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Posts from The world of Might and Magic – the world of NWC – is now dead in Heroes 5.

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In reply to White Hawk
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White Hawk
Nothing! Now Nival has time to coordinate and resolve these inconsistencies!
I hope they have enough sense!
I think they won't even consider coordinating the plot's logical inconsistencies; they have plenty of problems with balance, bug fixing, and so on... I hope they manage to fix the interface, but the plot remains an unattainable ideal that we can only dream of... :cool:
Меня всегда преследуют умные мысли, но я все равно быстрее :D
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I don't know... I think I'll agree with Dion that the plot in a strategy game is just a secondary thing, which, nevertheless, if well executed, can easily turn an ordinary game with a worn-out gameplay into a real gem (like Disciples). In Disciples, we saw a simple balance, a combat system... almost a complete copy of Heroes, slightly simplified, but the atmosphere (music, colors, plot) did its job and turned a perfectly ordinary strategy game into an object of worship for thousands of fans. In general, I think the plot is an important component of a strategy game, but not a defining part by which one could judge it at all. As for deviating from Cunningham's ideas, I think it's justified and correct, because a different company is now working on the game, with its own views and its own vision of the material. For example, I myself don't like to copy or even continue other people's ideas, thoughts, etc., so I don't like cloning my own either. That's one thing. Secondly, if we are to be objective, Cunningham's idea had already run its course in the 3rd part. They had to urgently "come up with" the inconsistent, primitive beginning of the 4th part about teleportation (a very ingenious invention by Cunningham, in my opinion, it couldn't be more primitive) and other dubious plot lines. And moving it to another planet, as some are shouting, is in the style of the 4th part, and I don't see anything good in that. In general, I think that Heroes 5 should acquire its own independent and unique look, and if Nival implements all its ideas, I will have great respect for them! Let them better deal with the balance and the battlefield, and the plot is a secondary matter... at least
In reply to DM_RuuD
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This is to avoid talking about the teleporters in the 4th installment. All the ancient colonies were connected by such gates.
So, they stood before the Gates. What happened to Castor and his team was unknown to the Lords, but Respektor's team was present in full. Inserting the missing part into the Gate, the heroes teleported to a hub station, where they were greeted by Korak. He told the heroes the whole story about the Krig invasion and their destruction of the Network of Hub Stations, and also told Respektor, Kreg Hak, Seru Kanegem, and Robert the Wise about the fate of Sheltem and Korak-B. Korak also said that it is impossible to reach the Ancients from his station, but he saw the heroes as a force that would help other colonies that had fallen into decline after the collapse of the Network. And so, a myriad of other worlds opened up before the heroes.
Also, let's not forget that we are not just talking about Heroes of Might and Magic, but also about Might and Magic. As NecroFill rightly pointed out, now there will be a lot of problems with the connection between these two games.
The fact that another company is working on the continuation of the game does not mean that this company can change what was created before it. They took on the task of making a continuation of the Might and Magic series, so let them do it.
The transition of the 4th part has already taken place before. When the action moved from Terra to Xeen. I don't hear any outrage about that.
Dion will immediately change his attitude towards the heroes if his favorite mages are removed from them. And try to convince him that the world is different and that the Academics have no place there. Only Voodoo shamans can live there.
DM_RuuD
In general, I think that Heroes 5 should acquire its own independent and unique look, and if Nival implements all its ideas, then huge respect to them!!!
1. No one is against this. It is only said that the rules were established before Nival, and they are obliged to follow them.
2. Nival has not yet implemented all its ideas. It announced a lot of new features and abandoned them all. Only ATV remained (and that's not a good thing).
3. "independent" from whom? The world must be connected to Dark Messiah in any case. The fact that the events of DM take place on the Border Islands (I hope I wrote it correctly, if not, I apologize) does not explain the absence of orcs in Heroes. Orcs have demon blood. Explain to me, defenders of Nival, how orcs could stay away from such events as the largest demon invasion. They are brothers in blood with them.
4. "a unique look." It would be good to explain this. Unique compared to what? To parts 1, 2, 3, 4? Yes, this is the case. The interface is completely different. Excuse me, but when you sit down to play a sequel, you expect to see a slightly modernized old, good interface. As it was before. Call it a plus? I don't. And it doesn't matter that it is more convenient for someone. It's just not from these games:(
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
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DM_RuuD
I believe that deviating from Cunningham's ideas is justified and correct because a different company with its own views and vision of the material is now working on the game.
No, if this "other company" has its "own vision of the material," then it would not have been necessary for them to use the name "Heroes of Might and Magic" for the game.

How would you feel if another "different company" with a different "own vision of the material" released Doom 4, in which the player was offered to experience being the owner of a chain of flower shops and the meaning was an economic simulator?

Read here and here
- Доктор, меня все игнорируют!!! :mad:
- Следующий!!! :eek: :eek: :eek:
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After reading the messages on this and other forums, I have the impression that Nival was forced to distance themselves from the plot of previous installments in order not to repeat the fate of the 4th part.

After all, most people expected Heroes 4 to be something like a new version of the 3rd, a kind of add-on. That is why many of the features and innovations of the 4th were met with hostility, including by me (especially the removal of the hero into the field; I even tried to play the 4th as if it were the 3rd).

By abandoning the old plot and creating a new world, Nival reserves the right to shape the laws by which the new Heroes will exist. And they are doing this—although they have already abandoned some of their inventions—perhaps for the best...

By the way, regarding opinions on the 5th.

