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DRILL
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Perhaps something similar already exists, but it was difficult for me to find it among the many topics. I wanted to ask what bonuses each Castle receives from the Grail. An installed Grail provides the kingdom with an additional +5000 gold daily.
Castle - Colossus - Increases the morale of all friendly heroes by 2 points.
Rampart - Spirit Guardian - Increases the luck of all friendly heroes by 2 points.
Tower - Celestial Guardian - Reveals the entire world map and also increases the knowledge level of any defending hero by 15 points.
Inferno - God of Fire - After the appearance of this deity, each week becomes Imp Week (Imp, Familiars +15).
Necropolis - Prison of Souls - Improves the Necromancy skill of all friendly heroes who possess this skill by 20%.
Dungeon - Guardian of the Earth - Increases the Spell Power of any garrison hero by 12 points during an enemy siege.
Stronghold - Monument to the Gods of War - Increases the Attack skill of any garrison hero by 20 points during an enemy siege.
Fortress - Carnivorous Plant - Increases the Attack and Defense skill of any garrison hero by 10 points during an enemy siege.
Conflux - Rainbow - The presence of the Rainbow grants the Magic Guild of that city all known spells, even if they are generally prohibited on the map (exception: spells that are specified by the map author as unavailable for that city will not appear).
Creature income is twice as high, 9000 gold, and a special Grail ability (depends on the faction). I don't remember all the abilities, but here are a few: Conflux - all spells Dungeon - all earth spells deal more damage and are more effective Inferno - each week will be a week of imps and inquisitors Necropolis - necromancy ability is -% more effective.
Income is twice as high, 9000 gold, and a special Grail ability (depends on the faction). I don't remember all the abilities, but here are a few: Conflux - all spells Dungeon - all earth spells deal more damage and are more effective Inferno - each week will be a week of imps and inquisitors Necropolis - necromancy ability is -% more effective
Tower - shows the entire map Elves - + to luck Haven - + to morale
The Dungeon's defense increases by 12 points according to my calculations. Also, create a map and place all castles with Grails on it.
Sub specie aeternitatis.
Под знаком вечности.
Arandor
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5000 gold, that's what it gives)) and with the bonus, it adds up to 9000)) and that's the increase) Hmm... I only remember that it gives all spells to the Conflux, but not to others =( and Necromancers don't get Necromancy, just like in all the games)
The installed Grail brings an additional +5000 gold daily to the kingdom.
Castle - Colossus - Increases the morale of all friendly heroes by 2 points.
Rampart - Spirit Guardian - Increases the luck of all friendly heroes by 2 points.
Tower - Celestial Guardian - Reveals the entire world map and increases the knowledge level of any defending hero by 15 points.
Inferno - God of Fire - After the appearance of this deity, each week becomes Imp Week (Imp, Familiars +15).
Necropolis - Dungeon of Souls - Improves the Necromancy skill of all friendly heroes who possess this skill by 20%.
Dungeon - Earth Guardian - Increases the Spell Power of any garrison hero by 12 points during an enemy siege.
Stronghold - Monument to the Gods of War - Increases the Attack skill of any garrison hero by 20 points during an enemy siege.
Fortress - Carnivorous Plant - Increases the Attack and Defense skills of any garrison hero by 10 points during an enemy siege.
Conflux - Rainbow - The presence of the Rainbow grants the Magic Guild of that city all known spells, even if they are generally forbidden on the map (exception: spells that the map author has specifically designated as unavailable for that city will not appear).
***
More details here.
The Grail can be called by different names: "cheat," "mega bonus," etc. (I don't consider it a cheat). The bonus it provides varies for each city; in one, it's more powerful, and in another, less so. Personally, I think it should be ranked as follows:
1. Rainbow
2. Colossus/Spirit Keeper/Soul Prison (but this is only if you're playing as Necromancers)
3. Sky Ship
4. Monument to War Gods/Flesh Eater/Earth Guardian
5. God of Fire.
Here's why:
Rainbow - no comment needed.
Colossus, Spirit Keeper, Soul Prison - give a bonus to all friendly heroes.
Sky Ship gives a bonus only to the defending hero and reveals the entire map.
Monument to War Gods, Flesh Eater, Earth Guardian give a bonus only to the defending hero.
God of Fire - a debatable bonus; "the presence of the God of Fire makes every week a week of demons."
monarh, I don't remember... was there such a topic before? I don't know about others... I'm voting for the God of Fire: 1. Because he's a God 2. I play as Inferno 3. A bunch of demons stealing mana will never hurt)))
And also: Colossus - there's nothing worse! What's the point of 12 spirits??? Spirit Guardian - okay. Good luck to EVERYONE!!! Rainbow - it's a cheat!!! There are maps where flying and other spells are cheats! and ruin the fun of the game! Ship - cool, but I easily took it even with the Grail! (I drained its mana for my own benefit) Guardians - Oh my! I lost many times - they hit me with earth elemental summons and explosions! Banner and plant - also greatly improve the hero Obelisk - +20% +enhancer +cloak +expert... in general, it's clear... 90% of the enemies I killed were liches - CHEAT!!! I would replace the Colossus, but I don't know with what?
Как-то у Вольтера спросили: где бы он хотел быть после смерти - в раю или в аду? Он ответил: "В раю климат лучше, но в аду компания настолько приятнее!".
Actually, it's not +12 to morale, but +2 to all friendly heroes.
It's even funny that many people defend their favorite town, and this prevents them from giving the correct answer.
Actually, it's not +12 to morale, but +2 to all friendly heroes.
It's even funny that many defend their favorite city, and this prevents them from giving the correct answer.
Ah, YES! It's just that the habit from WoG has become a standard. I gave +12 to the city garrison's morale. And in a regular game, only +2 to all friends.
Как-то у Вольтера спросили: где бы он хотел быть после смерти - в раю или в аду? Он ответил: "В раю климат лучше, но в аду компания настолько приятнее!".
Nothing is cooler than a rainbow (IMHO). The Dungeon of Souls is also a great thing, especially when you have Necromancy +3 and the Cloak of the Dead Scoundrel:D :D :D
Rainbow is the most powerful grail building... It immediately provides all the magic!!! It's very useful... Very, very useful!!!
I wouldn't even have included Rainbow in the voting - I would have just written: 1st place - Rainbow, let's vote for the second!
Как-то у Вольтера спросили: где бы он хотел быть после смерти - в раю или в аду? Он ответил: "В раю климат лучше, но в аду компания настолько приятнее!".
In my opinion, it depends on which faction you're playing...
Colossus - +2 to morale is almost always useful, unless you're playing as Undead and don't have leadership.
Spirit Guardian - same as above, +2 to luck is always helpful (except when you already have that skill).
Sky Ship - I don't like it when the entire map is revealed immediately; I lose interest...
Fire Elemental - well, if you're going to wander around the map collecting Imps (with Diplomacy), then it's a decent bonus, but otherwise, it's not very useful, especially if you're not the only one playing as Inferno...
Soul Prison - when playing as Necropolis, it's very useful...
Earth Guardian - a +12 spell power bonus is quite noticeable, even if it's only when defending this castle...
Banner of War - same as the Earth Guardian, but for attack...
Plant - +10 to attack and defense, like the two mentioned above. Although +20 defense would be more suitable for the Swamp.
Rainbow - even though it gives you all the spells, by the time you find the Grail, you already know everything you need. So, in my opinion, it doesn't have much value...
P.S.: I voted for Soul Prison.