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Posts from Inferno tactics.

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Imps, lords, stacks, gogs
What to buy and how many to take
How to make them without the hassle
Horned demons, damn it all
They scratch their brows, their brains boil
Arguing heatedly day and night
I'll say it in a single line
The advice I'm not reluctant to give
If you don't count your money
The glitter of gold blinds the eyes
You kick chests with your foot
Demonology RULES!!!!
But if you can't afford such luxury
Poor as a stray cat
The spendthrift will be a loser
And won't even take the Dragon Utopia!
Anyway, enough discussions
It's been clear to me for a long time
Amidst common opinions
There is one judgment
Build Efreets as quickly as possible
Buy them and straight into battle!
That will be more reliable.
Demonology SUCKS!!!
In reply to Ley
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You're not very perceptive, are you? Pit Lords, in small numbers, can serve as cannon fodder themselves. Dragons don't like monsters with special abilities and try to kill them first: vampires, crusaders, pit lords, shooters, etc. (they only fear Gorgons, and not always). Moreover, Pit Lords have a low amount of HP. And if there are only a few Pit Lords in the stack, dragons might mistake them for your own units and start attacking them in the first round (at least in my recent game, they started with them; maybe it's not because of that, maybe I'm wrong). And you need to protect them. And having only Imps as cannon fodder is not enough. Even if there are a hundred of them, it won't last even one round. Units from levels 1-2 from other castles will be used as cannon fodder.

Great poem!
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Damn, invisible, because of you, I had to check specifically:), army:
60 demons, 20 pit lords, and 20 imps, divided into 4 stacks of 5 units each. We attack. Death Knights kill one stack of imps, Death Dragons kill another, and only then do Green Dragons attack the pit lords...
In general, it turns out that you can quite use pit lords, the main thing is to be a little cunning...;). Of course, attempts to sort troops are not suitable for online play, but the topic is...:)

And in general, I'm not arguing that Utopia should be defeated without pit lords - you just expressed it in such a way that it is absolutely impossible to do this, but in reality, it is quite possible...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Actually, I never argued that Utopia should be built without Pit Lords – I just felt that the way you phrased it implied that it was absolutely impossible, when in reality, it's quite possible...
First of all, I didn't say "absolutely not"; I just expressed my humble opinion, and besides, I haven't spent much time with demonology. We're playing online, and 4 minutes is a very short time for proper planning.
Secondly, Heroes is a strategy game, and logic should be present. Right? Right. So, tell me, why would you take Pit Lords into Utopia? To turn their meat into a dozen demons? Right? Right. Now, answer this: is that dozen demons worth the risk of having the Pit Lords killed (or at least damaged)? You might raise a dozen horned creatures, but you'll lose even just five Pit Lords in the process. How do you think you'll benefit from that, or will you actually lose out? Where's the logic in that? Maybe it's better to let the Pit Lords hang around before taking Utopia, just to keep them safe, and then, after taking Utopia (i.e., when you have money), buy meat from all the castles and create as many demons as you want?
That's it, I'm tired of arguing. :)
In reply to invisible
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invisible;146468
Now, answer me this: is it worth sacrificing (or at least weakening) your Pit Lords for a mere ten demons?

In this particular example, it's definitely not worth it, as it's simply foolish..., but :)
invisible;146468
So, tell me, what would be your reason for taking Pit Lords into a Utopia? To turn their flesh into ten demons? Is that right? Is that right?

That's incorrect. :)
You yourself said that this game is about logic, right? Right. So, let's just consider a situation where Pit Lords are simply indispensable – it's not that difficult. Let's say we have three Utopias on the map (let's consider an online game). The main strength of the kingdom's army is, of course, with the main hero, but he's already on his way to the enemy. However, due to certain parameters, there's a risk of defeat... So, we create a chain of heroes to avoid wasting precious time, and the situation is such that the secondary hero's army is too weak without Pit Lords to capture the Utopia. Do we take them? We do. Even if we lose 5-6 of them, we gain valuable parameters, and as a result, we achieve victory. Is that possible? It is. :p


invisible;146468
That's it, I'm tired of arguing. :)

