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Posts from Nigon is the second underground race.

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Is Nighon needed in Heroes of Might and Magic V?
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In reply to Shevriel
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18 years ago
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Shevriel;145797
If it's trolls, then only cave trolls, like in Tolkien's works. Big ones (just like in the movie). Then, the upgrade could be one type of troll in armor, with a helmet, and another with a gnawed bone. Overall, it would be cool. And hippos have nothing to do in caves! They love air, and barbarians too... until they get hungry. And it's not good to use them to fill a hole in the castle!

The trolls will look like ettins... they also wear armor, and another type has a stalagmite... so it's better to make them monsters)... the barbarians lived with them in caves, and everything was fine)... and in Heroes 5, it doesn't really matter, cave or dungeon, because it's a different world here... you can come up with everything from scratch)... they came up with the Dark faction, so we can "have some fun" too.
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18 years ago
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And they forgot about manticores, but I'm looking forward to them, and an upgrade – scorpion-manticores – with a paralyzing stinger. Otherwise, they just wander around as homeless neutrals, but their castle, their ancestral home, is right there.
Let's bring back the manticores!!!!!!
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18 years ago
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Manticoras will remain neutral: the creatures have already been designed, and it is unlikely that they will be changed. We don't want to radically change what the developers have done... This project may not be implemented, although we really want it to.
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18 years ago
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The developers aren't stupid – when everyone liked the alternate upgrades for all the other factions in Hammers of Fate, they created them specifically for that reason, to appeal to players. Maybe they'll revive Manticores and Nighon for that reason too?
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18 years ago
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TRARARARARARARARARA!!!!!!!!!!!!! DRUM ROLL!!!!
You've been waiting! Miracles do exist! We've "finished" the creature buildings... ;)

1) Kobolds: PIT (1000 gold) -- QUARRY (1500 gold and 5 wood)
2) Harpies: HARPY ROCKS (1500 gold and 5 stone) -- SHRIEKING CLIFF (2000 gold, 5 stone, and 2 mercury) + BLOODIED SPIRE
3) Beholders: HALL OF GAZE (5 wood and 5 stone, 3000 gold) -- SANCTUARY OF GAZE (5 ore, 3 crystal, 3 gems, 2000 gold)
4) Ettins: VALLEY OF STALAGMITES (15 stone, 4000 gold) – STONE FOREST (5 sulfur, 3 crystal, 3500 gold)
5) Illithids: (Gems + wood + gold) -- (Gems + mercury + gold)
6) Ifrits: GULCH OF DARKNESS (10 mercury, 6000 gold) -- ABYSS (5 sulfur, 5 crystal, 7000 gold)
7) Chimeras: (20 stone, 15 crystal, 11000 gold) -- (5 crystal, 10 sulfur, 12000 gold)

As you can see, not everything is completely finished :o :o :o Well... that's reality. Illithids. There were many options, I'll list the best ones: Theater of Thought - Conservatory of Thought, Bell Tower of Oblivion - Campanile of Oblivion, Order - Brotherhood (this name wasn't developed much), Ziggurat of Silence - Pyramid... mm... I don't remember what the pyramid was, we're giving you these options, it's up to you to decide, suggest your own... Bloodied Spire is under discussion, so the resources aren't listed; it will increase the growth rate of harpies. We also plan to create a building for increasing the growth rate of Illithids, but the building hasn't been finalized, so we haven't developed the "growth booster" yet. Chimeras, the building can be said to be invented, but there is some uncertainty: Lair, Dens, Caves... we can't choose the best one from all of this... The architecture will be similar to the architecture of Dungeon 3. Well, we're waiting for your criticism and suggestions... :smile12:
Development was carried out by Arandor Sugar-Candy:smile20:, Loken Mighty:smile20:, and Drink Wise:smile20:
P.S.: The next development will be stats.
P.P.S.: Ar and Loken, add anything if I forgot...
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18 years ago
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yeah)
basically, that's how it is)

we'll probably remove the spire and add a bonus to the Behemoths... either level 4 or 5, although I'm leaning more towards level 3)))

Illuminati also suggested buildings... Tower of Thought, Tower of Reason, Tower of Mystery, etc. )) as well as the Forgotten Palace... or some other kind of palace)))

they wanted something similar to caves for the Behemoths) but I don't want to repeat myself.... the Elves have many buildings) if I'm not mistaken)) the same goes for the mages' tower in the Academy)))

yes... the architecture will combine buildings from Heroes of Might and Magic III (the Castle and the Mage Guild) + my imagination))) especially the stone forest)) hehe

don't be surprised that it took so long and we wrote so little )))))))))))

P.S. and why am I being called "sugary"?))) I am GREAT AND MIGHTY! xDDD
P.P.S. I don't like marmalade)
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18 years ago
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Don't be surprised that the buildings are quite expensive; the price of Yggdrasil units will be slightly below average.
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18 years ago
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And what is the planned increase for each unit? I think I read that 3DO developed a special coefficient for calculating this, balancing the total number of hit points, the total increase over a week, and something else.
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18 years ago
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unit growth is included in the unit stats, which will be developed.
18 years ago
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The buildings are great, but don't you think there's a lack of specialization in any particular resource? All resources are consumed in fairly large quantities here. In general, we need to analyze, calculate the total costs for fully developing 2-3 cities from the game, and adjust it for Nygon to make it fair. I can do this when I have time. The names of the dwellings are good; the gold aspect is quite banal. We could make one dwelling very expensive and require no resource costs for its construction, or vice versa, require many resources and a small amount of gold.

