Posts from The most effective starting strategy for the Inferno faction.
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It’s not that the Castle’s development is slowed down!
And by the way, I agree that at the initial level, if you’re only fighting against archers or mages, losses are inevitable!
I don’t know, but I still think that you should upgrade Cerberuses first! You don’t need fully upgraded Imps right away! Upgraded demons are good, but not as good as Cerberuses! They attack three targets, have no retaliation, and you can also add Hellfire to the mix!
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
I agree. If you spend a day building a Great building in your castle instead of another, higher-level dwelling or economic building, it should be very well justified (it's better to build Succubi than a Great building for Demons), otherwise, your development will be slowed down. As a rule, in such cases, a Great building for Scouts, Beasts, or Centaurs is justified... for Demons, it's only the Hellhounds...
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
You can’t really rely on Cerberuses at the beginning. (unless you happen to find Groll in the tavern, but that’s a different story). I think you should upgrade Imps, at least, as it’s needed to increase damage and HP (I don’t think I need to explain why it’s important to keep as many Imps as possible). I agree that you can wait with Demons to build Nightmares or a Demoness sooner.
Yes, I also start by getting the old Cerberus upgrade; I think it's the most reasonable option, as in the beginning, we mainly fight neutral creatures in groups of up to 3. We don't really need fire breath at that stage, and the old Cerberuses are twice as good in terms of stats (definitely in terms of damage).
Furthermore, why upgrade Imps? Because their damage is significantly increased. At the beginning of the game, un-upgraded Imps are useless, both for dealing damage and as damage dealers. Therefore, we upgrade Imps first, and last (after Cerberuses), I think we should upgrade Demons, as their main task is to distract. Also, in the early stages of the game, the new upgrade cannot effectively perform the jump attack because if we want to keep them alive, we need to remove the retaliatory attack, and we can only do that when the gates are upgraded, because then we can summon Cerberuses as well, and the number of summoned creatures will be greater.
God save us everyone
Will we burn inside the fires of a thousand suns...
Player, I agree, you need to protect the Imps. Similarly, sometimes I don't deploy them at all; sometimes, you can deploy them and use them to finish off enemies.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
God save us everyone
Will we burn inside the fires of a thousand suns...
And... I don't like the balance of the 3rd-level upgrades for the demons. Almost always, if not always, the second upgrade is chosen. :(
and sometimes even a demoness...
Among the devils, you can also get good creatures that remove retaliation effects)) Because by the time reinforcements arrive...

So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
Как играть онлайн в Герои 5??Ответ здесь
1) Imps are still my favorite, and it's a pity to spend them in the early game... I usually save them for the final battle, but if I don't have them, am I only left with playing as Demons? So, there's no choice.
2) I agree with Vortex... I didn't like the new upgrade because they take huge damage when the enemy counterattacks, and their defense is also weak. So, it's easier to take a Golem and teleport the old Demons into the thick of the battle; I don't mind sacrificing them anyway.
3) Cerberuses - upgrade them first, then alternate upgrade them as standard.
4) I'm not sure about this one... Please tell me something: if, for example, a Succubus takes control of an enemy creature, does it have the characteristics of the enemy hero or our hero? This is very important (I think it's like the enemy hero)... For variety, I can change upgrades during the game.
5) New ones, and again, new ones! I used to underestimate them... now I see that they're worth it. I had five Pit Fiends standing next to each other, and the Death Knights kept walking around them. It turned out that two of them were enough, and I did that five times.
6) The new upgrade for Pit Fiends is just a cheat, no joke. Let me give you an example: I was fighting a friend, I was playing as Demons, and he was playing as Light Elves. I had three Pit Fiends left. I clicked on attack, targeting a 991-damage Dryad... you get the idea of how much damage it did.
7) The new upgrade for the Golem is terrible. We teleport the Archdemon to the middle of the field, and almost always, on the next turn, the Archdemon can teleport anyone (especially effective against Elves - if Archers and Druids are trapped in a corner by Ents and someone else).
That's all, I think. In conclusion, I'll add that after they nerfed Deleb, you can forget about an easy start... although I rarely played as her anyway, so I don't feel any significant loss
Добро и зло,
Есть сила и власть,
И много всего
Но знай ты одно,
Что все это чушь,
И лишь без любви
Не проживешь ты и дня..


