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Backstory of the scenario "Ashan vs EvilPit"
Ashan knew almost nothing of peaceful life. Military conflicts flared up from time to time in some region, not to mention global wars. And in any war, besides bravery, courage, and heroism, there is always fear, horror, and despair—to the delight of the cruel Daov, god of a terrible otherworldly faction.
Fear, horror, and despair fuel Daov's power, but no single war in Ashan gave him enough strength to realize his long-held dream: world domination. He was unable to send hosts of his warriors to the lands of Ashan... but he had enough might to send eight powerful artifacts—one for each of the
eight most powerful factions of Ashan.
On the same day, eight small meteorites fell from the sky to the earth. In the craters left by their fall, strange chests were discovered that opened easily. Inside each chest, an artifact was found.
Haven discovered the Sphere of Light, which grants its owner's army incredible bravery and inspiration, as well as increasing resilience.
The Sylvan elves received the Amulet of Primordiality, thanks to which the growth of Children of Nature increased many times over; they gained the ability to heal wounds quickly and move much faster.
Powerful mages acquired the Cap of Original Knowledge—and gained access to incredible magical power. Their spells became so potent that even the wisest mages marveled and rejoiced like children.
The Mistresses of the Dungeon received the Vortex Cloak, allowing them to hide the size of their troops from prying eyes, bypass hostile detachments right under their noses, and inconspicuously carry out sabotage in the enemy camp.
Demons found the Shield of Bloodthirst, which made them more skilled and ferocious in defensive combat. From then on, no attack on any demon remained unanswered, even a ranged attack.
Necromancers discovered the Visage of Death—a mask that enhances their ability in necromancy and weakens the attack power and
morale of the enemy.
The Fortress same received the Miner's Greaves. With their help, resource gathering became more efficient, and the defense of fortresses and the striking power of dwarven weapons increased.
Tribes of the East received the Blade of Fury. With its magical support, Barbarian armies began to cover vast distances faster and charge into battle with doubled fury; their attacking combat skills became more deadly to enemies. Also, Barbarian warriors became less vulnerable to enemy magic.
Each artifact made the faction that received it stronger and more powerful. But in each chest, a magical manuscript was also found, telling of the other artifacts. Of how dangerous the factions that found them had now become. And that the faction possessing the full set would become truly invincible.
A new war began. The bloodiest, cruelest, and most unfair in all the history of Ashan. The best heroes of all factions found their death in this senseless slaughter. And the villain Daov, observing the bloodshed—how fear, horror, and despair filled the devastated lands—laughed wildly and accumulated magical power.
Ultimately, the greatest heroes, the best representatives of their factions and bearers of the Artifacts of Discord, clashed their armies in one battle. Each of the eight armies fought for itself. It was an excessively bloody, brutal battle in which warriors lost faith in their own strength; Fear took hold of them. And at that moment, Daov attained all his
might. At a wave of his hand, a monstrous spell in several regions of Ashan simultaneously split the surface of the earth, forming gorges with terrible cities inhabited by servants of Daov. And on the field of the final battle of the War of the Artifacts of Discord, a portal opened from which emerged Pzherot—Daov's first lieutenant, Cardinal of Horror, commander-in-chief of his terrible army. With him was a host of own same creatures who pounced upon the bloodied armies of the eight factions.
The heroes possessing the Artifacts of Discord were killed. The artifacts fell to Pzherot.
From that day, Daov's troops began to rapidly accumulate strength. Pzherot and lower-ranking warlords led Daov's servants to conquer Ashan. Many regions were taken without a fight, as fear, horror, and despair settled everywhere.
The inhabitants of Ashan gave the new threat a name—EvilPit. They saw them as harbingers of the apocalypse. Even those who tried to fight prepared for the worst. It seemed Ashan was doomed...
But one last hope remained.
Shortly before the fall of the Artifacts of Discord, eight exiles appeared in Ashan—one from each faction. They left their native lands for various reasons and since then wandered throughout Ashan or hid from pursuing personified villains in sparsely populated or uninhabited regions. They did not participate in the
War of the Artifacts of Discord, if only because they were outcasts, rejected ones. But now, when the threat of eternal enslavement looms over their home world, they are ready to take up arms, rally armies around them, crush their old enemies, unite, and deliver a crushing counterstrike to Daov's lackeys.
Lord Stronder the Fearless.
