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New battle cries for the Barbarians from Heroes of Might and Magic V.Auto-translated
I think that new skills aren't really needed, as Barbarians should remain without magic... As for the topic, maybe something to buff them - "Critical Strike" -25% to initiative, -50% to defense, and the fighter's attack increases by 400% =)). Something like that.
Главное в любом деле - руки + удача. а остальное не так важно=))
Yeah. Something like that for a cyclops, and everyone will be amazed. But here, mostly buffs are offered. 2Legolas89 CHEATING is what gives one player an unnaturally high advantage over another (not 20 attack points for you and 30 for the enemy – that's not cheating, but when you have 20 and the enemy has 100, that is). Cheating is an unnaturally high imbalance.
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
You can create the following abilities:
"Painkiller" - when taking damage, the creature only loses 50% of its rage from the opponent's attack, but absorbs the damage as usual.
"Frenzy" - the creature converts its defense into attack for 1 turn.
As already mentioned, you can create an ability to increase HP.
The "Battle March" warcry increases the morale of the selected creature by 2 or halves the cowardice of goblins (when attacked, they simply stand still). It affects everyone if the opponent uses "Banshee's Wail," in which case the morale is either zero or 1 again. It lasts for 1.00 turn (+0.25 for every three levels of the hero).
The "Gift of the Warlord" warcry converts all mana into rage points (1 unit of mana = 75 rage points), distributing them evenly among the troops. If any creature dies, the hero receives mana back (3 units * creature level). It does not affect wyverns.
The "Energy Drain" warcry costs 2 units of mana. When an enemy hero casts a spell, our hero receives 50% of the mana spent on the spell, but the effect of the spell does not change.
Вы имеете право замолчать. Hавсегда.:( Вы меня будете помнить до последнего дня смерти!:smile24: Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
my modest ideas... I think we need fewer numbers; they just confuse things. "+1 to morale, +20% to initiative, +1 attack at half the distance to a large creature..." - and there are 20 such buffs?! The player will go crazy. Besides, it's all terribly monotonous. Oh well.
So:
- Shout "bugaga, I'm an atheist pagan" The player's strongest unit dies, but none of the heroes can use magic, shouts, or other abilities until the end of the battle. Creatures, of course, can. And no placeholders are needed.
- Shout "Charge, you bastards!" Any unit selected by the player is loaded into a catapult, and in its next turn, instead of attacking walls and towers, it throws the unit onto a random cell within the castle's interior. Upon landing, 30-40% of the unit dies, randomly. We know how difficult sieges are for orcs.
- Shout "Oh no, I'm scared!" An enemy unit, bombarded with insults by the barbarian, loses the abilities directly used by the player until the end of the battle.
- Shout "Mother Earth, unleash your wrath" A dead unit (except for undead and elementals/mechanoids) rises as a zombie with an initiative of 14, attack, and defense equal to the deceased unit (without the hero's bonus), maintaining the original number of creatures, attacking the nearest target each turn, including a possible other unit of the same zombies.
- Shout "Waaaa-ha-hah! Dakka-dakka-dakka!" The player loses 70 goblins (+30 for each level of the hero in combat machines, including abilities for the ballista), which steal an enemy ballista and give it to the player; if the player already has a ballista, there will be two until the end of the battle.
- Shout "Ph'taghn!" An enemy unit suddenly becomes very stupid, causing it to skip its turn, but its defense increases by 2.5 times.
- Shout "Haha, magic herbs" It is cast on a player's unit; when it attacks a creature, both skip their next turn, but gain infinite retaliation for that turn.
- Shout "Learn, son, how to use the drum!" It grants a player's unit the ability of a goblin shaman.
- Shout "Aetchezanah?!" A random barbarian shout from the hero's arsenal is applied; if it needs to determine a target, that is also determined randomly. 0 mana.
Note - all except the last one, of course, cost some mana.
The "Battle March" shout increases the morale of the selected creature by 2 or halves the cowardice of goblins (when they are attacked, they simply stand still).
And if goblins are attacked by minotaur guards or champions, instead of taking one hit, they will remain in place and take a second. This is unfair.
And if goblins are attacked by minotaur guards or zealots, instead of taking one hit, they will stay in place and take a second. That's not right.
Oh... indeed, I didn't consider that, thanks for the note.
Вы имеете право замолчать. Hавсегда.:( Вы меня будете помнить до последнего дня смерти!:smile24: Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
Regarding the topic, how about something to buff – "Critical Strike" -25% to initiative, -50% to defense, and the fighter's attack increases by 400% =)). Something like that.
That would really create an imbalance. Such skills are not needed.
Чую время пришло и захлопнулась дверь Ангел пропел и полопалась кожа... Мы выпили жизнь, но не стали мудрей, Мы прожили смерть, но не стали моложе... Агата Кристи Ты должен быть сильным, Ты должен уметь сказать: Руки прочь, прочь от меня, Ты должен быть сильным, иначе зачем тебе быть?! КИНО
Well, I don't know, I really don't know. I'm still not entirely sure.
Чую время пришло и захлопнулась дверь Ангел пропел и полопалась кожа... Мы выпили жизнь, но не стали мудрей, Мы прожили смерть, но не стали моложе... Агата Кристи Ты должен быть сильным, Ты должен уметь сказать: Руки прочь, прочь от меня, Ты должен быть сильным, иначе зачем тебе быть?! КИНО
The "Howl" ability summons a pack of wolves; their number and strength depend on the hero's stats, and after the battle, they return to the forest (works on all battlefields except cursed land and demon land).
Вы имеете право замолчать. Hавсегда.:( Вы меня будете помнить до последнего дня смерти!:smile24: Смеpть не стpашна. Стpашно то, что это навсегда...:smile34: