Skip to content

Posts from Walkthrough for the "Tribes of the East" expansion.

3.3 (3 ratings)
Auto-translated
Sorry, I didn't express myself clearly. Here's the last Academy Castle, and I can't capture it. I have a decent-sized army, but could you please tell me how many troops I need to capture the last castle without any problems? And would it be better to attack with an army consisting of magical warriors, or should I use Orcish warriors, or a mixed army? Thank you in advance!
In reply to Boris K
User Avatar
Auto-translated
Boris K;147612
To fight Alaric, you first need to catch up to him. After capturing the last Castle, Gotai receives +15 to his primary stats. I ended up with 50 attack and 33 spell power. 40+ defense and 30+ knowledge. Gotai is level 34. Mana isn't needed, as all spells are free. With these stats, Alaric isn't a threat.
I didn't get anything(((

I attacked with an army of Orcs, and during the battle, I used the War Cry and Howl of Terror spells. I used them to defeat Titans and Archmages. I didn't immediately attack the walls; instead, I bombarded the enemy's troops with Centaurs and Goblin Shamans (with the help of Cyclops). Plus, the Shamanesses slowed down the enemy's archers and spellcasters, and the Goblin Shamans disrupted the enemy hero's magic. As soon as the enemy had their first corpses, I sent the Paoka to the walls, and after the first attack, they started devouring the corpses and regenerating.

Regarding the army size. I definitely had a thousand Goblin Shamans, a little over a hundred Paoka, and about 80 Cyclops with clubs; I don't remember the rest. The army is built up quickly because there are two Castles and a military outpost, meaning seven Cyclops are produced per week.

Before attacking the Castle, I visited all the morale and luck-boosting locations. The hero himself had the Ring of Broken Spirit, which neutralized the positive morale of the Castle's hero. I bought the ring in the artifact shop in one of the Castles.
Auto-translated
I thought that the "Roar of Terror" skill was only available in the manual. I completed the entire Orc campaign and played several times with friends in hotseat mode. I never encountered it.

I had 4500 centaurs and 180 cyclops. And a lot of other units as well. With such numbers, the "Fury of the Horde" ability works great. I don't remember the artifacts - Gotai was covered in them. I collected everything that was on the map. I also used goblin shamans - they are great. They prevented the enemy hero from casting spells.
Auto-translated
I had 4500 centaurs and 180 cyclops.
How much game time did that take?! Personally, I didn't rush through it; I explored the entire map, visited all the upgrade locations, and even dug up the Tear of Ascha. Honestly, I think it could have been finished much faster, but I have a habit of maxing out everything in each scenario. Even so, by the end, I only had "about" 1100-1200 centaurs, roughly the same number of goblins (though trappers, I didn't think about shamans), and the rest in corresponding numbers (I don't remember exactly). However, Gotai had a maxed-out Special Ability.
I didn't immediately attack the walls; instead, I bombarded the enemy's troops with centaurs and goblin shamans (with the help of cyclops).
In my opinion, that's not the right tactic. Using cyclops for ranged attacks?! In my view, they should be thrown at the walls as soon as possible to break them down. Ideally, their speed should be increased with shaman spells. And if morale drops (which happens very often), they will quickly be behind the walls, and then the enemy will be in a very bad situation. And then the rest of your forces will arrive, and that's the end for the enemy...

PS. A small digression (read: off-topic). When I played through the Orc campaign, it seemed like they were completely overpowered with their Blood Fury ability. And many people here on the forum think so too. So, I was very surprised when, in the last mission of the last campaign (for Zehir), I was soundly defeated by demons while storming their castle. That's who is really overpowered: demons with their summoning and initiative. And yet, people say that demons are weak! When they are constantly moving (due to their initiative) and preventing you from building up Blood Fury, and at the same time, their numbers double, there's no question of them being weak. And goblin shamans don't help, because they can only disrupt magic once, while the enemy hero manages to take two turns before their next action. And Mass Slow and Mass Weakness on orcs is a death sentence.
In general, I replayed that battle five times, barely managed to win (I even thought about quitting the game before finishing it).
PSS. But there were no problems in battles for the dwarves and humans.
PSSS. Or maybe it's because Kujin was not leveled up enough? Although I also maxed her out everywhere. But still, playing as Gotai would probably be much easier.
In reply to yasnikov
User Avatar
Auto-translated
yasnikov;147802


In my opinion, that's not the right tactic. Attack with Cyclops?!! In my opinion, they should be sent to the walls as soon as possible to break them down. It is also desirable to speed them up with Shamans. And if morale drops (which happens very often), they will soon be behind the walls, and then the enemy will have a very hard time. And then the rest of the forces will arrive, and that's the end for the enemy...

PS. A small lyrical (read off-topic) digression. When I was playing through the campaign as Orcs, it seemed that they were completely overpowered with their Blood Fury. And many here on the forum think so too. So I was surprised when, in the last mission of the last campaign (as Zehir), I was badly beaten by demons when storming their Castle. That's who is really overpowered – the Demons with their summoning and initiative. And yet, people say that Demons are weak! When they are constantly moving (due to their initiative) and not letting you build up Blood Fury, and at the same time, their numbers are doubled, there is no question of them being weak. And Goblin Shamans don't help, because they can only disrupt magic once, while the enemy hero manages to take two turns before their next move. And Mass Slow and Mass Weakness on Orcs is a death sentence.
In general, I replayed this battle five times, and barely made it (I even thought about quitting the game).
1. My army was smaller, so they would have torn my Cyclops apart.
2. When I stormed the Castle with Orcs, everything went well, although negative morale occasionally triggered, but this seems to be due to the peculiarities of the city, which lowered morale, and also the horses with their Aura of Fear. But with Gnomes, I only managed to take the Castle on the third try.

