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Posts from [HMM III OFF TOURNAMENT] "Race for the Leader"

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18 years ago
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Offline Heroes 3 Tournament
"Race for the Leader"[/SIZE]
1. To participate in the "Race for the Leader" offline tournament, you must register at www.heroesworld.ru and leave an application for participation in this thread.
Example:
I want to become a participant of the tournament.
Please register me for the tournament.


2. The tournament is held on the Russian version of Heroes 3: "The Shadow of Death" with patch 3.2. It is also possible to play on version 4.0 (from Buka's Platinum Collection). Saves will be generated on version 4.0.

Sequence of actions for participating in the tournament:
1. Download save.
2. The downloaded Save must be placed on your computer in the GAMES folder of the installed Heroes 3.
3. Load it (load via the campaigns menu) and start playing at any time convenient for you, while remembering to make daily saves (at the beginning and end of the day).
4. After completing the final action (which leads to victory), you must save again.
Note: The final save should only contain those heroes who participate in the mission, i.e., heroes required by the campaign plot. (There may be 2-3, depending on the specific mission). Other heroes must be DISMISSED. As an exception: It is permitted to leave ONE non-plot hero, but only if the non-plot hero performs the final action that leads to victory.
And another revised quote from Sage:
Everything is clearly written in the rules.
1. Only plot heroes move to the next mission (For example, for mini-tournament 1-1: Gem).
2. In addition to these heroes, in the final save you can leave 1 more hero, if this hero is needed to perform the winning action (attack on the last enemy hero/castle).
3. If you have plot heroes on the map in your save (For example, for mini-tournament 1-1: Gem) and one additional hero, then the sum of parameters will be calculated for that hero who has the higher value.
5. With the final save, describe this last step in detail (most likely a battle), so that the results can be processed faster and there will be fewer suspicions of cheating!!!
6. A full description of the tournament map is encouraged (optional). If such descriptions are provided, a contest for the best description will be held; 10 of them (the very best) will take their place of honor in the "Hall of Fame" section!
7. Provide this save to the tournament organizer.
8. Wait for the results.3. Tournament Concept: The tournament will be conducted across ALL campaigns of "The Shadow of Death".
The tournament will consist of 36 mini-tournaments (the total number of missions in the campaigns, i.e., 7 stages). For the first mini-tournament, a save will be generated for the first mission of the first campaign. Subsequent saves for the current mini-tournament will be generated from the save of the winner of the previous mini-tournament, and so on.
The winner of the current mini-tournament will be the player who has the maximum number of points according to the formula below. At the end of each tournament stage, a LEADER for that stage will be determined. And at the end of all 36 mini-tournaments, an ABSOLUTE LEADER of the tournament will be determined.

During the "Race for the Leader" tournament, participants will also be awarded points for each mini-tournament according to the following scheme (the winner of the mini-tournaments will be determined by this scheme):
1. A participant who has applied for the tournament will be given 0 starting points.
2. At the end of each mini-tournament, a participant will be awarded points for the mini-tournament according to the formula:
Points = ((Days_l + (0.5 * Params_p) / 396 + (0.25 * Mercury_p) / 200 + (0.125 * Gold_p) / 1000000 + (0.0625 * Castles_p) / 48) * 1000) / Days_p
Where:
Days_l – Number of days the leader spent completing the task of the current mini-tournament.
Days_p - Number of days the player spent completing the task of the current mini-tournament.
Params_p – Sum of hero parameters (attack, defense, magic, knowledge) INCLUDING EQUIPPED ARTIFACTS, accumulated by the player while completing the task of the current mini-tournament.
Mercury_p – Amount of mercury accumulated by the player while completing the task of the current mini-tournament.
Castles_p – Number of castles captured by the player while completing the task of the current mini-tournament.
Gold_p - Amount of gold remaining in the participant's "stash" while completing the task of the current mini-tournament.
3. Current points will be calculated as an average between the previous result and the current one.
Also, at the end of each mini-tournament, a Player Rating will be awarded.


4. The tournament starts on 01.11.2007. 21 days will be given for the completion of each mini-tournament (Break between mini-tournaments - 30 days). Saves are not accepted after a mini-tournament has ended. Only one final save is accepted from the player.
Results of the completed mini-tournament will be published one day before the start of the next mini-tournament.

