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Posts from - A reference guide and manual in Russian for Heroes 3.

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#1
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Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
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#245
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WiSe-WiT;153035
sorry, I just wanted to make sure that:

it doesn't apply to the calculation mentioned above :)
It's clearly stated there that I didn't test it specifically on monsters with a "greased" stack, because that would take too long. But you could verify in 5 minutes, using the given example, that it is accurate.
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#246
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A computer player digging for the Grail

Who knows what makes a computer player start digging for the Grail?
As far as I know, they don't need to visit all the obelisks; they start digging randomly.
Okay.

Let's say there are 4 obelisks on the map, and two computer players – blue and green – who are not allies.
Blue has visited one obelisk. It seems like they will start digging (?). If green hasn't visited any obelisks, can they start digging?

If anyone knows for sure, I would appreciate an answer.
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#247
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If they are not allies, then the player who visits the location will start digging, provided they can see it. They will keep digging until they find something. The second computer (not an ally) will not dig if there are no obelisks!
#248
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2AmberSoler
As a continuation of my letter, here are a few more comments:

1) What distance is required for a direct shot?
As far as I know, it's 10?!

2) Do cloned units gain the ability to use magic?

3) My Crystal Dragons didn't give one crystal for each enemy, but only one in total?!

4) In addition to the articles about tactics and strategy for developing each city, I think it would be worth including, by the same author, a description of the main tactical and strategic techniques against the AI (such as using single units and kiting), which would _significantly_ reduce losses.

Sincerely, smallest.
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#249
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smallest;167234
2AmberSoler
1) What is the range for a direct shot?
As far as I know, it's 10?!
Yes, a range of 10 hexes or less allows you to shoot without penalty.
2) Do cloned units gain the ability to use magic?
Yes.
3) My Crystal Dragons didn't give me one crystal for each of them, but only one in total?!
"If you have Crystal Dragons in your army, your kingdom receives +3 crystals each week. It doesn't matter how many Dragons you have."

In older versions of the guide, it was incorrectly stated that each Dragon provides one crystal. This has already been corrected.
4) In addition to the articles on tactics and strategy for developing each city, I think it would be worth adding, by the same author, a description of the main tactical and strategic techniques against the AI (such as using single units and kiting), which _significantly_ reduce losses.
And there are many, many other things that could be added there... Believe me, if you start working on tactics, the guide will significantly "gain weight" and become a subject of debate... Tactics can be discussed on the forum, but not transferred to the guide, as there will always be players who can use an example to prove the inconsistency of one or another combat scheme. There are too many pitfalls here. I cited the work of the respected That One as an example because this article was created specifically for the guide at my request. But I decided not to develop this topic further.
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In reply to AmberSoler
#250
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AmberSoler;167778

And there are many, many other things that could be added there... Believe me, if you delve into tactics, the guide will significantly "gain weight" and become a subject of debate... Tactics can be discussed on the forum, but it shouldn't be transferred to the guide, as there will always be players who can use examples to prove the inconsistency of one or another combat strategy. There are too many pitfalls here. I cited the work of the respected That One as an example because this article was created specifically for the guide at my request. But then I decided not to develop this topic further.

I understood about the tactics from your first message; I just wanted to clarify in my previous post why you included only part of ThatOne's article in the guide. I simply read it in a more complete form here:
http://www.heroes.ag.ru/h3/h3_towns/???

And I wrote the rest (about the direct arrow, clone, and crystal darkons) because I couldn't find it in the guide. Maybe you can tell me where it is?

And also, am I being too intrusive? I really want to help (I used to collect a lot of information on the internet bit by bit)
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#251
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smallest;168100
I understood your point about tactics from your first letter; I just wanted to clarify in my previous post why you only included part of the ThatOne article in the reference guide. I read it in a more complete version here:
http://www.heroes.ag.ru/h3/h3_towns/???
That article was posted at the specified address after it was already placed in the reference guide. The only difference is that the author added a few tactical tips, preceding the article itself... I didn't add any tactics to the reference guide for the reasons mentioned repeatedly.
And the rest I wrote (about the direct arrow, clone, and crystal darkons) because I couldn't find it in the reference guide. Maybe you can tell me where to find it?
I have already added everything you mentioned to the reference guide, but it will appear online when the next update is released. I can't change the file every time I add a couple of words... ))) As information accumulates, the reference guide will be updated.
And one more thing, am I being too pushy? I really want to help (I used to collect a lot of information online bit by bit).
No, I'm always happy to hear new ideas. If you have anything to add, don't hesitate and post it directly here. That's what this thread is for.
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#252
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AmberSoler;168117

I've already added everything you mentioned to the reference guide, but it will appear online with the next update. I can't change the file every time I add a couple of words... ))) As more information accumulates, the reference guide will be updated.
I understand.
If it's not too much trouble, if what I'm writing is already in the reference guide, please let me know where to find it?
AmberSoler;168117

No, I'm always happy to hear new thoughts and ideas. If you have anything to add, don't hesitate and post it right here. That's what this thread is for.
Thank you for understanding. Then I'll add a couple more.

