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Posts from Discussion about Sylvan (Wood Elves).

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#737
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It's not advantageous for the Sylvan faction to stay put against the undead, but the Necropolis needs fresh blood for raising undead, so the question is, who will go first...?
They need fresh blood, and the Sylvan faction needs sworn enemies.
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#738
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Yes, the Elves desperately need sworn enemies, but there’s a very high probability that they will be found on the map, so the Elves won’t have to go to the Necropolis. However, the Necropolis will benefit the most from resurrecting large Elven armies. In my opinion, the Elves are more useful to the Necropolis than vice versa.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#739
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According to statistics (a stubborn thing), there are no undead units on the parts of the map belonging to the undead faction (((And in general, they rarely appear on their own side...

P.S. Everything that oscillates is a source of oscillations, I assure you... As a physicist...
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#740
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According to statistics (which is a stubborn thing), there are no undead units on the parts of the map belonging to the Necropolis faction(((And in general, they rarely have their own units on their side...
That's true, but at least there should be some zombies or specters, or at the very least skeletons... if there's no one else, there's no point in staying and wasting time searching for vampires. It's better to move towards the Necropolis faction right away.
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#741
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In general, in most games, the Elves win against the Necropolis faction. :)
P.S. I don't have any more questions.


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#742
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In general, in most games, the Haven faction wins against Necropolis. P.S. I don't have any more questions.
Well, it depends on the players. Both sides have a chance to win.
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#743
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In a Necropolis vs. Sylvan matchup, everything is clear. Sylvan provides a fast-paced game, but if the game drags on, the Necropolis builds such a strong army that nothing can help. In my opinion, you need to choose the right moment to attack.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#744
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I don't think many people will enjoy playing as Elves against Necropolis.


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#745
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It depends on the players. Both sides have a chance to win.
Well, the League has a better chance than the Necropolis, although with skilled players, the Necropolis also has a chance (Necromancers can easily defeat neutral creatures with zero losses, even with a profit). But the League has Elves. And 50 Vampires can be killed with 20 Fairies and 25 upgraded Archers, but you also need a cart full of ammunition. And, in my opinion, there's no point in attacking the undead first.
P.S. If I'm off-topic, please forgive me.
In reply to ValgallaWolf
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#746
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ValgallaWolf;150328
In a Necropolis vs. Sylvan matchup, the situation is quite clear. Sylvan offers a faster-paced game, but if the game drags on, Necropolis builds a strong enough army that nothing can help. In my opinion, the key is to choose the right moment to attack.

I wouldn't say it's that straightforward. In a fast-paced game, a lot will depend on the neutral creatures; if you encounter the most "annoying" ones, you'll suffer troop losses and fall behind in development. Necropolis also has a good start, considering they have 1st-level archers, and you can use zombies to effectively counter archers, and if you kill anyone, you can raise them with magic. Regarding longer games, a few words. IMO, Necropolis isn't so much dangerous because of a large army, but rather because of the very unpleasant spells of Dark Magic (Charm, Berserk, Blind, and mass slowing, weakening, and poisoning spells, etc.).
Белый и Пушистый! Иногда.....
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#747
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In my opinion, Necropolis isn't so much dangerous because of its large army, but rather because of its very unpleasant spells of Dark magic (Mind Control, Berserk, Blind, and also mass slowing, weakening, and poisoning spells, etc.).
In this case, the initiative of the Sylvan faction and the Cleanse spell, as well as mass acceleration, will help. Also, Forgetfulness can severely harm archers, and archers of the Elven faction – I consider them the backbone of the army.
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#748
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So, everything depends on the neutral creatures and skillful play. And yes, I forgot one thing: Kaspar can sometimes compete with the Academy faction at early levels, provided the neutral creatures are evenly matched.


In reply to Light God
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#749
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Light God;150386
Well, the Light faction has more units than the Necromancers, although with skilled play, Necromancers have a chance (Necromancers can easily defeat neutral creatures with zero losses, even with a profit). But the Light faction has Elves. And 50 vampires can be killed with 20 Fairies and 25 upgraded Archers, but you also need a lot of ammunition. And, in my opinion, there's no point in attacking the undead first.
P.S. If I'm off-topic, please forgive me.

How exactly will you defeat 50 vampires with those troops? The Slow spell won't help you that much; the vampires will simply bypass your Fairies, kill the Archers, and then eat the Fairies.
Where am I wrong?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#750
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Generally, you're right, but by that time there will be enough archers, and it will be possible to level up the ballista and luck skills. And no matter what, you'll manage to cast Vampire skills:D


In reply to Gunslinger
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#751
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shddr;150399
In this case, the foresters' initiative and the cleansing magic, along with mass acceleration, will help. Also, forgetfulness can severely harm the archers, and I consider the archers of the Sylvan faction to be the backbone of their army.

A lot depends on the spells in Heroes of Might and Magic; they might not provide what is needed. Berserk is not removed by Skilled Dark Magic, so if it affects the archers or those who protect them... In general, there are quite a few possible scenarios.
The archers of the Elves can compete in damage even with level 6 units, but they are very vulnerable, so you shouldn't rely solely on archers. IMHO, the Sylvan faction has very strong units at all levels.
Белый и Пушистый! Иногда.....

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