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Posts from "Flight to Salvation" - "The Veil is Torn" [Campaign 4, Mission 2]

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18 years ago
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Gentlemen! I can't perform the ritual! Three mages are standing here, saying they need the Tear of Ashi! I've checked all the obelisks – the map is completely revealed, except for a small area in the center (a flower or crystal). Now I need to find the Tear of Ashi itself? What is it, and where can I find it? I've searched EVERYWHERE!
18 years ago
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The marker on the map indicates the location where the Tear is buried. Search for a similar area within the territory and click on the shovel. Digging takes an entire turn. If the camera is oriented correctly, finding the Tear takes only a minute. However, I haven't reached that mission yet, but I haven't had any problems with finding Tears in other locations. The main thing is to return the camera to its original position.
18 years ago
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Please help me complete the "Escape to Salvation" campaign for Zehir, specifically the "Veil Concealed" chapter. I can't figure out how to get to the left side of the map, both in the underground and on the surface. I've explored everything on the right side... there are no teleports (except for one leading underground to the Asylum) and no passages.
In reply to antant1
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18 years ago
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no, you need to send monks, priests, and adepts to the right place (at the very top of the map), move the town there (this will be suggested as soon as Zephyr sends this trio where it should go and he himself approaches this place), and eliminate the demon army that appears after the town is moved (the demons have a considerable army). After that, Zephyr will be teleported and he will leave the game; the mission will be continued by Frida and Duncan, who need to destroy two demon towns and the enemy hero.

Added 1 minute ago
here's another thing: at the very beginning of the game, when the knight attacks Zephyr, you can't kill the adepts from his army; at least one must survive and switch to Zephyr's side.

Added 18 hours 25 minutes ago
I forgot, you also need to dig up the Tear of Ashi. It's in the dungeon.
18 years ago
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After the ritual, the knight's castle transformed into a demonic one. It seems that all the accumulated knight units also turned into demons. The demons had a very large army. If I play through it again, Zephyr and his supporting heroes will fly around like bees and complete this ritual much earlier than this time.
In reply to Boris K
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18 years ago
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Boris K;148572
After the ritual, the knight's Castle transformed into a demon Castle. It seems that all the accumulated knight units also turned into demons. The demons had a very large army. If I play again, Zephyr and his supporting heroes will fly around like bees and perform this ritual much earlier than this time.
The demon army remains unchanged until Frida and Duncan appear. Before that, the demon leader doesn't even leave the Castle. So, it makes sense for Zephyr to accumulate money and resources; they will be transferred to Frida and will be useful when building the human Castle.

A few notes:
1. The red units from the outpost in front of the human Castle can freely join Duncan and Frida's army, so don't pay attention to the small army they give you at the beginning, even with a powerful demon. Some of the red units on the map will also join (only the griffons didn't join me).

2. Note that the main demon Castle is guarded by two garrisons. But the armies in them are different; one is almost three times weaker than the other.

3. Try to level up Frida and give her all the composite artifacts (those that consist of several parts), as they will be transferred to her in the final mission, where she will assault one of the demon Castles.
18 years ago
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Not a hero
4. Do not give the Tear of Ashi to Duncan. She will move to the next mission along with Zephyr. She is more useful there at the beginning of the mission. And in this mission, there are enough money and resources even without her to quickly build up the castle.
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18 years ago
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In the next mission, there is also a Tear of Ashi that can be dug up, and I did just that. Moreover, I did it quite quickly (it seems in the second week). With Zehir's mentorship, I developed several dwarf heroes, and one of them had the ability to sense the Tear of Ashi. After visiting a couple of obelisks, it became clear in which area to look for it. I sent that hero there, and he dug it up.
18 years ago
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I’ll take the Tear from the 3rd mission into the 4th. I just don’t know if it’s needed there.
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18 years ago
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further, the Tear of Ashi is no longer needed.
You will spend most of the last mission without a castle; it will appear at the end of the game. And as soon as you defeat the Dark Elves, you will receive significant reinforcements – a detachment of Free Cyclops, Black Dragons, Archangels, and Lava Dragons (85 units each). The main thing is not to take them all at once; their numbers will increase by 10% per week. But keep in mind that Biara will have 101 Archdevils and Archdemons on her walls, as well as another impressive army, plus she has a developed Urgash call, meaning all units will instantly summon an equal-sized detachment. In addition, she has a powerful ballista that fires three bolts at a time, which can take out four Thunderbirds.
18 years ago
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Not a hero
Thank you for the warning. Then I will use 2 Tears in the 3rd mission. I just can't start the walkthrough - I don't have time. I just loaded the mission and took a look. I hope Zehir still has the flying city. And did he forget this ability in the 4th mission, or is there just no place for the city there?
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18 years ago
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There, before you can attack Claw with Biara, there will be four intermediate quests in four different parts of the map, separated by mountains. The space for the town will appear only during the beginning of the fourth quest. As soon as you exit the teleport into the Dark Elf territory, you need to deviate slightly to the left of the red tree observatory. There is a large, round area; this is the only place where you can place the town. The town will be almost fully built, except for the building for Titans, which you will have to construct. The town will be without troops, so it makes sense to enter the teleport closer to the end of the week to move the town, build the Titans, and buy some troops.
Don't forget to equip Wulstfren with artifacts for close combat before you finish the third mission. He will have a tough time.
Before storming Claw, visit all the morale boosters; Biara will have the Ring of Broken Spirit, which increases morale by 2.
In reply to Boris K
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18 years ago
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Boris K;148973
I'll take the Tear from mission 3 into mission 4. I'm just not sure if it's needed there.
It might be useful for increasing the number of titans at the end of mission 4. I attacked Biara's castle two weeks after summoning the flying castle and didn't wait for the 10% growth of joining troops before her castle, so a couple of extra titans I had left at the end of the battle decided the outcome:smile15: :cool: But it can also be used in the flying castle in the third mission - this can reduce the time it takes Zephyr to return for reinforcements - unfortunately, only he can go to the dungeon. Someone wrote that he had enough summoned Kshatriyas - well, if you take a very long time, it might be enough:cool: And you can't defeat Wulfsten's brother with a raid:smile52:
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18 years ago
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two weeks would bring two additional Thunderbirds.
At the same time, each unit would gain 16 reinforcement warriors. :)

I moved the black dragons and archangels behind the walls, plus the Thunderbirds for cover.
The other units didn't even participate in the battle.

Added 2 minutes later
True, I was running around for about six weeks after the reinforcements appeared.
I visited the upgrade locations, freed the shamans, and bought artifacts.
During that time, the number of reinforcements almost doubled.
In reply to Не герой
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18 years ago
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I moved them behind the walls of Black Dragons and Archangels, plus I provided cover with Storm Lords.
The other units didn't even participate in the battle.
I didn't move the units at all; otherwise, they would have been destroyed very quickly. I cast Enslave, Divine Retribution, and Phantom. I managed to use the Archangels once to resurrect, and once to resurrect Titans with a hero. In the end, only two Titans remained:smile14:
I replayed it several times until I succeeded. In principle, I considered the option of abandoning the second hero, whom I bought at the beginning of the mission and improved with mentoring and another set of artifacts, and the remaining troops on Biara, but I was afraid that it would be a mere scratch for her, and she would use my artifacts:confused: Some build a strategy around the Alien, but the time it takes to wait for him is similar to playing on "recruit," and it also requires codes:smile13:

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