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#16
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I like them all! Only the Barbarians and Orcs/Goblins are essentially the same.
Скоро! Всем ждать! Они явятся!:smile20:
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#17
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celt, who's arguing? We came up with them together, along with AlexeyPank!




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#18
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Tengro
celt, who's arguing?
We came up with them together with you and AlexeyPank!
We came up with two factions. Barbarians and Orcs turned out to be different. Still, Barbarians are more like people, like Vikings. And with that in mind, I'm all for it!!!
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#19
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Yes, but the Vikings have turned into a snowy-icy kingdom! Or am I wrong?
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
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#20
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celt
Yes, but the Vikings turned into a snowy-icy state! Or am I wrong?
Let it be snowy-icy. And let there be an Orc settlement nearby, survivors of the north after the battle of mages.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#21
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Absolutely! But for some reason, I don't remember any Viking philosophy (I'm talking about the in-game race, not something else).




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#22
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Viking philosophy: we have little, so we will take it from you! We are noble bandits!
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
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#23
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celt
Viking philosophy: we have little, so we will take it from you! We are noble robbers!
Vikings and suddenly noble robbers? What nobility is there when you need to survive? It's better to say it like this: We have little land - we will take yours. We have no wealth - we will take yours. Only those who can take something are its masters.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#24
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Topic... how noble they are in the eyes of their fellow tribesmen!
Скоро! Всем ждать! Они явятся!:smile20:
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#25
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Yeah? You mean, like, among themselves?




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#26
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Hello.
I don't quite understand why it's necessary to choose.
Why not create the required number of factions, each with unique characteristics? Let there even be 20, but in one scenario, a maximum of 8 of them will meet. It will be more fun to play with random factions.
Рассылка "Heroes: Новые Идеи" <== Все еще жива :)
In reply to Alex_soldier
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#27
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Alex_soldier
Hello.
It's a bit unclear why we need to choose.
Why not create the necessary number of factions, each with its own unique characteristics? Let there even be 20 of them, but in one scenario, a maximum of 8 of them will meet. It will be more fun to play with random factions.
Well, as far as I understand, you don't need to worry about this in the fifth installment of "Heroes of Might and Magic".
In reply to Alex_soldier
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#28
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Alex_soldier
Hello.
I don't quite understand why it's necessary to choose.
Why not create the required number of factions, each with unique characteristics? Let there even be 20 of them, but in one scenario, a maximum of 8 of them will meet. It will be more fun to play with random factions.

one but sad:)
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#29
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Alex solider
Hello.
I don't quite understand why you need to choose.
Why not create the required number of factions, each with its unique characteristics? Let there even be 20 of them, but in one scenario, a maximum of 8 of them will meet. It will be more fun to play with random factions.
Heh, dear Alex solider, the whole problem is that creating and fully developing even one faction is a very difficult task. After all, there is a risk of not maintaining balance...




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#30
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Due to the lack of activity in this thread, I suggest closing it. If nothing changes by 11:59 PM, the thread will be closed.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