1) The 1st-level (and, incidentally, the 20th-level) Haste specialist, when using Expert Haste, gives the following speed bonus: 3 for levels 1 and 2; 2 for levels 3 and 4; 1 for levels 5 and 6.

2) The Fortress castle (swamp) has a width of two hexes. Instead of a moat along the wall, the Tower has mines, the damage of which depends on the Spell Power and the Sorcery skill of the defending hero. However, these mines can be removed with an Expert Dispel.
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#253
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smallest;168218
I understand.
It's just that, if it's not too much trouble, if what I'm writing is already in the reference, please tell me where it is?

1) A level 1 (and, incidentally, also level 20) Haste specialist, when using Expert Haste, gives a speed bonus of: 3 for levels 1 and 2; 2 for levels 3 and 4; 1 for levels 5 and 6.

2) The Fortress castle (swamp) has a width of two hexes. Instead of a moat along the wall, the Tower has mines, the damage of which depends on the Spell Power and the Sorcery skill level of the defending hero. However, these mines can be removed with an Expert Dispel spell.

How about I not only tell you where you can find this information in the reference, but also where you can find it on the internet? :D

Point #1: Author of the post, KobRa:
http://forum.heroesleague.ru/viewtopic.php?p=1636#1636

Point #2: Author of the post, Horn:
http://forum.heroesleague.ru/viewtopic.php?p=1603#1603

Moreover, as you have already guessed, the original sources are indicated above. So, if you decide to repost someone else's thoughts, please indicate the author... And even better, if you are the author yourself - in this case, your post will acquire real value... Nothing personal, I just ask you to respect the work of others and follow the basic rules... ;)
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#254
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My apologies. I forgot to mention that I am not the author of everything I write!!!
I am taking information from files on my computer that I downloaded from the internet at some point, but it is often practically impossible to restore where I got it from now (where possible, I tried to provide links).

The main goal of my comments is to improve YOUR reference guide, but if they are of no use, I will not write any more.

Just one more thing I wanted to add, which a friend asked me to pass on to you yesterday.
Specifically, that slowing removes acceleration (i.e., the base speed is divided by 2), but it does not remove the speed gained from prayer (i.e., the increased speed is divided by 2).

Sincerely, smallest
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#255
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smallest;168769

The main goal of my comments is to improve YOUR guide, but if they are of no use, I will stop writing.
Why be so categorical? The guide already contains a lot of information about city walls - see section 1.23 "City fortifications and their siege." So, there is no need to simply repost everything from your computer... Approach the work creatively, choose and add what is not in the guide at all, and try not to duplicate information.

The note about the interaction between the Prayer and Slow spells is valuable. Thank you. I will test it and add it to the appropriate section when I have the opportunity...

Regarding the specialization of heroes - I am working on this section. It will definitely appear someday. :)
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In reply to AmberSoler
#256
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AmberSoler;169446
Why be so categorical? The reference already contains a lot of information about city walls – see section 1.23, "City fortifications and their siege." So, there's no need to repost everything from your computer... Approach the task creatively, choose and add what isn't in the reference at all, and try not to duplicate information.

Regarding the walls, I've already noticed that myself:smile39:

If I reposted EVERYTHING, this topic would be at least twice as large :)

But I'm trying to approach it creatively :) sometimes I manage to find something useful and interesting from several pages (on my computer), unfortunately, not always something new :( (I hope that soon, as I get used to the structure of the reference, I will be able to filter out what already exists and avoid duplicating information)

Added 6 minutes later
AmberSoler;169446

As for hero specializations, I'm working on that section. It will definitely appear someday. :)

Is the situation with spellcasters as complicated as it is with monster specialists? I thought it was much clearer there:smile39:
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#257
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We need a section with methods for capturing outposts with troops from different castles. This is a fundamental aspect of the game, and it's very important. I've seen a lot of materials on this topic in various places... Everyone will be grateful for this...

Орден Фениксахаризматический :) лидер
In reply to Qwerty
#258
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Qwerty;169532
We need a section with methods for capturing castles with different types of troops. This is the core of the game, and it's very important. I've seen a lot of materials on this topic in different places... Everyone will thank you for this...

See post #245 in this thread; the author explains everything there.
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#259
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smallest;169513

Is the situation with spell specialists just as complicated as it is with monster specialists? I thought everything was much clearer there :smile39:

It depends... you simply have to test everything from start to finish to identify the dependency and then make sure that's exactly how it works... )) Time... that's all that's needed for this. But little by little, everything is moving forward. We'll see there...

Added after 4 minutes
Qwerty;169532
A section is needed with methods for taking "cans" with troops from various castles. This is the basis of the game, very important. I've seen a lot of materials on this topic in different places ... Everyone will say thank you for this ...
Cans, Dragon Utopia, crypts, dwarf-holds, naga-banks, etc. All of this is also interesting and important from the perspective of game development at the start...

But, that's still a question for the online specialists. A separate document could be released for this, where everything is explained in detail... But it won't be Excel! It's just not suited for text materials, which is why I don't strive to get into game tactics... Because it's a swamp! ))
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