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#17
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As a writer for the game, I can add that the concept for the city is complete – currently, the development of the campaign itself is underway.
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#20
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It seems so ;), but the website lists incorrect stats... This was done intentionally; soon, new and correct stats will be available.
WoG рулиииииит!!!
Изобретатель (HMM 3) "Lost Heroes"
Вступление в клан "Lost Heroes"
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#21
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Map creation for the Cove campaign is already underway. So, fingers crossed, the town might actually see the light of day this year.
Подмосковный рейнджер, не ведающий стаха
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#23
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nick312, no offense, but it's a bit silly to make them move so slowly on land, as it creates a huge imbalance (and it's a disadvantage for the Cove). Imagine a map where there's only one land area (random maps are often like that, because he makes terrible water maps), and what can the Cove do with only 2 movement points per turn?
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#24
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How about adding a script to the Wog settings and creating a couple of maps specifically designed for it?
In reply to kcfgogbfalgfl
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#26
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nik312

The slow movement speed on land was planned for the creatures of the Haven faction. Don't confuse it with the Cove; the movement speed of the Cove's troops will be average, closer to fast. With the exception of the level 6 unit.
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#29
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Let me state this clearly:
1. It consists of artifacts needed to collect other artifacts.
2. It consists of COMBINED artifacts – that’s a big plus.
3. It’s a plus – I would have gotten tired of waiting for this magic to affect all the enemies :D.

Added 1 minute ago
P.S. Also, it’s cool:
Archangels will be sucking BLOOD.
Or maybe Elves :D
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
In reply to kcfgogbfalgfl
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#30
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I don't know if this is the right place to post this, but I had some ideas for 3 new combined artifacts (though they aren't really related to water).
Well, it doesn't really have anything to do with the Cove, but the ideas are amusing.
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#32
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waiting!!!
S3r1oS:smile14: