probably Skeletons. Especially the archers.
Создать мир легче, чем понять его.



In reply to Фрейя
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#305
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Freya;159901
For me, Dryads are number one. And then... Probably skeletons. Especially archers.

I hope you have Stalkers in the first place, otherwise it just won't work....Archers...What are archers?...300 of them are taken out in 3 volleys from a Vittorio dueling ballista...So, in my opinion, it's Warriors then.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
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#306
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ValgallaWolf;159906
I hope you have Stalkers at level zero, otherwise it just won't work... Archers... What are Archers? 300 of them are taken out in 3 volleys by a dueling ballista from Vittorio... So, in my opinion, Warriors would be a better choice.

*Whispering:*

Come on, enough about the Hunters... Everyone is threatening to nerf them, considering that every other player is playing as Dungeon:D

Seriously, I don't know of a unit that can be compared to Hunters in terms of power/usefulness.
In terms of power, Warriors are the closest (at half the distance, not the full distance like everyone else, and under Ingvar), but in terms of usefulness - when a single Hunter takes out huge crowds of dangerous neutrals (not slow units) - there is no competition.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#307
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I honestly voted for the Peasants, but that's just because I like them =))). In my opinion, the first place is shared between the Scouts and the Gnomes, but since I don't play in the Dungeon league, I like the Gnomes more.
Главное в любом деле - руки + удача. а остальное не так важно=))
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#308
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Devils are also quite useful; stealing mana is a good ability!
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#310
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I like them all!
Each one has its own use, and they all have their own advantages and disadvantages:D
Goblins aren't very good in battle, but they can be eaten or turned into mana. It turns out to be better than just fighting...
Peasants can't fight, but on large maps, they will contribute. (An extra 1000 gold doesn't just lie on the road)
Excellent barriers can be made from dwarves.
Imps consume mana - a great chance to win:)
Stalkers...no comment.
Skeletons can play the role of a small swordsman.
And fairies have excellent weapons and heal ents and themselves - not bad...
And if someone doesn't like it...Will you change your race because of the first level? No. So, use what you've got.;)
So back off your rules,
Back off your jive!
Cause I'm sick of not living,
To stay alive,
Leave me alone!
I'm not asking a lot -
I just don't want to be controlled,
That's all I want.
All I want!
(с)The Offspring
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#311
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Goblins are terrible in combat, of course.
What??? Terrible??? That's quite a statement... Both upgrades have amazing abilities!!!
Trappers set traps, which can effectively stop even powerful units like Fury, at least for one turn.
Magic Disruption is also very useful in certain situations... You can, for example, deprive Raise Dead of its Lich, or do something else.
And even if they deal a lot of damage, it's still significant.

So, in my opinion, goblins may not be the best, but they can definitely beat peasants.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#312
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I completely agree with Ghost....I really like both goblin upgrades.
Although shamans are better...once I even managed to prevent a mage from casting spells until the end of the battle:D, but this rarely happens....more often they take the hit for themselves...but that's also very useful, and in general, orcs lose a lot of bonuses without them, so don't touch the goblins:D
In reply to _Prizrak_
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#313
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But the majority of resources go towards sacrifices, ranged attacks, and sustenance, as they use their abilities only once per battle. And if they have to fight themselves, they either flee or deal very little damage... which is what I meant.
Besides, if a curse from the Warlocks falls upon them, they won't be happy. But since my post is causing such strong protests, I will probably edit it.
So back off your rules,
Back off your jive!
Cause I'm sick of not living,
To stay alive,
Leave me alone!
I'm not asking a lot -
I just don't want to be controlled,
That's all I want.
All I want!
(с)The Offspring
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#314
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There, each Frode has 1 goblin that goes for devouring and sacrifice:):):)
And the fact that spells are cast on them... we'll survive:D I just feel bad about using only the best Catchers and Imps as expendable units from level 1:D
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#315
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I like both goblin upgrades very much.
Although I prefer the shamans...
Trappers are better, IMHO. They have more defense, and their ability is better too.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#316
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Well, the fact that Stalkers are the best is undeniable, and there's no point in arguing about it. Trappers are definitely more appealing, but an upgraded version is often needed. And Dryads are very good; after all, they are the main starting unit for the Elves. Overall, it seems like the discussion is going in circles.
Нет, я же Гитлер.
In reply to Alucard
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#317
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Most likely, yes. The discussion should go in circles because no one has come up with anything stronger than the Hunters yet... And the rest is just fuss...

2 Kitty

Well, how can I put it more gently? I killed the phrase because there's no need to exaggerate.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#318
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Here is a specific example: Yesterday, I was bored and started playing the "An Eye for an Eye" scenario (about how Dungeon was driving out Dwarves from a dungeon) with a starting hero, Agbeth (Dark Mystic), and an army of 37 Assassins (naturally, immediately converted into Marksmen) + 22 Furies + 8 Minotaurs. I reached a large garrison on the approaches to his castle (on Veteran difficulty) without ever returning to the castle (only support brought Alt Sorceresses and 60 Marksmen). It was enough to use Mass Slow (he has a lot of resistance, so Mass Slow dealt significant damage) enhanced with Magic Arrow. And a Wand of Fortune and Cursed Land... After this, I don't understand why some people defend Assassins so much...
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь

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