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Posts from In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.

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In your opinion, which race is stronger in Heroes of Might and Magic V?
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In reply to Artes
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18 years ago
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Haven, definitely! The combination of Crusaders + Archangels + Skilled Light Magic makes itself felt! It's true that you need money.
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18 years ago
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Haven, definitely! The combination of Crusaders + Archangels + Skilled Light Magic makes itself known! It's true that you need a lot of money.
Maybe you meant Paladins?
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18 years ago
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Elves tend to have better luck with them!
And I like their archers!
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18 years ago
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I agree! If you've played Heroes before (even just for a year), it doesn't really matter which faction you choose (of course, if you have experience). Although, if you level up any hero, whether it's a dark or light elven hero, you can defeat anyone! :smile19: :smile19: :smile19:
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18 years ago
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Yes, a good player knows how to play with all factions. It's impossible to learn by playing only one faction. When you play with different factions, you understand the game's mechanics better, and you gain a better understanding of how opponents will play against you with a particular faction by playing as that faction yourself. Therefore, the best faction is a random one.
18 years ago
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It seems to me that in 3.0, the Dwarves were slightly nerfed. To get a good spellbook, they need to level up non-core summoning magic. I don't have the wheel for 2.1 anymore, but I don't think it was like that. If in the Woodfsten campaign, he can learn summoning spells from Zehir, then in regular games, they might have problems with that. And leveling up 2 powerful schools of magic is an overkill (IMHO).
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18 years ago
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TE – an overpowered faction, develops very quickly, and doesn't lose any troops. Orcs – Initially, no one knew how to play against them, and they were considered the best faction, but then loopholes were found. Elves – A good faction, but if you eliminate the archers early on, the faction's army becomes weak. Inferno – I can't say anything about them (because I don't play them well). Mages – The second-best faction after TE, many people play it (even more than TE). Dwarves – The same as with Orcs. Necropolis – A faction that replenishes itself (if it has 2/3 of its faction's castles, it becomes practically unbeatable + a huge army!). Of course, not infinitely, but still, not for resources. + numerous and strong, and also has a lot of immunities. Haven – Sorry for not writing about it earlier, it slipped my mind (it happens). It's all ordinary and a bit boring, this standard faction. But as Lock said, it's played by those who don't play Necropolis. In my opinion, it's a primitive, standard faction.
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18 years ago
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I completely agree about that. Despite the small increases/high cost, that faction is overpowered. :
Orcs... just orcs. :\ I never considered them the strongest, and I still don't.
The Sylvans have a lot more than just archers. Ogres, those fat guys, imba units... unicorns, druids, powerful meteor showers, and all sorts of other things.
Inferno is weak, has few archers, a large damage range, and suffers losses... but I love them) because I've always had a soft spot for anti-imba factions.
Not many people play as the Wizards, and many don't even like them. But I won't deny how cool they are.
I prefer not to play as the Dwarves... runic magic greatly compensates for the overall weakness of their troops.
Corrected) Necropolis. It's strong and has a large army, and it's immune to various effects like Mirror Image or Hypnotize. I just don't like it. I'm tired of it. Everyone plays as that faction.
Heaven. Those who don't play as the Undead play as it. It's strong. Just archers, cavalry, and griffons. And they're all just strong. It's a very primitive Castle. It has few tactical options. Besides flying into the sky and calculating the number of squares for the Paladins to run, the Gray Warlock doesn't really have to think much.
In reply to WitcheR-L
18 years ago
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WitcheR-L;149017

Necropolis is a faction that replenishes itself (if it has 2/3 of its own faction's castles, it becomes almost an unbeatable faction + a huge army!). Of course, not infinitely, but still not for resources.
Necromancers with 2/3 of any faction's castles are also quite good. The only thing is that foreign castles don't provide dark energy. And foreign troops can be well converted into undead.
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18 years ago
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Well, just imagine how much energy there will be – a LOT!
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18 years ago
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Regarding balance – Warlocks are better.
But in battle, Dwarves are stronger (especially with runes).
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18 years ago
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Yes, Dwarves are strong, but you need to know how to play them. You need to be able to force the enemy to attack so that you can play defensively, because Dwarves are designed for defense. However, there are also ways to make the enemy attack. They have good ranged units, a Fire Priest, and the hero's own magic.
In reply to Alucard
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18 years ago
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Yes, all races are well-balanced! THAT’S WHY THE GAME IS SO INTERESTING!
To avoid making unsubstantiated claims, I’ll give an example:
Humans have retraining, while Necromancers can turn units into undead. Mages have mini-artifacts, Elves have great archers and a sworn enemy. Demons have gates, and the Inferno has chaos. And so on and so forth.
Of course, a lot depends on the situation, skill, simple luck, and many other things that are simply pointless to discuss.
I personally love Necromancers the most, but this choice is not based on their strength, but simply because I like the undead!
I don’t know how to play all races, but I’ve fought against all of them. And based on my experience, I can say that it was equally difficult to fight against all of them!
In reply to Loken
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18 years ago
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Loken;149056
Haven. It's played by those who don't play as Necropolis. It's strong. Just archers, cavalry, and griffins. And everything is simply powerful. It's a very primitive castle. Few tactical possibilities. Except for flying into the sky, or calculating the number of cells for paladins to run, the AI doesn't even try.
If anyone dares to say again that Haven is a stupid castle or that it's boring to play as Haven, I will be offended. You need to be more tactful, gentlemen. For example, I play as Haven in a fairly diverse way, depending on the opposing side.
In reply to GvozD
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18 years ago
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I think artifacts play a significant role in the strength of the race! And luck also plays a big role. :smile24:

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