5. The final save should be named according to the template: GL_Mini-tournament Number _Table Number_player nickname.CGM /Write the mini-tournament number with a hyphen/ (for example, GL_1-1_1_K0Lb@zzeR.CGM) and send it to K0Lb@zzeR's mailbox /Death to search bots looking for E-MAIL addresses/. And another earnest request: when sending saves, specify the name of the save itself in the subject line (for example: GL_1-1_1_K0Lb@zzeR.CGM)) so that the anti-spam bot does not accidentally delete your email.
Together with the sent save, you must provide a description of the final step (battle with a hero, battle for a castle, capturing an artifact, victory over the last monster) after which victory occurs or the scenario is completed.

6. Discussion of the tournament during its progress is FORBIDDEN!!!
(Players who violate this rule automatically exclude themselves from playing in the tournament; their results will not be counted and will be annulled).

7. Restrictions:
1. Forbidden: buying back your dismissed heroes on the same day (i.e., using the "dismissal-buyback" trick);
it is also forbidden to buy heroes who died in battle (do not confuse with those who fled)!

2. Forbidden: digging up the Grail without a fully opened puzzle map.

3. Forbidden: using cheat programs, codes, BUGs, as well as additional programs that can change the game structure.
The full list of tournament rules and BUGs can always be read here:
Offline Tournament Rules + FAQ
In case a week of "+5 monsters X" or a month of "monster X" occurs, the player must not replay the transition of the week/month.

8. In case of suspicion of cheating or other malicious intent while completing the map, a save must be made every game day.
In such a case (detection of cheating), the player will be required to send additional saves and provide a walkthrough description to the tournament organizer to determine whether the play was unfair or fair.
The result of a player who played unfairly is annulled, and their further participation in tournaments will be impossible. This will also reflect poorly on their reputation.

9. The use of two "automators" is permitted in the tournament:
1) Hero-digger
2) Ballista-killer Visual aid HERE.

After your save is received, you will see in the application table that:
save accepted (received by addressee) - by bold nickname
save with problems for verification and review - by italic red nickname
save counted - by underlined nickname
List of Tournament Participants
Tournament Participant Number
Tournament Participant Nickname
Rating for Last Stage
48
Перполькен
926.43
13
DARK_DRAGON
0
12
kj1313
273.52
80
Andrey44_44
0
26
Dirty_Player
956.74
81
Айвенго
0
82
Lexus_slk
0
83
~no1_knows_me~
0
84
Angel
0
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P.S. I wish all tournament participants a great time playing and, most importantly, VICTORY!

P.P.S. At the end of the tournament, certificates of honor and consolation prizes will be presented to the LEADERS for victory in the tournament stages. And the ABSOLUTE LEADER will receive a prize for winning this tournament.

View mini-tournament results HERE.
In reply to DmitriyAS
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18 years ago
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Here's a proposed formula for calculating the rating:

R = (R_1 + R_2 + ... + R_i) / i * K_i,

where i is the number of games the player participated in;
K_i = {0.7, 0.8, 0.9, 1.0} or {0.55, 0.70, 0.85, 1.00} - a bonus/reduction coefficient (the more games, the fewer points are reduced)

Example.

some1 (1 game) = 1000 + 0000 + 0000 + 0000 = 1000
some2 (2 games) = 0500 + 1000 + 0000 + 0000 = 1500
some3 (3 games) = 0800 + 0900 + 0400 + 0000 = 2100
some4 (4 games) = 0700 + 0800 + 1000 + 1000 = 3500

Let's calculate the average:
s1=1000/1=1000
s2=1500/2=0750
s3=2100/3=0700
s4=3500/4=0875

And now - BONUS (or reduction, if you prefer)
R1=1000*0.7=700 (550)
R2=0750*0.8=600 (525)
R3=0700*0.9=630 (595)
R4=0875*1.0=875 (875)

The advantage of this system is that it takes into account each stage of the game; the main thing is to choose the coefficients correctly.
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18 years ago
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I came up with a system, and Nzol wrote a post explaining it:))))
I had a similar idea, but with a 2/3 coefficient.
For example:
4 stages - scores are counted for the top 3;
5 stages - scores are counted for the top 4;
6 stages - scores are counted for the top 4;
7 stages - scores are counted for the top 5.

In this case, the average and the sum are the same, with a coefficient corresponding to the number of stages counted.

