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When there's nothing else, even a map can be a source of entertainment :) But when the editor comes out... Ah, dreams:D
Yeah, free stuff and chlorine in cottage cheese... For now, we'll enjoy the maps... I wonder if we'll even get an editor or a generator??? I have no doubt about the latter... it will be there... but an editor is unlikely, and the installer will be quite large...
DIMUSHA
20 years ago
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And could you please tell me if the development of new maps is ongoing?
CkoBopoDa
20 years ago
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How can I make these maps available in multiplayer? They are only available in single-player mode (((
Could you please tell me if the development of new maps is underway?
According to the developers, some new maps will appear in a patch, possibly not the first one. The first patch should be released very soon, and we will, of course, be the first to know when it happens.
How do I make these maps available in Multiplayer? They are only available in Single-player (((
Download the mod, unpack it into the "Data\" directory in the game folder. After unpacking, you will see a "Maps\Multiplayer\L5\" directory inside, which contains the map itself. This is a modified version of the "Ascension to Power" map (L4). Now, about the modification itself: 1. Open the file "<game directory>\Data\data.pak" using Total Commander or an archiver. Inside, find the "Maps\Multiplayer\" folder, where the maps are stored in separate folders. Choose the one you like, extract the entire folder into the "Data" directory. Create the same path as it was inside the file, i.e., "<game directory>\Data\Maps\Multiplayer\" and move the extracted map there. I recommend creating a folder with a different name so that both the original and the modified map are available. 2. Open the "texts.pak" file and extract the text data into the map folder, following the same principle as in step 1. 3. Remove the "Read-only" attribute for all the contents of the folder. 4. Inside the map directory, open the "L4.xdb" file in a text editor (use Notepad or something similar). The file name in the original matches the folder name. Search for the "" tag in the text, followed by a description of the players. For each player (player information is between the ... tags), change the value of the team – this is the number between the 0 tags. If you are modifying a map for 8 players into a map for 4 teams of two, then set the team to 1 for the first two players, 2 for the next two, and so on. Once the team numbers are set, save the file. Next are optional steps, but if you want everything to look nice and clear, it is better to do them. 5. If there is a "map-tag.xdb" file, open it. It is intended for information on how the map will be displayed in the menu. Modify the team section, which is between the ... tags. Leave as many "2" as there are teams, and write the number of players in the team as a number. Save the file. 6. And as a final touch, change the name of the map to indicate that it is an alliance map. To do this, change the text in the "Caption.txt" and "Name.txt" files.
They promise to release the map editor before August, and the generator will most likely be included in the first expansion pack. As for additional maps, I heard that Nival will be releasing bonus maps, like one per month.
Guys, you're awesome, but I have a bit of a problem – my brain has a 2.1 slowdown, and honestly, I didn't manage to download the new maps that were kindly uploaded in a separate archive. Now it says there's no such file and to go away... Could you upload them somewhere else, or send them to my email? valedink@gmail.com, valedink@mail.ru Thanks in advance!