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Posts from - A reference guide and manual in Russian for Heroes 3. Auto-translated

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#1
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Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
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#215
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...as well as the probability of them appearing, right?

Added 2 minutes later
By the way, I would add the cell-formula and the cells with input values to the damage calculation. The formulas look quite intimidating, and hardly half of the readers will rush to their notebooks and calculators. But this way, it will be a much more practical Excel sheet....
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#216
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Vanechka;149940
...as well as the probability of them appearing, right?
Yes. The probability of non-special spells triggering does not depend on any external factors anywhere in the game. It is a constant.
Vanechka;149940
By the way, I would add the cell-formula and input cells to the damage calculation. The formulas look quite intimidating, and hardly half of the readers would grab a notebook and calculator. But this way, it would be a much more practical Excel sheet...
That's interesting, and maybe I'll create a calculator someday... It's just that repeated attempts to create it lead to such a complex web of logical connections that even Excel won't help. :) I already have some ideas, but it's all too inefficient so far...
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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#217
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AmberSoler,
How do you restore demon offspring if you have the components of the elixir of life?
I understand that, for example, if you kill imps while wearing a ring of life, then 5 hit points are added per imp, not 4.
And is the hit points of the demons calculated as 35 or 36?
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#218
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Vanechka;151441
AmberSoler,
And how do you restore demon offspring if you have the components of the elixir of life?
I understand that if, for example, you kill imps while wearing a ring of life, then 5 hit points are calculated per imp, not 4.
And is the demon's health calculated as 35 or 36?
An imp has 5 hit points, but a Demon still has 35!
I personally often play as Inferno, so I created this! Cutting down demons is cool!! If anyone is interested, feel free to use it!!!

2AmberSoler: Maybe you'll include it in the next version of Physigma? :)
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#219
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Excellent table! Could you add explanations or descriptions to it, as not everything is clear?
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#220
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vbn;151649
Excellent table!
Could you add an explanation or description, as not everything is clear in it.
What is not clear? I will gladly explain!
The first page is for standard monsters, and the second is for life artifacts.
For example, we have 100 imps. We look for the imp in the table, or a monster with 4 HP. Then, we look at the row and find the most advantageous number of imps. We find 97 and go up one row to DEMON and find the number 11. This means that from 97 imps, we will get 11 demons.
Then, we look at the lower table. To get 11 demons, we need 8 Pit Lords. That's all there is to it :-)
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#221
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Dirty_Player;151518
The Imp has 5 lives, but the Demon still has 35!
I often play as Inferno, so I created this! Cutting down demons is awesome!! If anyone is interested, feel free to use it!!!

2AmberSoler: Maybe you could include it in the next version of the physics engine?? :)

Respect. Very useful for online play. Sometimes you don't know what's better to do in those 4 minutes - whether to use the calculator or build chains:smile09: But why is the maximum number of hits 35 in the table? I once cut a level 5 demon :), when I had money to spare and a lot of castles.
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#222
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invisible;151769
Respect. Very useful for online play. Sometimes you don't know what's better to do in those 4 minutes – whether to use the calculator or build chains:smile09: But why is the maximum number of hits 35 in the table? I once reduced it to level 5 :), when I had a lot of money and many castles.
Because after 35, it doesn't matter anymore. It's one-to-one. For example, 5 Azure Dragons will only result in 5 Demons :-(

P.S.: I tried to make it for you online players... The idea for this table came about thanks to the "Favorite Units in Girl" tournament, i.e., in Battle :-)
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#223
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Neutrals. Distribution of troops within stacks during combat.

What is meant by "army strength" in this article? Is it hit points or something else?
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#224
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Vanechka;152588
Neutrals. Distribution of troops in stacks during battle.

What is meant by "army strength" in this article? Is it hit points or not?
No. Each unit in Heroes 3 has a VALUE parameter!
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#225
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Army strength is essentially hit points. And value is a slightly different concept.
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#226
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invisible;152733
The strength of an army is like hit points. And value is something a bit different.
With all due respect, I must disagree!
HP is not the strength of an army! If that were the case, then the Black Dragon would be considered stronger than the Archangel, but that's not true... And the Archangel has a higher value.
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#227
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With HIT points, everything is unclear: they are a variable value...
In short: how to understand this
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#228
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Vanechka;152749
It's really confusing with the HP: it's a variable value...
So, how do you understand this:
Basically, calculate your value and the neutral creatures' value. Divide one by the other. If the result is greater than 2, they will be in the same stack!

P.S.: Value is also a variable value.
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#229
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Vanechka;152749
It's really confusing with the HIT points: they are a variable value...
In short: how to understand this
As far as I know, the number of stacks of identical creatures is determined by the program solely for tactical reasons; for example, if your army has a large number of archer stacks, the program divides the army into a larger number of stacks.

Added after 14 minutes
Dirty_Player;151655

For example, we have 100 imps. We look in the imp table, or the monster table with 4 HP. Then, row by row, we look for the most advantageous number of imps. We find the number 97 and go up one row to DEMON and find the number 11. That is, from 97 imps we get 11 demons.
Then we look at the lower table. To get 11 demons, we need 8 Pit Lords. That's all there is to it :-)
If I understand the table correctly, you need 11 Pit Lords, not 8