Skip to content

Posts from - Баги в Heroes 3

No ratings yet — be the first to rate!
User Avatar
19 years ago
Auto-translated
I have this quirk in RoE. During a battle, sometimes during the first attack of any unit standing in its initial position and not having moved at all before (in terms of movement), the attacked unit doesn't lose any health. This only happens on the second or third attack. A similar situation was observed by many of my friends who played Heroes.
User Avatar
19 years ago
Auto-translated
In The Restoration of Erathia, if you blind an enemy and then attack him with, say, 7 Archangels, the blinded enemy will receive 1 damage from the Archangels!
19 years ago
Auto-translated
I have Heroes 4.0 (Platinum edition), and I recently wanted to play online via TCP/IP, but when I enter the server's IP address, the font remains in Russian, and there's no period anywhere. How can I change the font to English? Thank you in advance!!! P.S. Of course, this isn't a bug, but it's still a problem with my game; please help!!!
User Avatar
19 years ago
Auto-translated
Hold down the Ctrl key and type in English. That’s how it works for me.
User Avatar
19 years ago
Auto-translated
There’s another bug. You can right-click near an enemy hero, and a window appears asking if you want to leave warriors to guard the area. You click yes (or no, I don’t remember exactly), and the enemy hero’s menu appears, showing all artifacts, skills, troops, stats, and you can even browse through their spellbook... basically, it’s as if it’s your hero, although you can’t remove troops or take off items – it’s just in view-only mode. I observed this bug in version 3.50 while playing against a human opponent. And when I didn’t know about this bug yet, playing with a friend in the same room over a local network, I wondered for a long time why he was clicking so furiously.
In reply to Fire Snake
User Avatar
19 years ago
Auto-translated
Fire Snake;103595
There's another bug like that. You can right-click near an enemy hero, and a window appears asking if you want to leave warriors to guard the area. You click yes (or no, I don't remember exactly), and the enemy hero's menu appears, where you can see all the artifacts, skills, troops, stats, and even browse through the spellbook... basically, it's as if it's your hero, although you can't remove troops or take off items – it's just in view-only mode. I observed this bug in version 3.50 while playing against a human opponent. And when I didn't know about this bug, playing with a friend in the same room over a local network, I wondered for a long time why he was clicking so furiously.
You're talking about FoMa, and we're talking about Yerema... you're talking about a bug in WoG, and the discussion is about Heroes 3.
User Avatar
18 years ago
Auto-translated
I don't know if it's a bug or a feature, but: Let's say there's a section of the map where there's water at the top and land at the bottom. Border gates are placed on the border between the water and the land. Now, if a hero who visited a tent disembarks through these gates from a ship onto land, another hero can then board that ship and end up in the water beyond the gates. In other words, they can pass through the gates without visiting the tent.
User Avatar
18 years ago
Auto-translated
Hmm... I'm not sure, I don't remember if the cyclops bug was mentioned. I don't remember in which versions it existed... Anyway, when a hero has the secondary skill "Tactics" and cyclops or cyclops kings are present in their army, during the tactical phase, when besieging a castle, the cyclops can break down walls infinitely until all walls, gates, and towers are destroyed.
In reply to Vanechka
User Avatar
18 years ago
Auto-translated
Vanechka;136597
I don't know – is it a bug or a feature, but:
Let's say, on a map fragment, there's water at the top and land at the bottom. Border gates are located on the border between the water and the land. And if a hero, after visiting a tent, disembarks through these gates from a ship onto land, then another hero can later board that ship and end up in the water beyond the gates. That is, they can pass through the gates without visiting the tent.
I think it's a bug. It's just that two objects – gates and a boat – have been combined in one cell on the game map, and the boat has priority, although it should be the other way around. That's why it worked like a bridge, allowing you to step over a cell that is closed for passage – as if you flew through the air...

But this is a very rare case on the map, so you can just ignore it... :)
In reply to AmberSoler
User Avatar
18 years ago
Auto-translated
This bug occurs when a player's Hero gains a non-existent skill, and clicking on it causes the game to crash. I have encountered this situation in online games. As shown in the screenshot, Kirr has a new secondary skill, which appears as the "Wisdom" icon, but the description says "Magic Resistance." The cause of this bug is *presumably* as follows: Our Hero (Kirr) is defending against an attack on a castle. Inside the castle are centaurs, elves, dwarves, etc., while Kirr is outside the castle, on the ramparts, let's say with 3 angels. If these 3 angels are killed during the defense, but the defending hero wins, then, firstly, the hero will move inside the castle after the battle, and if he gained a level during the battle, the message with the skill selection will not appear, but the mentioned "glitchy" skill will appear instead.
Attachments 1
1 file attached • Total size: 113.5 KB
In reply to vbn
User Avatar
18 years ago
Auto-translated
Another bug that occurs during multiplayer games. It seems to happen due to some kind of error during map creation (i.e., before the game actually starts). On the created map, one of the players appears with a castle and a hero, as expected. However, the other player has neither a castle nor any heroes (see the screenshot). The funny thing is that if the player who has a normal game setup leaves the game, the second player, who was missing a castle and a hero, will start experiencing days passing one after another, but their turn never comes. This can continue for a very long time, one game month, two, and so on, until it gets boring.
Attachments 1
1 file attached • Total size: 61.9 KB
User Avatar
18 years ago
Auto-translated
The Necromancy skill can be randomly granted to a Monk on the map!
18 years ago
Auto-translated
I once encountered a bug on a single-player random map (1 player against 1 computer, difficulty 200%). Immediately after creating the map, I received a message about my victory (or maybe it was when the turn changed, I don't remember exactly). So, I assume that the computer didn't even create a player. This happened only once and didn't repeat. However, I have WOG installed, but WOGification was disabled during map generation; I don't know if that might have had an impact.
User Avatar
18 years ago
Auto-translated
I remember a couple of bugs – we were playing with a friend in Hot Seat mode (Platinum difficulty). When we chose our heroes, the opponent also got the same hero (we both got Bron). And he (the computer) would control my hero during his turn... I observed this bug quite often. Another bug was when I was sieging a castle (mine) and destroyed an enemy ballista, but it would still be alive and continue firing until I killed it a second time.
User Avatar
18 years ago
Auto-translated
I was playing against the computer on Platinum difficulty, 3/3, on XL map size. The computer attacked me with a lot of Phoenixes and other creatures it had recruited on the map. I had about 8 fewer Behemoths than it had Phoenixes, and this happened around the end of the third month. The point is: the computer started summoning Earth Elementals, but I didn't attack them; instead, I attacked the Mind Elementals. On the next turn, the computer casts Sacrifice!!! It kills the summoned Earth Elementals and restores the Phoenixes!!!!!!! How is this even possible???

Statistics

Welcome our newest member: recijeb