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Posts from Inferno’s main forces. Auto-translated

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#63
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No, in duels, Nimus is still overpowered. It beats many.
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#64
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Yeah... the main creatures for Inferno are demonesses, cerberuses, and nightmares, and maybe pit lords too...
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#65
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Imps will steal mana and everything else (if there are decent spells).
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#66
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And the mana can be restored... Do you think perks like Spiritual Bond aren't effective against Inferno?
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
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#67
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ValgallaWolf;149470
And mana can be restored... Do you think perks like Spiritual Bond aren't effective against Inferno?
But only Necromancers can take it. So, you need to try to eliminate the demons before their turn, especially for Warlocks. And that's not so easy.
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#68
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P.S. Necropolis – spiritual connection, Dungeon – fluctuating mana and secret knowledge, Ranger – flies by, Dwarf – rune cooldown... Academy already has plenty of mana...
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
#69
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By the way, I think the Warlock's "Secret Advantage" skill was added for a reason. If you manage to upgrade it before a battle, it will be very effective. As for the volatile mana, it's more of a gamble; I don't really trust abilities like that. But "Secret Knowledge" is consistently reliable. So, you can find a way to deal with demons. In general, the Inferno faction now has the option to create a combination of new demons and old Pit Lords. The latter gain the ability to fire chaos spells almost endlessly. But this is more suitable for longer battles, and prolonged fights aren't very advantageous for the Inferno against Warlocks, or against any mages in general.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Майор Вихрь
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#70
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Major Whirlwind;151489
By the way, I think the Warlock's "Secret Advantage" skill was added for a reason. If you manage to upgrade it before the battle, it will be very useful. As for the fluctuating mana, it's more of a gamble; I don't really trust such abilities. But "Secret Knowledge" works consistently. So, you can find a way to deal with demons. In general, the Inferno faction now has the temptation to create a combination of new demons and old Pit Lords. The latter gain the ability to fire chaos spells almost endlessly. But this is for longer battles, and prolonged battles are not very advantageous for the Inferno against Warlocks, or against any mages in general.

Regarding firing chaos spells... It's a very difficult choice... Because, in my opinion, the Lords' magic is not as effective as the damage a hostile hero can deal. Therefore, in my opinion, demons are more effective.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#71
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The main strength of Inferno is the Cerberus with vampirism.
Вступай вКлан "Вампиры" и пополни его ряды !
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Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
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#72
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Yes, a Cerberus with vampirism is certainly a nasty combination, but the chance of getting vampirism is very low. As for the grade of demons, if you've developed a mage, it's better to take the blueprint; if you're playing as a warrior, go for the devil.
:smile24: Клан ВАМПИРЫ:smile19:
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#73
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the chance of vampirism dropping seems to be -33% - not that small, so it's worth hoping for. And can a demon mage be developed? At best, it will be a warrior with dark magic, with general spells (you need to use mana somehow, plus it's unlikely that you can take spellcraft, so chaos is out of the question).
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#74
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Indeed, a demon mage isn't very good, but darkness needs to be developed in any case, including skills like Dispel, Berserk, and Vampirism, which will greatly ease the demons' lives. And demons have a huge mana pool, plus imps steal mana. So, their most effective unit is a demon with a new upgrade that can summon any archer to fight alongside it.
Вступай вКлан "Вампиры" и пополни его ряды !
__________________________________________
Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
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#75
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Archdemons are, of course, a very powerful unit. But Archdevils can also be considered the main force of Inferno. Mainly because, in one of the battles where everything is decided, summoning Cave Lords can drastically change the course of the battle in their favor. This significantly limits the opponent of Inferno - with their first strikes, they are forced to destroy Imps and Archdemons or Archdevils.
In reply to Мститель
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#76
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Avenger
Archdemons are, of course, a very powerful unit.

But Archdevils can also be considered the main force of Inferno. Mainly because in one of the battles where everything is decided, summoning Pit Lords can drastically change the course of the battle in their favor.

This significantly limits the opponent of Inferno - with their first attacks, they are forced to destroy Imps and Archdemons or Archdevils.
Well, if they always attacked Imps and Archdevils first, leaving Pit Lords and Cerberuses for later, then Demons would tear everyone apart.
Вступай вКлан "Вампиры" и пополни его ряды !
__________________________________________
Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
In reply to LordViRuS
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#77
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In my opinion, the most important units are the unicorns and cerberuses; they cause a lot of trouble for the enemy. Unicorns deal a lot of damage, and when there are many cerberuses, they attack very effectively and without retaliation.
However, we shouldn't forget about the pitfiends (dungeon lords) either; they have good magic.
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