Posts from Which Castle do you prefer to play as?
Which Castle do you like to play with?
What kind of love is there in strategy games?:D Think in terms of utility!
Although all this was true before the introduction of the ability to rebuild castles. In my opinion, with its introduction, Inferno has become so advantageous that (if the castles are chosen randomly at the beginning) it is quite rational to destroy your castle on the very first day and rebuild it into Inferno. And the larger the map, the more rational it is.
Некроманты рулили, рулят и будут рулить всегда.
Dirty Player - игнор.
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I prefer the Tower and the Dungeon (I voted for the Tower).
Both the Dungeon and the Tower are quite expensive castles. However, the Tower is relatively stronger than the Dungeon. But, if you play with any castle for a long time, you can make it the best. The main thing is tactics. You need to find the right path... And then you will be unmatched.
He's on foot and not very fast.
Некроманты рулили, рулят и будут рулить всегда.
Dirty Player - игнор.
In principle, I don't use diplomacy, it's rare to be able to recruit the unit that is actually needed, most often you get units of level 1-3.
In principle, I don't use diplomacy; it's rarely possible to recruit the unit that is actually needed; most of the time, you encounter units of levels 1-3.
+1
Slightly off-topic, but I couldn't resist :-)
Diplomacy is mainly good in campaigns.
For example, in the Yоga campaign, where he can't cast spells.
It's not easy to complete all the scenarios on the highest difficulty level (the last one is particularly difficult in this regard), but diplomacy is quite simple – you just keep attacking all the monsters you encounter, and about half of them join you. By the time you reach the enemy, even though he is a powerful mage, he doesn't have time to tear you apart with spells, and if you drag out the mission, your chances of winning are almost zero.
And in other missions, it helps a lot at the beginning.
If you're playing a scenario, at the beginning, if you have level 1 diplomacy, there aren't many monsters who want to join you, and that's very important. Later, as you develop and upgrade it, everything changes, but you don't really need it anymore. What's the point of having hordes of troglodytes or spearmen in a Rampart army, for example?
Well, occasionally you encounter useful monsters, but it's not a guarantee that they will want to join.
In general, I wouldn't call this skill a cheat (although some people do).
If anything, Earth Magic is the real cheat skill :-)
I used to play as the Fortress, but then I got tired of it and switched to the Stronghold. And now I really enjoy playing as Inferno; it turned out to be a very charismatic castle.
Inferno is, in my opinion, the worst Castle. Its units are weak and uninteresting. At most, you can get something out of Efreet, Magog, and Devil. You can say the same about the Castle in general, but Archangels, Crusaders, and Fanatics compensate for the level 5 creature and the overall strength of the Castle.
I mainly play with Stronghold – I love having a horde of wild barbarians in my army. Of course, the magic makes you wait for something better, but Craig Hack with an attack skill of around 30 will handle everything for you, even without magic.
I don't like Tower – it's really expensive, as they say. But the magic there is great.
Necropolis – that's the one! Morale doesn't matter, combat spirit doesn't matter, it steals spell points, regenerates, lowers enemy morale, you can get skeletons for cheap, especially in the Demon Gates. And my favorite thing is the Raise Dead spell, which one hero has – I forgot the name...
In general, I can play with any Castle, but I don't like Inferno.
INFERNO IS THE BEST
1. Lots of attacking magic + demons also steal mana.
2. Strong units are determined by the average stats, and INFERNO is in 4th place (it just has a little health – the developers were counting on the hero's magic and features like the fire shield, the enemy's inability to counter the attack, and summoning demons, and Magogs, like Liches, deal a lot of damage all around).
3. The city portal often saved me from losing distant cities
Как-то у Вольтера спросили:
где бы он хотел быть после смерти - в раю или в аду?
Он ответил:
"В раю климат лучше, но в аду компания настолько приятнее!".
INFERNO IS THE BEST
1. Lots of attack magic + imps also steal mana.
2. Strong units are determined by the average stat, and INFERNO is in 4th place (it just has a little health - the developers were counting on the hero's magic and features like the fire shield, not the enemy's response to the attack and summoning demons, but mages, like liches, deal damage all around).
3. The city portal often saved from losing distant cities.
Inferno is a good castle; its big plus is the castle gates (you don't have to worry about finding a city portal if there are many of these castles). On maps with a predominance of Inferno castles, the hero's magic power grows rapidly, thanks to the "Order of Fire."
Good units, decent magic, but there's a downside - weak "native heroes." The fighters are not very good, and the mages are mediocre :-(
In general, the castle is cool :-), but it's not easy to play with it.
Added 6 minutes later
And lately, I've become "addicted" to the Dungeon :-)
I'm tired of playing as Rampart :-).
And in the Dungeon, things are very good with the heroes, especially with the mage heroes (TWO !!! specialists in restoration, it's good that there isn't a specialist in the city portal :-) ).
A big plus is that you can quickly build two decent archers and take out neutrals without melee combat, and the black dragons are "great" :-) But their dwelling is expensive :-(