Examples:
Player 1 played 1000, skipped 910, played 1000.
Player 2 skipped, played 1000, played 1000, skipped.
Player 3 played 910, 850, 910, 910.

Average:
Player 1 - 970;
Player 2 - 666.67;
Player 3 - 910.

And this is fair. Because a multi-event competition is a multi-event competition.
And believe me - as Kyle rightly said, the system should encourage players to participate. If it doesn't, there will be no progress.
In reply to Qwerty
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18 years ago
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Qwerty;157504

Examples.
Player 1 played 1000, skipped 910, played 1000.
Player 2 skipped, played 1000, played 1000, skipped.
Player 3 played 910, 850, 910, 910.
But if it's 1000, 1000, 1000, why play a fourth time?
In reply to Vanechka
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18 years ago
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Vanechka;157510
What if it's 1000, 1000, 1000? Why play for the fourth time?
For fun. For the ranking, if the tournament counts towards it. To prove that if you show up at a tournament, the others can only compete for second place.
In reply to vbn
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18 years ago
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vbn;157503
Here, I'll suggest a formula for calculation:

R = (R_1 + R_2 + ... + R_i) / i * K_i,

where i is the number of games the player participated in;
K_i = {0.7, 0.8, 0.9, 1.0} or {0.55, 0.70, 0.85, 1.00} - a bonus/reduction coefficient (the more games, the fewer points are reduced)

Example.

some1 (1 game) = 1000 + 0000 + 0000 + 0000 = 1000
some2 (2 games) = 0500 + 1000 + 0000 + 0000 = 1500
some3 (3 games) = 0800 + 0900 + 0400 + 0000 = 2100
some4 (4 games) = 0700 + 0800 + 1000 + 1000 = 3500

Let's calculate the average:
s1=1000/1=1000
s2=1500/2=0750
s3=2100/3=0700
s4=3500/4=0875

And now - BONUS (or reduction, if you prefer)
R1=1000*0.7=700 (550)
R2=0750*0.8=600 (525)
R3=0700*0.9=630 (595)
R4=0875*1.0=875 (875)

The advantage of the system is that each stage of the game is taken into account; the main thing is to choose the coefficients correctly.

You've really put your mind to it, you've thought through every detail:)))
I read it three times. I figured it out. It's a good system. Just need to think through the coefficient - and it's good to go.
You came up with something impressive!
In reply to Qwerty
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18 years ago
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I understand that I probably shouldn't interfere in a discussion when it concerns my score in the first scenario. But please, when you plug numbers into a formula, imagine that it's not just some Perpolken or Dirty_Player, but you yourself, and this will affect you in the next scenario. DmitriyAS, I remember your argument with IronAxe about the ranking. I respect you and your opinion. But I disagree a little here, because in this tournament, points for each stage are calculated based on the leader's result, so the final score should also be calculated based on points (either the sum or the average). Removing results won't lead to anything good. Vanechka gave a good example. Kyle said it right: "we shouldn't kill the motivation to play." Removing results kills motivation! It gives reason to think whether it's worth submitting a result (what if it's bad?). And it also creates extra work for the organizer. K0Lb@zzeR says that the sum is evil. In fact, K0Lb@zzeR, your tournament is unique because in it, points are calculated based on the leader's result. And to earn a good sum, it might be enough to complete 3 out of 4 stages. The main thing is to perform as well as possible in your stages, thereby pushing your rivals further back. If there is any evil, it is reduced by your tournament due to the special way of calculating points. K0Lb@zzeR, when you start counting wins, you deviate from the main principle – calculating points. In a stage, the main thing is not to win, but to complete it in the shortest amount of time. The mercury and skills gained are a minor thing (just a bonus). I have already suggested my formula for calculating the score; I think it is the simplest and fairest for everyone. rating = sum of points earned in completed stages / number of completed stages Example 1: I played 1000 and 1000, and didn't play the 3rd and 4th. The rating after the first stage is 1000, the 2nd stage (rating2 = 2000/2), after the 3rd stage (rating3 = 2000/3), after the 4th stage (rating4 = 2000/4). That is, my rating after the 1st stage with 1000 decreased to 500. Example 2: didn't play, 1000, didn't play, didn't play. Rating (1st stage) = 0 Rating (2nd stage) = 500 Rating (3rd stage) = 333 Rating (4th stage - final) = 250 Try plugging in the numbers yourself and, if it works, find its flaws. This rating encourages you to play all stages. Usually, those who compete for a medal play all stages. There is one drawback: if a player misses more than 25% of the scenarios, it will be difficult for him to win, but that would be fair. If you miss one stage, there is still a chance to win; you just need to lower the scores of your opponents more on the stages you play.
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18 years ago
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And I, in turn, suggest a simple total score for all stages. Whoever scores the most gets the prize!
This is the simplest and most reliable system. Here it is!

