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Posts from Appearance/discussion of Academy units.

Academy Closed Topic
4.7 (3 ratings)
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By the way, you’re underrating the Inquisitors; they’re quite good. While cavalry is the main damage dealer, Inquisitors are solid units. In my opinion, they should be used as melee units – 80 HP and no penalty in close combat allow for that. Mages are only one level lower but are almost three times weaker and have completely different abilities, so it’s hard to compare them. It would be more appropriate to compare Inquisitors with Liches.
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In reply to Enot
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Enot
It would be more accurate to compare Inquisitors with Liches.
Liches and Inquisitors are only similar in level.
Lich:
1) can cast spells
2) attacks all adjacent units
Inquisitor:
1) deals significant damage only in large numbers
2) has no penalty in melee combat.
They are not very similar.
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LOL, so inquisitors can't cast spells?
They are both level 5 monsters, and the inquisitor is stronger in melee combat because he doesn't have a penalty in hand-to-hand combat, which allows him to be used on the front lines. The lich has less HP, but higher damage and an area-of-effect attack. You can compare them as much as you compared monks and liches in the third game.
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Enot
Hehe, so Inquisitors can’t cast spells, huh???
They’re both level 5 monsters, and the Inquisitor is stronger in melee combat; he doesn’t have a penalty in hand-to-hand combat, which allows him to be used on the front lines. The Lich has less HP, but higher damage and an area-of-effect attack. You can compare them as much as you compared Monks and Liches in the third game.
Their spells are completely different; I personally prefer dark magic. Besides, the Lich has a huge advantage – an attack on nearby units, which makes him a more powerful unit in many ways.
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Liches deal damage to nearby LIVING units, Inquisitor spells provide a good bonus; I cast Haste on the Paladins, and everyone is doomed.
Ёжик в тумане - состояние души.
м/ф "Ёжик в тумане" качать здесь: http://www.basabas.com/blog/page.php?itemid=1584 .
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Hedgehog in the Fog
Liches deal damage to nearby LIVING units, Inquisitor spells provide a good bonus; I cast Haste on the Paladins, and everyone is doomed.
It's good that it only affects living units; it won't harm its own troops, unlike some units that can attack their own (like Mages).
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Of course, they have different types of magic, and the factions are different. If you prefer dark magic, you'll play as Necropolis. Some people prefer light magic... As for usefulness, it's hard to say; you need to consider each unit in general, and how well it fits into the overall concept of the faction's army.
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I'm worried about the fate ability of mages; they learn ALL spells and, regardless of their magic skill, cast spells with maximum power. This is even better than permanent luck.
Ёжик в тумане - состояние души.
м/ф "Ёжик в тумане" качать здесь: http://www.basabas.com/blog/page.php?itemid=1584 .
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Message from Hedgehog in the Fog
I'm scared of the fatal ability of mages; they learn ALL spells and, regardless of their magic skill, cast spells with maximum power. This is even better than permanent luck.

Well, you can still argue about that, although I understand that all spells are "not a piece of cake." ;) One thing that makes me happy is that the path to such an ability is not easy. :) I never focused on magic as my main strategy; it's more of a support role. But sometimes... otherwise...
Делай вещи, дела-делай вещи и не залипай!8)
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Hedgehog in the Fog
I'm scared of the fatal ability of mages; they learn ALL spells and, regardless of their spellcasting skill, cast spells with maximum power. This is even better than permanent luck.
Yeah... I'm also worried that this ability is better than anything else in other factions... it's game over for anyone who encounters such a hero... but if that's the case, it would be good if the hero's initiative was low...
С уважением, Vlad

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Xaker
Yeah... I think this ability is the coolest of all, compared to other factions... it's game over for anyone who encounters a hero with this ability... but if that's the case, it would be good if the hero's initiative was low...

The initiative of all heroes is 10. This is without modifiers. And the path to the ultimate ability for mages lies through magic, which reduces the amount of initiative used by 30% when casting the same spells.
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Could you please advise on the best way to develop the Academy faction? Last time I played, I built the building to recruit Goblins early on, and then immediately started recruiting Wizards (I skipped Golems and Gargoyles).
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Demonic
Could you please advise on the best way to develop the Academy faction? Last time I played, I built the building where you can recruit Goblins early on, and then immediately started recruiting Wizards (I skipped Golems and Gargoyles).
In the lower right corner... in building mode, there's a button with a scroll... it shows you all the buildings you can construct... hover your mouse over a building and read the description...
С уважением, Vlad

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You didn't quite understand what I meant. For example, what buildings should you build in the early game when playing as the Academy faction? (For example, should you focus on quickly getting access to Wizards or other creatures?)
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Mostly wizards, and then everything else.
Делай вещи, дела-делай вещи и не залипай!8)

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