Posts from Appearance/discussion of Academy units.
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It would be more accurate to compare Inquisitors with Liches.
Lich:
1) can cast spells
2) attacks all adjacent units
Inquisitor:
1) deals significant damage only in large numbers
2) has no penalty in melee combat.
They are not very similar.
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They are both level 5 monsters, and the inquisitor is stronger in melee combat because he doesn't have a penalty in hand-to-hand combat, which allows him to be used on the front lines. The lich has less HP, but higher damage and an area-of-effect attack. You can compare them as much as you compared monks and liches in the third game.
Hehe, so Inquisitors can’t cast spells, huh???
They’re both level 5 monsters, and the Inquisitor is stronger in melee combat; he doesn’t have a penalty in hand-to-hand combat, which allows him to be used on the front lines. The Lich has less HP, but higher damage and an area-of-effect attack. You can compare them as much as you compared Monks and Liches in the third game.
Все что вы хотели знать о Heroes 3 на www.homm3.net
м/ф "Ёжик в тумане" качать здесь: http://www.basabas.com/blog/page.php?itemid=1584 .
Liches deal damage to nearby LIVING units, Inquisitor spells provide a good bonus; I cast Haste on the Paladins, and everyone is doomed.
Все что вы хотели знать о Heroes 3 на www.homm3.net
м/ф "Ёжик в тумане" качать здесь: http://www.basabas.com/blog/page.php?itemid=1584 .
Message from Hedgehog in the Fog
I'm scared of the fatal ability of mages; they learn ALL spells and, regardless of their magic skill, cast spells with maximum power. This is even better than permanent luck.
Well, you can still argue about that, although I understand that all spells are "not a piece of cake." ;) One thing that makes me happy is that the path to such an ability is not easy. :) I never focused on magic as my main strategy; it's more of a support role. But sometimes... otherwise...
I'm scared of the fatal ability of mages; they learn ALL spells and, regardless of their spellcasting skill, cast spells with maximum power. This is even better than permanent luck.
Yeah... I think this ability is the coolest of all, compared to other factions... it's game over for anyone who encounters a hero with this ability... but if that's the case, it would be good if the hero's initiative was low...
The initiative of all heroes is 10. This is without modifiers. And the path to the ultimate ability for mages lies through magic, which reduces the amount of initiative used by 30% when casting the same spells.
Could you please advise on the best way to develop the Academy faction? Last time I played, I built the building where you can recruit Goblins early on, and then immediately started recruiting Wizards (I skipped Golems and Gargoyles).