My friend has written off the 5th part because "the hero was once again cast out into the field." For him, the 4th is nearly ideal, and it should have been improved, moving in that direction....
Oh, how I disagree with him....
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I won't say another word – this is my last time: copyright and intellectual property rights! Or are the esteemed developers (the recommended form of address on the Nival forum) unable to rest easy because of Nick Perumov's legacy???
- Доктор, меня все игнорируют!!! :mad:
- Следующий!!! :eek: :eek: :eek:
In reply to White Hawk
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From the latest interview with OGL and Nivalovtsev:
OGL: Let's move on to the game itself. The plot of the Might and Magic world is so convoluted that few can trace the history of the world from the very beginning. Tell us more about the events that we will experience in Heroes of Might and Magic V; perhaps we will meet old heroes, visit familiar cities and countries? A.M.: We developed the plot of Heroes of Might and Magic V entirely ourselves, and we really hope that it will captivate players. A key element of the backstory of Heroes of Might and Magic V is the conflict between the Demons, who are the embodiment of the will of the Dragon Urgash, and the Humans, who worship the Dragon of Light, Elrath. Elrath, in turn, is a creation of the Dragon of Order, Asha, after whom the world of Heroes of Might and Magic V is named. The Demons infiltrate the world of Ashan, taking advantage of a natural phenomenon such as a solar eclipse. During the 5th Eclipse, the Demons began a war with the Humans, and the latter, in order to resist the mighty enemy, allied themselves with the Mages and Elves. The Human army won the war against the Demons, but paid for it with the life of their emperor. The war of the 6th Eclipse is already an event in Heroes of Might and Magic V and begins with a new Demon invasion. The son of the deceased Human emperor, Nikolai, who has just married the beautiful Isabelle, sets out to fight them. He dies in this war, and Isabelle vows to avenge him and destroy the Demons forever. What happens next, whether Isabelle succeeds in her plans, and what this leads to, players will learn from the game.
In general, let's assume that Nival came up with the plot themselves. I have nothing against it. But then the game should have been called "Tribute to Heroes of Might and Magic," and then it would really be what the developers have done now. Because only a game that continues not only the basic foundations of the game, the concept, the tactics, and the monsters, but also continues the plot that should continue with each new number, can bear the number in the game's title that is only one more than the last version. For now, in my opinion, this is just a use of the brand. P.S. "Tribute" translates to "Dedicated to."
In reply to MasterPainKiller
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MasterPainKiller

After all, a game can only have a number in its title that is one greater than the last version if it continues not only the basic foundations of the game, the concept, the tactics, and the monsters, but also continues the storyline that should continue with each new iteration. But in my opinion, this is just a way to exploit the brand.
I agree that we should be playing games that we think are continuations of the Heroes series! But in reality, this is done to make money off of us.
С уважением, Vlad

HeroesWorld: В контакте
http://vk.com/heroesworld
In reply to Vlad
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"An empire is where its emperor is!"
As long as there are those who want to live in the M&M world, the world itself will live! And even if Nival destroys our beloved world, OUR task is to rebuild it! All we need is an editor and the desire...
В крови Огонь, а не вода...
In reply to Firelord
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Firelord
"The Empire is where its Emperor is!"
As long as there are those who want to live in the M&M world, the world itself will live! And even if Nival destroys our beloved world, OUR task is to rebuild it! All we need is an editor and the desire...
You are absolutely right!
We'll dig up an editor, replace the desk, and who knows, Heroes 5 might become the best in the series! ;) ;) ;)
С уважением, Vlad

HeroesWorld: В контакте
http://vk.com/heroesworld
In reply to Firelord
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Firelord
"The empire is where its emperor is!"
As long as there are those who want to live in the M&M world, the world itself will live! And even if Nival destroys our beloved world, OUR task is to rebuild it! All that's needed is an editor and the desire...
The editor seems to be from the official version, but it's not just any editor; it has the ability to change models!
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Just like with Heroes 3.5... A group of enthusiasts took a great game and made it even better. When there is **demand, there is supply**. And Nival will also take care of their creation, and if they do fail (knock on wood), they will listen more to the fans next time!
В крови Огонь, а не вода...
In reply to Night
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Night
The editor seems to be like the official version, but not just a simple editor, but one with the ability to change models!
I really hope you're right!!!!!! Otherwise... what if it's just a map and scenario editor?:(
С уважением, Vlad

HeroesWorld: В контакте
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In the latest developer responses, there was finally an official answer as to why they decided to abandon the old M&M world.
5. Why did the developers come up with a new world and scenario instead of using the old one? Why reinvent the wheel? Especially since the old scenario had its advantages, and many beloved heroes.
The game frequently mentions old heroes, Crag Hack and Sandro. What is the connection between the old and new worlds?

The new world and scenario were created by UBISOFT, based on the fact that the history of the old world had become quite convoluted in previous installments, and it had accumulated so many contradictions and inconsistencies that it was becoming problematic to continue it... The connection, as you yourself noted, is mainly in the heroes.
Well, the developers' position is clear:
it simply takes time for everything, and when prioritizing development, we are sometimes forced to sacrifice such things or leave them for patches.
Although this quote doesn't relate to the question of the Heroes universe, it is also relevant here. After all:
so many contradictions and inconsistencies have accumulated that it is becoming problematic to continue it...
In general, the developers chose the easier option... they didn't want to deal with a convoluted plot. But okay, in terms of implementation, the developers have made a good start, which I think will continue with an equally successful climax. p.s. I think that when the map editor is released, it might be possible to revive the old days and create a campaign that connects the Might and Magic universe with the new world of Ashan. But that's a completely different topic...
Мир Джонна Ванна Канегхема будет жить вечно в душе фанов...
Старые добрые земли Аллодов...
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And we, those who disagree with the idea that the world of heroes is dead, create our own, alternative history, connecting the worlds of NWC. That's why I created "Link of Ages," so that those who disagree with the official approach can find their own solution.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
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