Best regards.
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18 years ago
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Isn't the Kyle system and the Perpolken system the same? Wouldn't multiplying the result from the Perpolken system by the number of stages in the tournament yield the same result as the Kyle system? But if that's the case, then it's simpler to just sum the results, as Kyle suggests...
And I personally liked the vbn system... Or perhaps awarding credit based on the top 60-75% of results, that would also be a good approach...
In reply to Kyle
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18 years ago
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Kyle;157558
I, in turn, suggest a simple total score for all stages. Whoever scores the most gets the slippers!
The simplest and most reliable system. Here it is!

Best regards.

I agree, as long as the slippers aren't white:D. But I'm not worried here either – where else can I die:D?
In reply to DmitriyAS
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18 years ago
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The most objective system with the elimination of several of the worst stages!! 3 out of 4. For the first one, and then the sum or average, which IMHO is the same, because the division for everyone will be by 3!
And WBN and Perpolken overcomplicated it, IMHO.
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18 years ago
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- Based on everything I've read, I believe the vbn system is the most suitable, but with the caveat that participants must compete in at least three out of four scenarios. - Also, I think that one of the four stages can be eliminated, choosing the worst one. P.S.: I believe that the winner of the first stage was objectively and correctly determined.
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18 years ago
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I don't understand – is all this talk about the future, or are you all still arguing about who won the first stage? If it's the latter, then it's a complete mess, I'll tell you frankly.

If I had followed the initially proposed system and finished, say, in second place in the first stage, and then someone decided that it wouldn't be second place but seventh place because the power changes, I wouldn't touch the subsequent stages anymore, honestly...

Added 1 minute ago
Kolbazzer, please announce the results of the first stage, don't create confusion.... Are they final, or are they still being discussed?

Added 11 minutes ago
I think we need to separate the flies from the cutlets: first, we need to close the issue of the first stage, and second, we need to decide how to live and calculate further. All new calculation systems should not affect everything that has already been played, that's what I think.
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18 years ago
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I think we need to separate the flies from the cutlets: first, we need to close the issue regarding the first stage, and second, we need to decide how to proceed and calculate further.
That's what I'm doing now, separating the flies from the cutlets...
If I had gone through the first stage according to the initially proposed system and, say, taken second place, and then someone decided that it would not be second place but seventh place because the authorities are changing, then I would not have touched the subsequent stages anymore, honestly...
The new system does not affect the places in any way; on the contrary, it is based on them, but it expresses a more complete picture of what is happening. It simply proposes recalculating the points obtained according to the formula for the tournament into rating points, which can then be used (added together or averaged using some system, it doesn't matter).
All new calculation systems should not affect everything that has already been played, I think.
I also think so, but I don't think anyone else thinks the same way, which depresses me.
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18 years ago
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Nothing should be changed in the first stage. Otherwise, you'll ruin the value of first place. There will be two of them, the winners: one will think that now everything has been recalculated correctly, and here it is, first place, but there will still be some vague aftertaste.
The second will think that all these recalculations are nonsense, and that first place was unfairly taken away from him.
As a result, neither will have a feeling of complete, unconditional victory.
You see, someone will say "I won," and someone will reply, "it all depends on how you count"...

Be that as it may, there was a formula, and everyone initially saw what it produced.
Now, what has already resulted from the first stage according to that formula must be accepted as a fact. Otherwise, it's all worthless.
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18 years ago
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For the 2-1 match, the winner will be determined either by the classic rating or by the vbn system; I won't invent a new system, the old one is sufficient. :)

In the coming days, most likely tomorrow, a ceremony will be held to award the certificate to the LEADER of the first stage. A medal will be placed under the avatar by the Creator. (The certificate and medal are still being prepared; I think they will complete it on time).

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