And with the Roar of Terror, something is not quite right. It appeared immediately with Kujin in the mission where she was uniting the Clans. It didn't appear in any other mission. However, in the mission about Alaric, it was in a scroll at the beginning of the game. Similarly, with the Horde Fury for Kujin, it wasn't in the missions, but during the storming of the Demon Castle in Zehir's campaign, it was in a scroll.



Added 6 minutes ago
Roar of Terror is a powerful ability if the hero is at least level 10, otherwise it may not work. It pushes the creature's turn back a long way, plus it kills initiative, plus it adds Blood Fury points to all warriors.

But it doesn't work on Black Dragons. It seems that combat abilities don't work on them, just like magic. I don't see the logic in this. But what's good about attacking abilities is that even if they don't work on the enemy, Blood Fury points will still be added.



Added 14 minutes ago
I'm going off-topic too :)
Guys, where did Rylag go? He went from the Lords of the North to the Orcs to gather an army against the Demons, but he didn't appear in the Lords of the Horde.

2 asha
When completing each mission, put composite artifacts on Kujin, Frida, Wulstren, and Zehir; they will carry them over to the next mission. And put them on as if a big battle is coming, this will greatly help in the last mission, where the heroes (except Zehir) will appear with a standard army to attack the Demon Castles - that is, Zehir completes another task, a cutscene plays, a Demon Castle appears on the map with a powerful army, and one of the heroes appears nearby and attacks the Castle
In reply to Не герой
Auto-translated
I want to thank everyone for their helpful advice; if it weren't for you, I would still be struggling.
Auto-translated
Yesterday, I started playing the additional mission in Dark Messiah. It seems to be quite easy, as no one has asked for help with it. I couldn't find it among the single missions or the campaigns. Judging by the name, it is a continuation of the campaigns. Perhaps I will encounter some old acquaintances. My knight hero, a mage apprentice, mentioned Arantir in a negative way in the video. According to him, Arantir sends armies of necromancers against good people. He suspects that Arantir is the Dark Messiah. My knight has a suspicious mentor. He resembles Markel. And he also gave him a companion, Zana, who looks like Biara. I haven't had time to remember the characters' names yet.
User Avatar
Auto-translated
you'll have to buy it
but Markel Zehir definitely killed him twice
and Biara also killed the queen
Мертвые сраму не имут (с)

"Альянс Полумертвых"
Auto-translated
Not a hero, I didn't buy it; I downloaded it on Huggle along with the Russian localization (about 60MB). True, only the texts are localized. The voice acting is in English. This mission comes with the Gold or Complete Edition.

I didn't say that it was Markel. Something like Finding. But he looks very similar. And the succubus's name is Zana. IMHO, not a very good companion for a noble knight.
Auto-translated
Um... well, Dark Messiah is a map based on the game of the same name, which is an action game. And the story is told from the perspective of the main character, Sareth, so Aranthir is perceived as a negative character because he tries to kill Sareth. But in reality, Aranthir isn't doing anything wrong; he's trying to eliminate the Dark Messiah, which Sareth is. The mission is very unique and relatively difficult. I couldn't beat it on my first try; I had no chance of defeating the orc that appeared after I cleared the dungeon. Replaying the battle was pointless, and replaying the map from the beginning was just too much of a hassle...
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Boris K
User Avatar
Auto-translated
Boris K;153614
Not a hero, I didn't buy it, I downloaded it on Huggle together with the Russian localization (about 60MB). True, only the texts are localized. The voice acting is in English. This mission comes with the Gold or Complete Edition.

I didn't say that it was Markel. Something like Finding. But he looks very similar. And the succubus is called Zana. IMHO, not a very good companion for a noble knight.


damn, and I'm downloading 1.38 GB???
просто Любитель

תודה שלא עשני אשה
Auto-translated
valleriv, I think you're downloading something else. Maybe the whole game along with the map. There's a lot of talk about this map here: http://forums.ag.ru/?board=heroes5&action=display&s=0&num=1198484734&start=0
I downloaded it right away when it was posted on the main page. Now I don't know how to get to it.
User Avatar
Auto-translated
I'll buy gold.
Are there only one or several additional campaigns?
Мертвые сраму не имут (с)

"Альянс Полумертвых"
Auto-translated
Not a hero, they are criticizing the Russian localization from 1C. It seems to be working fine on the downloaded map. However, I'm still at the beginning of the mission. I've only completed the first task (killed two Necromancers and delivered the artifact to the castle where you can't build dwellings for creatures).
In reply to Boris K
Auto-translated
Boris K;153712
Not a hero, they are criticizing the Russian localization from 1C. It seems to be working fine on the downloaded map. True, I'm still at the beginning of the mission. I only managed to complete the first task (killed two Necromancers and brought the artifact to the castle where you can't build dwellings for creatures).
What is there to criticize? It's just subtitles, right? Nowadays, even pirates sometimes translate subtitles well. At least, I didn't have any complaints. And in general, I prefer Russian subtitles and the original voice acting. The creators of the map acted very cleverly with the voice acting; they extracted sounds from the original game, Dark Messiah :)

Okay, let me know when you get to the dungeon ;) Because I can't seem to get past it; a strong Orc defeats me there. The one guarding the exit.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal

Statistics