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Posts from What are the most dangerous unit combinations in Dungeon?

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18 years ago
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What do you think... is it effective to take a Warlock with Logistics and use it to surprise attack enemy units, like striking, then using the surprise attack on the ranged units, and then attacking again? Although, Hydras or simply attacking the enemy with Chaos magic might be more effective here.
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18 years ago
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if you take raiders with tridents (third level) and teleport them to the top of the map, then they can run down, and they should deal decent damage, it seems...)
P.S. The main thing is that there should be fewer obstacles.
In reply to Gunslinger
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18 years ago
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shddr;148864
What do you think... is this effective: if you take a Warlock with Logistics and use Surprise Attack on the Riders, like you attack, then use Surprise Attack on the Riders' back ranks, and then attack again while charging; although Hydras or simply hitting the enemy with Chaos would be more relevant here.

No... Teleport is still more suitable for Hydras... Otherwise, they are too slow... And it's not worth experimenting with Riders; the Warlock should cast Chaos, not get distracted by the Riders... So, use Teleport at most once (specifically for Hydras).
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18 years ago
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It's not a bad idea to teleport new dragons, because then they can immediately use their ability, i.e., dive-bomb onto an adjacent unit with double damage. But this will only be effective if the dragons cannot attack anyone during their turn, or if the Warlock moves before them.
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18 years ago
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Here's a question: If a dragon attacks two units and can bite both with its lizard attack, what happens then?
18 years ago
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Kenny, that sounds interesting. However, if you're going to attack, it's better to do a surprise attack on Hydras or Minotaurs, in my opinion. If you're fighting neutrals, then it makes sense. Red Dragons have an initiative of 11, so they will probably go before the hero (without initiative bonuses and other clever tactics). They attack some tanks, like Ents. Then, the hero casts a surprise attack spell on them, and they go almost immediately. Maybe not immediately, but most likely, before the Ents. Although, to be honest, I don't see much point in this if the hero has Chaos magic; sometimes, a Shock of Earth spell can bring much more benefit, and if the elements are also arranged favorably...
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18 years ago
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It can be quite useful to use the "Forgetfulness" spell against the Lords of Chaos... there's a chance to avoid retaliation or prevent archers from attacking. If "Forgetfulness" works, the Minotaurs will perform two attacks with full damage, whereas usually they attack once, then there's a counterattack, and the second attack from the Minotaurs is not as effective. This hasn't been tested by me... it's just a theory.
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18 years ago
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This tactic has one major drawback: the "Scatter" ability of the Warlocks only affects half of the creatures in the stack. However, even though the damage is reduced by half, it's still quite effective.
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18 years ago
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This tactic has one major drawback: the "Scatter" ability of the Sovereigns only affects half of the creatures in the stack. However, even halving the damage is still quite effective.
Forgetfulness didn't work... let's not get discouraged and change the combinations. There are so many interesting and original ideas for applying various combinations.
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18 years ago
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isn't it quite difficult to switch from one unit combination to another in a single battle?
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18 years ago
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It's quite difficult to switch from one combination of units to another in a single battle, don't you think?
It's difficult, of course, but it's possible. Or, if a combination of units seems ineffective to you, use a different one.
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18 years ago
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But it's possible when there's nothing left from the first combination... Everything needs to be thought out right before the battle... Improvising with combinations, in my opinion, is foolish.
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18 years ago
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You can't think of everything before a battle! And adapting to the situation is a good thing! If one strategy fails, you shouldn't worry, another will emerge, perhaps not exactly like the previous one, but still, there's an alternative! IMHO.
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18 years ago
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I don't know if it's a bug or not, but when my level 1 witches are on the battlefield, all they do is cast Punishing Strike and Slow on enemy units.
In reply to ValgallaWolf
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18 years ago
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I have the best combination in 3.0: Griffins + Furies. Or just Griffins – there might be archers guarding some artifacts. If we go further, we can add Witches to this combination.

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