Yeah, we've certainly started quite a discussion... :D – it's probably time to wrap it up. :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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The castle is very unpleasant – there’s practically no one to fight with – only units 6 and 7, and even they aren’t ideal. I never mastered the tactic of raising units – thank goodness – in my opinion, the most winning strategy is to build a 4th-level magic tower around week 3-4 and use Armageddon against the Efreet. Then you can break through anything and take Utopias if you really need to – before that, it’s completely useless – and Devils aren’t cheap either. Until you have Efreet, you can’t break through anything significant or accumulate enough for Devils – but overall, even with a focus on fire and Armageddon, there aren’t many chances to win – I would develop five fire Warlocks for Armageddon and try to pressure the enemy with them (starting with smaller, Warlock-based units).
In reply to Tartek
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Tartek;146576
and Armageddon can be taken under the Inferno faction, and then Utopias if really needed.

How exactly?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Ley is right. Half of the dragons (Black and Gold) are immune to a little Armageddon in Dragon Utopia =) with 10 ifrits you can't take Dragon Utopia, no matter how hard you try. ;-)
- Смерть - жизни во имя - огня - :smile51:

:smile16: Спикер клана "Рыцари Апокалипсиса" :smile16:
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No one to fight with? I strongly disagree! Cerberuses are very strong units. Very strong. And very often, you can find hidden locations where they spawn. If nothing else works, you can create a truly powerful army of them by the second week.

Орден Фениксахаризматический :) лидер
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Cerberuses are very good. If you look at it objectively, it's foolish to call the Inferno faction weak and ineffective. I think many will agree with me. I'm not a master of Inferno, but still...
Но зато с такой фигурой я могу быть дура - дурой =) :smile23:
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2 Qwerty: and if this stack, yes, with blessings... mmm, it's a great thing! ;)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Hello, dear Heroes fans! I'm having problems with Inferno. It's playable, but it's impossible to play against a Fortress hero specializing in Attack. I tried playing as a hero from Stronghold with a specialization in Magic... and it still doesn't work! I love Inferno and always play as them. Is it really such a weak faction?

Added 8 minutes later
Cerberuses are excellent units; they just need more speed and health.

Added 3 minutes later
Are there any map bonuses for Inferno, like transforming Cavaliers into Champions at stables?
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2 UNCLE-JO
As the wise men used to say, "for every Crag Hack, there is a Tazar:)))".
What is the strength of Crag Hack? His devastating attack. Therefore, something must be used against him.
And here's what can be used:
1. Expert Slow applied at the right time;
2. Defense skill with appropriate parameters;
3. Greater hero mobility;
4. Berserk;
5. Magic.

First and foremost, you need to think about the hero's mobility. This is almost always the most important aspect of the game. If your hero is faster, can move around more, visit more places, etc., then his parameters will also be good.

Next.
What is characteristic of Crag Hack's development? A rapid increase in the attack parameter, usually with some underdevelopment of other skills. What does this suggest? Using the opponent's strength against him! I believe that an expert Berserk will "greatly please" Crag Hack.

Signature "tricks" of Inferno:
summoning demons;
retaliation of devils and their older counterparts;
partial magic immunity of efreets and the ability of their older counterparts;
multiple retaliatory attacks of upgraded cerberuses;
teleportation to another Inferno.

Орден Фениксахаризматический :) лидер
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I completely agree with QWERTY. It's just silly to engage in a head-on fight against the Barbarians. Inferno has decent magic, and it's essential to use it. For every ancient monster, there's a specific weakness; for every Griffin, there's a slowing spell or Berserk. Or, for example, you can use several Efreet and Armageddon (which is often found in Inferno) to attack someone like Crag Hack. The Barbarian army is slow, so while they overwhelm you with, say, six stacks of one Efreet each, you can manage to cast Armageddon a couple of times (and considering that you can build an Order of Fire in each Inferno, the power of Armageddon can be quite significant) and retreat to get a new batch of Efreet. In general, there are many options. The main thing is that the Barbarian doesn't have a red orb.
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or let’s say vampire cloaks (which is also not bad)...=))
Главное в любом деле - руки + удача. а остальное не так важно=))

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