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Posts from Some inaccuracies in Heroes of Might and Magic III½.

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Alex_R;89575
I've encountered such glitches, but I remember it happening in WOG. There's even an option there that increases the damage of towers... it's influenced by:
1. How many weeks in a row you own the castle (it increases with each new week)
2. The more defenses you withstand, the more damage... and + the amount of HP defeated by the defenders...

P.S. In short, towers gain some kind of experience... I personally managed to get the central tower to deal 300-350 damage.

I wouldn't agree about the experience; there were times when a hero attacked me, about 8 times stronger in terms of the power of his royal army, and I won due to the colossal damage from the towers! And conversely, some time after that, a computer attacked with a much weaker army, and the damage became normal. Is there an explanation for this, or is it just a bug?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Ley;102317
I wouldn't agree about the experience; there were times when a hero, about 8 times stronger than me in terms of the power of their royal army, attacked me, and I won due to the colossal damage from the towers! And conversely, shortly after that, a computer opponent with a much weaker army attacked, and the damage became normal. Is there an explanation for this, or is it just a bug?
If this trend is observed every time, it means that the towers deal damage that depends on the strength of the enemy army... but as far as I know, this isn't the case in Heroes 3... So, it's a bug... I can't believe it right now.... Heroes 3 doesn't have that feature....
С уважением, Vlad

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Xaker;102325

If this trend is observed every time, it means that towers deal damage that depends on the strength of the enemy army.

No, this doesn't happen constantly, but it does occur sometimes. Almost always, the computer's army was stronger than the garrison, but there were exceptions. But even if that's the case, do the towers create some kind of "balance"?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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It’s clearly a bug in WOG, because what is described in the scripts isn’t actually happening. WOG is just a very unfinished product.
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Ley;102329
No, this doesn't happen constantly, but it does occur sometimes. Almost always, the computer's army was stronger than the garrison, but there were exceptions. But even if that's the case, do the towers create some kind of "balance"?
Most likely... Although, maybe not... It's hard to say until you delve into the game's resources....
С уважением, Vlad

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Xaker;102337

Most likely... Although it might not be... It's hard to say until you delve into the game's resources....

If that's the case, it's disappointing.:(
What do you mean by saying: "It's hard to say until you delve into the game's resources...."?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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So, I go into this thread... and I hope to read about Heroes 3.... But what do I end up reading? Some useless information about Heroes 3.5 :( :(
Клан"Yan-luo-Wan"

Зло летает на крыльях, добро ползает как черепаха.
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Ley;102340
If that's the case, then it's disappointing. :(
And what do you mean when you say: "It's hard to say until you delve into the game's resources...."?
Delve into the program code and see if that's how it works... whether the damage of towers is calculated based on the level of the attacker...

Since the topic relates to Heroes 3.5, it has been moved to the appropriate section.
С уважением, Vlad

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Yeah... I remember playing this game non-stop... it was a long time ago, and there were some inaccuracies, but overall it was a great game, a wonderful expansion for the third part, and a great start for the fourth. It was my favorite game back then...
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Sorry if this is off-topic, and it's just a question out of curiosity:
the hero was traveling without an army!!! How is that possible:smile07:? It's unclear...
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Sorsha;158124
Please forgive me if this is off-topic, and it's just a question out of curiosity:
the hero was traveling without an army!!! How is that possible:smile07:? It's unclear...
It's possible!! And there are many ways to do it! Here are two examples:
1) We have an army consisting of 1 Dragon. We approach the Seer's Hut (the "question guard") and give away the dragon ---> the hero is without an army.
2) During a battle, we summon Elementals. All our monsters are killed, only the elementals remain, we bribe our way out with money, and then buy a hero without an army in the tavern.

Heroes without an army move at maximum speed!! (in TES, they move at minimum speed.)
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Dirty_Player;158180
Possibly! And there are many ways to do it! Here are two examples:
1) We have an army consisting of 1 Dragon. We approach the Seer's Hut (the guard in question) and give away the Dragon ---> the hero is left without an army.
2) During a battle, we summon Elementals. All our monsters are killed, only the Elementals remain, we pay them off, and then buy a hero without an army in the tavern.

Heroes without an army move at maximum speed!! (in The Shadow of Death, they move at minimum speed.)
I don't know how many times I've played, summoning Elementals, winning the battle, and buying a hero, but I was always given one soldier!
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Sorsha;158271
I don't know how many times I've played, summoning elementals, winning the battle, and then buying the hero again, and I was given only one soldier!
Read more carefully! You don't have to win the battle, but lose it, or rather pay to get out, when everyone except the elementals is killed. Since there are no units, there won't be any after the battle either!
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I don't see the point in paying a ransom if you have elementals. Besides, thanks to the commander, my hero always runs around without an army.
Рок сотрёт в пыль своих врагов и сокрушит поток времени.

Некроманты рулили, рулят и будут рулить всегда.

Dirty Player - игнор.
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The Death Knight;158366
I don't see the point in paying a ransom if you have elementals.
But I do!!! If the opponent pays a ransom, the hero will simply disappear!!! That's the whole point...

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