I'll reiterate my idea. I suggest choosing one primary resource that will be mined in the resource warehouse, and which will have the greatest demand. For example, the most important resource is mercury. Next in importance is sulfur, then ore; the rest are used in small quantities, no more than 10 per city, not counting the costs for the guild. More than 10 wood can be used.
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18 years ago
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Vikh, you’re using formulas again!)))
Regarding the high cost of buildings... the building for behemoths is cheap. For any other faction, buildings for level 7 creatures cost at least 14k.
Maybe make a specialized resource on the warehouse – gold? For example, plus 500. If you want to differentiate it from the academy, you can add 1k. Then the high price of other buildings will be justified. Although, to be honest, in the dungeon, they can be even more expensive. It seems so.
I suggested calling the building for monsters a haven, residence, or prison (Ar, not what you thought, xd) of something. I remember we never decided.
Since you are busy developing buildings, I will probably come up with some abilities for the Nighon school in my spare time. But I think it will turn out to be something like a three-level gnome or orc guild. Unless we introduce another school of magic. Although... an idea has just occurred to me. But I will only express it in ICQ, because heretics and plagiarists are everywhere.

P.S. Ar, you will have to come to terms with it) Mighty me is here^_^ bugoga ;D
P.P.S. Let's say – you will learn to love marmalade) of something
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18 years ago
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Whirlwind...
or maybe this is Nygon's unique feature, that it needs all resources and less gold... because all the others have a main resource, but here there won't be any))... and we also proceeded from logic) because you can't build anything from gold... you need resources) stones, wood, etc.)). That's where these numbers came from)).
we might change the prices))..

Lock...
maybe we should reconsider the cost of the monster building... and I like the Haven, it's the best of everything suggested) IMHO... so let's discuss it again)). No residences are needed... they will live outside, not in houses))). PS I didn't think of anything like that! xD
regarding the abilities, you can think about it) we are not against it) then you can post it and we'll see)... you can also put it in the quick reply))) because it's a secret society ;D

PS I actually wanted to write Mighty and Wise))) lol
PS I guess it doesn't matter... a genius doesn't have to prove that he is a genius xD
PS Why are you treating me like a Khajiit? sugar pancake))
18 years ago
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Lok, you're teasing me with the formulas again :(

Regarding the high cost. Lok, where did you get those numbers? Did you play version 1.0 too much? ;) In version 3.0, building tier 7 creatures isn't that expensive. The most expensive ones are the Chaos Druids; they cost around 14,000, I think. But overall, the idea of focusing on gold is great. I even suggest doing it differently, eliminating the resource warehouse altogether and making a building that generates 1,000 gold per day in the economic branch, after the magistrate, as a mandatory building for the capital, not requiring gold for its construction but requiring a significant amount of resources. If the focus is on gold, then the prices will have to be adjusted. You could also create a building that generates 1 unit of ore per day; it would require Kobolds to build. Then, the prices could be increased, and the resource costs could be reduced. If there is racial magic, then Illithids would be built from buildings of that guild; if not, then from a regular guild. I also suggest linking the creatures to a specific level, for example, the Illithids. The city building branch needs to be made as unique as possible; it would be more interesting :)
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18 years ago
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maybe add a resource building in the warehouse – gold? For example, plus 500. If you want to differentiate it from the Academy, you could add 1000.
The Academy is still being copied. Alternatively, you could create a skill – economy – where, with careful gold management, its growth increases by 10%, 20%, and 30% depending on the skill level. Or, another idea is to revive the old, good treasury, which gives 10% of the gold you have at the beginning of the week. And you could also make those behemoths produce some kind of resource, like crystals – they swallow them in their caves to improve digestion, and each day they excrete 1:smile43:
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18 years ago
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no...
no buildings that generate gold or other resources, except for a regular warehouse that provides +1 resource) in our case, this will most likely be crystal) THIS RACE HAS HIGHER GOALS THAN RESOURCE EXTRACTION! )))
and resource-generating creatures)) will we dig them up for these resources, and then they return it?)))

P.S. It's better to suggest names for buildings (illustrations and creatures)... Drink wrote everything above))

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