I usually take both. Or whichever one drops first. But if I have to choose, I'll go with light against large dark armies (resurrection & holy word). And darkness against light, with their unholy word.
But generally, I choose chaos; light and darkness aren't my favorite skills.
Posts from Light or Dark magic.
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Which hero class do you choose for Chaos magic? Knight?:smile11: :smile11: :smile11: ?????????????
Well, in any case, Light magic will be better because it is much less tied to witchcraft than Dark magic. Witchcraft only affects the duration of the effect, and the number of units resurrected during resurrection, while Dark magic is more strongly tied to witchcraft, and since we have problems with it, then...
Although, I can also provide support with Light magic and units that are spellcasters (monks, angels), but only the hero can cast Dark magic, so the answer is not so straightforward, but I still prefer Light magic.
Oh my god, I'm scared of you!))))))))))))))) Are you also using Chaos for the Barbarians?)))))
Well, in any case, Light Magic will be better because it is much less tied to Sorcery than Dark Magic. The duration of the effect and the number of units resurrected depend on Sorcery, but Dark Magic is more strongly tied to Sorcery, and since we have problems with it...
Although, I can provide support with Light Magic through units that use Sorcery (monks, angels), but only a hero can cast Dark Magic, so the answer is not so clear-cut, but I still prefer Light Magic.
2 Cr@zy Wolf
You're really doing something strange with Chaos. What Chaos for a Knight? He has no Knowledge, no Spellpower, and no spells in the guild. I advise you to reconsider your views.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
Как играть онлайн в Герои 5??Ответ здесь
2 Cr@zy Wolf
You're definitely overthinking it with Chaos. What does a Knight have to do with Chaos? He has no knowledge, no spellpower, and no spells in the guild. I suggest you reconsider your views.
I wouldn't say so. Spells of the first three levels don't require much skill for either type of magic. The main thing is to have the school leveled up to the expert level. And Darkness has a really good perk – Fallen Knight. It's also great to combine mass slow with speed magic. But I think the choice primarily depends on the opponent. For example, weakening isn't as critical against a Necromancer, but it's one of the most terrifying spells against a Demon, and so on.
But you're probably right about Demons; with the Fallen Knight perk, Darkness would be a good choice against them, although this needs to be tested in practice; I haven't played that way yet.
Well, maybe the initial dark spells don't require a lot of spell points (although plague does), but the most important dark spells like blindness, berserk, and enthrall really show their power with a good amount of spell points, and unholy word is generally useless.
But you might be right about demons, especially since there's the Fallen Knight. Dark magic would be good against demons, although this needs to be tested in practice, I haven't played that way yet.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
Are you building the guild hall early on? And using red stones for the angels, Inquisitors, and Paladins... You don't have enough... That's why I always decide in advance – I agree with your choice.
Against Elves, Darkness.
Against Dungeon, Light.
And against the rest, I don't play as Haven.)))
Yes, I build the guild hall to level 2 almost always in the first week. As a result, I only spend one stone, which isn't critical. I build the third level based on the available resources, and in 90% of cases, I have to make the choice before building it.
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей
Темный адепт клана GODS
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
Как играть онлайн в Герои 5??Ответ здесь
One stone on the hero level is almost fatal, unless you've previously acquired a mill or there are red stones visible on the map.
Firstly, even on the hero difficulty level, one stone is not fatal.
Secondly, there is a clear imbalance between the factions on the hero level, which is why games between "squirrel-like" opponents are played on veteran difficulty. I read somewhere that the game was balanced around the Warrior class.
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей
Темный адепт клана GODS
Добро и зло,
Есть сила и власть,
И много всего
Но знай ты одно,
Что все это чушь,
И лишь без любви
Не проживешь ты и дня..
Well, I think taking it on Warrior difficulty is a bit too much. It works great on Veteran, though. And the fact that the stone is deadly is situational. On Hero difficulty, you might not even be able to build a market to trade for it... there are always limited resources.
I wasn't suggesting playing on Warrior difficulty. Veteran is the sweet spot. And against the AI, Hero difficulty is too easy.
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей
Темный адепт клана GODS