A mighty and brave Knight. He served Haven faithfully, but he was always irritated by the permissiveness of the Inquisitors. More than once, he helped dissidents who did not wish to worship the Church avoid unfair punishment from the Inquisitors, which earned him their hatred. The Emperor's favor allowed Stronder to stay afloat, but it was lost (not without the help of Church intrigues) after Stronder stopped an attempted execution of a young girl who had fallen victim to the abuse of demons. The brave knight was declared a servant of Hell and
was forced to hastily leave his now inhospitable homeland. Stronder's worst enemy, the cruel and insane sadist-inquisitor Hos Tell, obsessively searches for him throughout Ashan.
Matilla Illi.
A young elf archer, a rebel in spirit. She always went against her parents' will, doing what she felt was necessary. Her relatives wanted to see her meek and quiet, but Matilla preferred risky adventures to the peace of the home hearth. Without asking anyone, she independently learned accurate archery, which caused
shock among her very conservative relatives. And when she declared that she did not intend to become a mother, but would devote herself to travel and adventure, her parents flew into a rage and wanted to put her under house arrest, but Matilla simply fled. Rievo Tuan—an elven archer whom Matilla's parents pushed upon her as a fiancé
and for whom the girl's rebellious spirit was like a bone in the throat—set out to find her.
Top Mehon.
A gremlin, one of the many servants of the Mages. Like all his kin, Top was turned from a goblin into a gremlin using magic, but this time something went wrong for the mages. Firstly, Top only pretended to be an obedient and submissive slave; protest raged in his soul. Secondly, he became smart enough to secretly read magical books and learn the art of magic. When this was revealed, the mages were genuinely frightened that Top might lead a rebellion among the gremlins and tried to kill him. But Top managed to escape. Now the mage Kazi Noblooto is occupied with searching for him.
Anni Tira.
A powerful and charming young Mistress of Shadows, Anni was always a target for intrigues and rumors, largely due to her progressive thinking. The girl believed that same intrigues, quarrels, and rivalry within the Dungeon would lead to nothing good and interfered in all such actions. She sought to unite all dark elves, end internal strife, and then launch a powerful campaign throughout Ashan aimed at restoring
women's rights and creating equality with men. Realizing that the Dungeon was not ready to accept her beliefs, and nearly dying from the treacherous actions of some female compatriots, Anni hastily fled the capital but promised she would not give up. She is pursued everywhere by Irno Algovra—a spiteful old witch who has long hated Anni.
Parria Fari.
Half human, half demon, Parria is the daughter of a captive of demons, raised by her demon father as a future servant of Hell. But the human side in her was so strong that no upbringing could break it. Upon reaching twenty, Parria frees her tormented mother and flees with her to an inaccessible uninhabited valley in the mountains, where she hides her from both demons and inquisitors. Her mother soon dies, and Parria
leaves the valley. She traveled everywhere, trying to help people, but rejection and fear on their part often prevented her from showing her invisible kindness. Parria has many ill-wishers, but the most irreconcilable is her father Diblon Mestopheus, who longs to find and kill his child who failed to meet expectations.
Mark Todes.
At first, he was a skilled healer until his wife and child died of a terrible disease. All his medical knowledge could not save them. Isolating himself from everyone, Mark joined the brotherhood of necromancers with one goal—to try and combine necromancy and medicine to learn how to cure incurable diseases. Although he
plunged into mourning forever, the ideology of the necromancers, which called death the solution to all problems, was foreign and loathsome to him. When the necromancers found out for what purpose Mark had joined their brotherhood, they carried out a failed assassination attempt on him. Mark left the brotherhood and now hides from a cruel pursuer—the necromancer Heocta Meorta.
Dorin Hammer.
A brave warrior and skilled smith, this dwarf was in good standing with the Under-King. But the King died, and it was time to choose a new one. The late King dreamed that Dorin would be his successor, and many dwarves supported his candidacy. But Dorin's own same rival pulled off a foul scam, as a result of which he himself took
the throne. In righteous anger, Dorin kills the scoundrel, but since he had already been crowned, they try to kill Dorin. However, he managed to break through and escape. Ponanos Skrozh—an accomplice of the killed fraudster—set out to capture him.
Starker Bert.
A mighty barbarian, one of the best warriors of his clan and the Horde as a whole. His life changed abruptly when a vile rich man set his sights on his sister. Starker's sister did not want to enter a marriage alliance with the wealthy man, but the persistent "admirer" bribed the chief of the clan to which the Bert family belonged, and they tried
to marry the unfortunate girl by force. She fled with the one she actually loved; her brother helped her escape, for which he was put in a cage. The ambitious rich man found and killed the lovers, but Starker managed to escape. He found and killed the rich man, and then gathered a band of desperate fighters. Starker became a noble outlaw, cleansing Ashan of wealthy filth, while the corrupt chief Podbl Peord became obsessed with finding and killing Starker.